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Old 06-22-2008, 11:22 PM   #1
Mr Meesh
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Default TREE OF UNDEATH

tree of life's evil twin

SKIN PATH: Buildings\NightElf\TreeofLife\TreeofLife.blp



enjoy.



NOTE- the filesize is naturally going to be bigger because the tree of life's skin is 512x256 normally. i've included a 1024x512 and a 512x256



I'm really happy with the way this came out
Attached Images
File Type: jpg ToD SS.jpg (492.8 KB, 3153 views)
File Type: jpg ToD.jpg (138.6 KB, 1296 views)
File Type: jpg ToD2.jpg (158.4 KB, 1145 views)
File Type: jpg ToD2 SS.jpg (133.9 KB, 920 views)
Attached Files
File Type: blp TreeofLife.blp (1.58 MB, 402 views)
File Type: blp TreeofLifeLOREZ.blp (456.9 KB, 304 views)
File Type: blp TreeofLifeEDIT.blp (539.9 KB, 314 views)
File Type: blp TreeofLifeEDITLOREZ.blp (165.9 KB, 313 views)

Last edited by Mr Meesh : 06-24-2008 at 07:08 AM.
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Old 06-22-2008, 11:38 PM   #2
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Woah. That's... terrible (great skin, I mean the creature is a terrible being!) I would hate to be playing NE and have THAT happen to me.
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Old 06-22-2008, 11:55 PM   #3
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This is really kyewl... I want one. And I will name him Treebone! Although, eat tree is lame. TREEBONES EATS BABIES!!!

Nohrly, I saw this, and I was like.... wow. It looks really creepy.
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Old 06-23-2008, 12:18 AM   #4
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the eat tree was for something else, i was making a tree of life based hero thing.



no i'd definately give this one an eat villager ability or something


or eat baby seal critter...
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Old 06-23-2008, 12:51 AM   #5
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I have to say that this skin is a very original idea, congrats :D
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Old 06-23-2008, 01:00 AM   #6
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The part of the lower jaw under the teeth looks a little bit weird: it looks just a little bit too much like teeth to make the jaw look great.

Otherwise, another excellent skin. Good job.
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Old 06-23-2008, 08:01 AM   #7
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This is freaking awesome and original, it's reminds me of a mummy though. Good job.
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Old 06-23-2008, 09:09 AM   #8
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It's pretty monotone and grainy in some parts, but the main problem I see here is the simply huge file size. I don't know if you use wc3imageextractor for conversion, but if you do, save it with 75% compression (or something like that anyway) instead of 100%, it's mostly the same thing but makes the texture smaller in size.
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Old 06-23-2008, 10:30 AM   #9
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I'm quite tempted to approve this based on the face in the Spell - Eat Tree anim, it's quite epic :D

in the High Res version, i noticed a fair bit of smudge and filters/overlayed textures. These are sowewhat frowned upon nowdays.
It's not as noticeable in the low res version, which is friendlier filesize-wise as well.

IMO, the biggest thing it's missing is colour variation. I'd suggest either adding some wicked teamcolour design to the TC area above the head or changing the colour of the bandages and bits of cloth on the head or even adding some sinewy bits. just to break up the single light tan colour.
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Old 06-23-2008, 02:23 PM   #10
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Add some blood on his teeth and take a screenshot of it holding a villager :)
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Old 06-23-2008, 08:42 PM   #11
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yeah i did use some filters on the horns and such and for the plates on top of his head, oh and to make the cloth look clothier.


although this skin was completely done except for the torso already. i just finished it up. the rest i had done way back in my haydays




as for some color differences... any suggestions as to what colors and where?
and AnemicRoyalty, what do you mean by sinewy?
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Old 06-24-2008, 12:20 AM   #12
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Quote:
Originally Posted by AnemicRoyalty
in the High Res version, i noticed a fair bit of smudge and filters/overlayed textures. These are sowewhat frowned upon nowdays.
In the olden days, people cared more about the end result than the techniques used to get there. The reason we teach users to not use smudge or filters is that they in 99% of cases are overused in places where they should never be used and thus ruin any potential value the texture ever had. Believe it or not, KR even uses smudge in cases to achieve some effects, but unless you stared at the unwrap you wouldn't know the wiser. This is because in moderation, the tool itself isn't an end-all, the end result is.

And regardless of it being a bit monotonous, it looks absolutely bitchin' in-game due to the tone and shading methods. Quite frankly, for a specific kind of map, I think this is some seriously good shit -- Regardless of the colors being a bit dull. Personally, it's the end result and how it looks in-game that matter; this texture keeps its details quite well.
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but the main problem I see here is the simply huge file size.
Most users know that they can lower the quality of compression before importing anyways, so I don't see this as too big a problem.
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Old 06-24-2008, 02:15 AM   #13
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thank you for the compliments. i also agree that filters should be able to be used in moderation.

the only times i used them were for things that i'd rather spend 30 seconds making than an hour (i.e. the woven texture)


and Rising_Dusk, are those characters in your sig from zelda by any chance?
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Old 06-24-2008, 02:41 AM   #14
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Quote:
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and Rising_Dusk, are those characters in your sig from zelda by any chance?
Yes sir, they are.
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Old 06-24-2008, 03:21 AM   #15
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my day has been made.



but yeah any suggestions on ways i could up the color contrast for more WC3 style? (i'll still keep the original too)
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