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MDL Editing
Title Author Description
MDL Editing: The Basics
04-10-2006 04:21 PM
iNfraNe An brief introduction to the very basics of MDL editing, covering various aspects. A must read for ultimate beginners.
Adding of Animated Textures
10-28-2004 06:07 AM
Alfred Somewhat obsolete with the advent of tools such as Magos' Model Editor, this does explain what is necessary to make texture animations work.
Adding of Emitters to models
05-10-2004 10:21 AM
Alfred Some unnecessary parts, but simple enough to follow; it details copying an emitter from one model and setting it up on another.
Animation Transfers in the MDL
12-07-2004 02:43 PM
Armel Transferring animations from one model to another, the hard way. Quite advanced.
Creating an Animated Loading Screen
12-29-2005 03:11 PM
N00byStance Precisely what it says on the tin; working with Magos' Model Editor with texture animations (TVertexAnims)
Event Objects (birth, footprint, blood, etc) - Average - MDL Editing
06-27-2007 06:24 PM
Finding & Editing model textures - Novice - MDL Editing
06-27-2007 06:34 PM
How to edit models with "Mago's model editor"
12-21-2006 06:17 AM
Interpolation in the MDL/X
01-08-2006 10:37 PM
Extrarius A super-advanced article on the mechanics of and mathematics of interpolation in Warcraft; perhaps more useful for creating tools and such than actual modelling.
Making a dissipate anim with Magos War3ModelEditor
04-05-2007 10:47 PM
Mdl finalization
07-01-2006 05:32 AM
MDL/MDX editing in model editor
11-25-2006 07:37 PM
Remove Hero Glows: Concise method
03-19-2005 09:01 AM
linuxdog Somewhat obsolete; a simple geoset deletion or two in Oinkerwinkle's Vertex Modifier or Magos' Model Editor will suffice.
Removing of Team Colors and Glows
05-07-2004 09:41 AM
Alfred Somewhat obsolete; a simple geoset deletion or two in Oinkerwinkle's Vertex Modifier or Magos' Model Editor will suffice.
The Crystal Effect
12-28-2005 09:17 AM
olofmoleman Taking normal models and turning them a stylish crystalline, using a variety of tools. Useful for any budding MDL editor.

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