MDL Editing: The Basics
04-10-2006 04:21 PM
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iNfraNe
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An brief introduction to the very basics of MDL editing, covering various aspects. A must read for ultimate beginners.
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Adding of Animated Textures
10-28-2004 06:07 AM
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Alfred
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Somewhat obsolete with the advent of tools such as Magos' Model Editor, this does explain what is necessary to make texture animations work.
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Adding of Emitters to models
05-10-2004 10:21 AM
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Alfred
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Some unnecessary parts, but simple enough to follow; it details copying an emitter from one model and setting it up on another.
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Animation Transfers in the MDL
12-07-2004 02:43 PM
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Armel
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Transferring animations from one model to another, the hard way. Quite advanced.
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Creating an Animated Loading Screen
12-29-2005 03:11 PM
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N00byStance
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Precisely what it says on the tin; working with Magos' Model Editor with texture animations (TVertexAnims)
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Event Objects (birth, footprint, blood, etc) - Average - MDL Editing
06-27-2007 06:24 PM
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Whitehorn
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Finding & Editing model textures - Novice - MDL Editing
06-27-2007 06:34 PM
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Whitehorn
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How to edit models with "Mago's model editor"
12-21-2006 06:17 AM
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Gerlif
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Interpolation in the MDL/X
01-08-2006 10:37 PM
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Extrarius
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A super-advanced article on the mechanics of and mathematics of interpolation in Warcraft; perhaps more useful for creating tools and such than actual modelling.
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Making a dissipate anim with Magos War3ModelEditor
04-05-2007 10:47 PM
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Callahan
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Mdl finalization
07-01-2006 05:32 AM
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StealthFox
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MDL/MDX editing in model editor
11-25-2006 07:37 PM
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slipknot_92
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Remove Hero Glows: Concise method
03-19-2005 09:01 AM
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linuxdog
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Somewhat obsolete; a simple geoset deletion or two in Oinkerwinkle's Vertex Modifier or Magos' Model Editor will suffice.
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Removing of Team Colors and Glows
05-07-2004 09:41 AM
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Alfred
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Somewhat obsolete; a simple geoset deletion or two in Oinkerwinkle's Vertex Modifier or Magos' Model Editor will suffice.
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The Crystal Effect
12-28-2005 09:17 AM
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olofmoleman
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Taking normal models and turning them a stylish crystalline, using a variety of tools. Useful for any budding MDL editor.
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