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Old 03-13-2008, 02:37 PM   #1
Born清odificate
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Default Catapult

Hello there, i just finished animating my old catapult...
the animations might not be the best since im a while out of biz, but i guess they still fulfill their purpose. Otherwise have fun with it.

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No custom textures required!

Animations:
-Stand
-Walk
-Attack
-Death
-Decay

Btw the scale is bit small ingame, best it to scale it up to something between 2 and 4.


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Attached Images
File Type: jpg Catapult_ingame.jpg (271.4 KB, 4461 views)
Attached Files
File Type: mdx Cata_missle.MDX (2.5 KB, 574 views)
File Type: mdx Katapult.MDX (38.7 KB, 627 views)
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Old 03-13-2008, 03:52 PM   #2
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Hey, this looks pretty cool. I'd check out the animations but I can't at work. Good stuff from what I can see, though.
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Old 03-13-2008, 04:26 PM   #3
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The wheels on the walk anim are pretty messed up. The other anims look fine though.
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Old 03-13-2008, 06:20 PM   #4
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Really nice animation, but I was wondering If I could use this model in my map!? Of course all credit goes to the artist, but I also wanted to ask if it is not too much to ask if you could help me edit this to suit my needs. If possible I really need the catapult to have a seat next to the arm and a sort of device that appears to control the catapult. As well making it possible for units to sit on the arm and the seat.

The idea is to have a pilotable/controllable catapult and the ability to arm it with units or objects. I know this might be asking alot but it would be very much appreciated and again you will be credited fully. Thanks in advance even for considering helping me.
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Old 03-13-2008, 07:50 PM   #5
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Very nice, but i think that wheels should be bigger.
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Old 03-15-2008, 04:49 PM   #6
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Yay, Mangonel!

Quote:
Originally Posted by Salbrismind
If possible I really need the catapult to have a seat next to the arm and a sort of device that appears to control the catapult. As well making it possible for units to sit on the arm and the seat.

The idea is to have a pilotable/controllable catapult and the ability to arm it with units or objects.

I don't think you would drive a catapult around like that -__-
More likely, it would be pulled around or pushed.

Attachment point in the bucket would be semi-useful, though.

Last edited by Anything. : 03-15-2008 at 04:50 PM.
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Old 03-15-2008, 08:21 PM   #7
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Quote:
Originally Posted by Anything.
Yay, Mangonel!



I don't think you would drive a catapult around like that -__-
More likely, it would be pulled around or pushed.

Attachment point in the bucket would be semi-useful, though.

It's only to turn and use the arm. In "real life" catapults aren't moved often, but in my map they are so a seat for someone to do all the actions is needed.
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Old 03-23-2008, 11:38 AM   #8
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Dude, please fix the wheels animations in the walk anim, it's terrible. Other than that it's very nice.
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Old 04-04-2008, 06:58 PM   #9
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the wheel radius is fine. just needs to be thicker not bigger
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Old 05-17-2008, 03:34 PM   #10
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Upon talking with TDR, the walk animation on this needs to be fixed badly. If that can be done, this will be approved, otherwise due to the time it's taken to be updated, it will be graveyarded.
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Old 05-18-2008, 11:00 AM   #11
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The apparent walk animation bug does not exist in-engine. Magos' Model Editor has been known to display certain rotations incorrectly.

The animations are simple, but what more can you ask for; it's a throwing arm on wheels. My only criticism is that the actual throw seems a bit slow.

I think it's a nice model, and it provides a more realistically mediaeval variation of any in-game catapult model.

So I'm going to take the initiative and approve this model, seeing as the only major point against it has been refuted.
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