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#1 |
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^ I'm with stupid
Join Date: Aug 2003
Posts: 366
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tree of life's evil twin
SKIN PATH: Buildings\NightElf\TreeofLife\TreeofLife.blp enjoy. NOTE- the filesize is naturally going to be bigger because the tree of life's skin is 512x256 normally. i've included a 1024x512 and a 512x256 I'm really happy with the way this came out Last edited by Mr Meesh : 06-24-2008 at 07:08 AM. |
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#2 |
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Alpha Male of Wc3c
Official Map Reviewer
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Woah. That's... terrible (great skin, I mean the creature is a terrible being!) I would hate to be playing NE and have THAT happen to me.
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#3 |
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Corkscrew Chainsaw!!!
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This is really kyewl... I want one. And I will name him Treebone! Although, eat tree is lame. TREEBONES EATS BABIES!!!
__________________Nohrly, I saw this, and I was like.... wow. It looks really creepy. |
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#4 |
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^ I'm with stupid
Join Date: Aug 2003
Posts: 366
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the eat tree was for something else, i was making a tree of life based hero thing.
no i'd definately give this one an eat villager ability or something or eat baby seal critter... |
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#6 |
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User
Join Date: Apr 2006
Posts: 489
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The part of the lower jaw under the teeth looks a little bit weird: it looks just a little bit too much like teeth to make the jaw look great.
__________________Otherwise, another excellent skin. Good job. |
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#7 |
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Overdoses result in death
Join Date: Jan 2007
Posts: 2,365
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This is freaking awesome and original, it's reminds me of a mummy though. Good job.
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#8 |
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User
Join Date: Dec 2005
Posts: 2,163
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It's pretty monotone and grainy in some parts, but the main problem I see here is the simply huge file size. I don't know if you use wc3imageextractor for conversion, but if you do, save it with 75% compression (or something like that anyway) instead of 100%, it's mostly the same thing but makes the texture smaller in size.
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#9 |
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Moderator
Texturing Moderator
Project Member: WotTH |
I'm quite tempted to approve this based on the face in the Spell - Eat Tree anim, it's quite epic :D
in the High Res version, i noticed a fair bit of smudge and filters/overlayed textures. These are sowewhat frowned upon nowdays. It's not as noticeable in the low res version, which is friendlier filesize-wise as well. IMO, the biggest thing it's missing is colour variation. I'd suggest either adding some wicked teamcolour design to the TC area above the head or changing the colour of the bandages and bits of cloth on the head or even adding some sinewy bits. just to break up the single light tan colour. |
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#11 |
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^ I'm with stupid
Join Date: Aug 2003
Posts: 366
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yeah i did use some filters on the horns and such and for the plates on top of his head, oh and to make the cloth look clothier.
__________________although this skin was completely done except for the torso already. i just finished it up. the rest i had done way back in my haydays as for some color differences... any suggestions as to what colors and where? and AnemicRoyalty, what do you mean by sinewy? |
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#12 | ||
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Obscurity, the Art
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Quote:
And regardless of it being a bit monotonous, it looks absolutely bitchin' in-game due to the tone and shading methods. Quite frankly, for a specific kind of map, I think this is some seriously good shit -- Regardless of the colors being a bit dull. Personally, it's the end result and how it looks in-game that matter; this texture keeps its details quite well. Quote:
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#13 |
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^ I'm with stupid
Join Date: Aug 2003
Posts: 366
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thank you for the compliments. i also agree that filters should be able to be used in moderation.
__________________the only times i used them were for things that i'd rather spend 30 seconds making than an hour (i.e. the woven texture) and Rising_Dusk, are those characters in your sig from zelda by any chance? |
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#15 |
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^ I'm with stupid
Join Date: Aug 2003
Posts: 366
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my day has been made.
__________________but yeah any suggestions on ways i could up the color contrast for more WC3 style? (i'll still keep the original too) |
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