|
|
#1 | |
|
Obscurity, the Art
|
(10) The Obsidian Depths Current Version: 0.10x Overview: The game is of the Dungeon Crawler genre. You start at the top of the dungeon and work your way through epic and fully-scripted bosses to reach deeper and deeper levels of the abyss. Effectively, it's a series of levels with Zelda-inspired/styled bosses for you to test your mettle upon. I decided to make OD originally because I wanted a boss-themed game with more to it than just bosses with random triggered skills and a million HP. I wanted actual levels, an actual themed world, and actually coherent bosses that were challenging as hell but still very personable. That's where the Zelda inspiration for OD comes in, particularly in how the dungeon levels play out (on a smaller scale) and then how the boss introduces itself. I had a summer break with no internet for 4 weeks and just cranked out the first 6 levels and the heroes and then here we are, updating it later on. Features:
Hero Roles:
Screenshots: Almost all of the basics are implemented at this point. All that's left, really, is to finish coding and terraining all of the remaining levels of the dungeon. Right now 1-6 are completed and there are 12 planned, so that gives you a good idea of what's to come. Change Log:
Last edited by Rising_Dusk : 08-05-2009 at 02:15 AM. Reason: Updated |
|
|
|
|
| Sponsored Links - Login to hide this ad! |
|
|
|
|
#2 |
|
User!
|
Wait...this isn't an AoS?! :). Downloading, I've always been interested in making something like this but always had other things I wanted to do first.
|
|
|
|
|
|
#3 |
|
Obscurity, the Art
|
I guess I didn't really explain what it is, though. It's a dungeon crawler basically, ten levels of a dungeon where you start at the bottom and are struggling to get out. Every boss battle will be epic and crazy in some way, some bosses will interact with spawns more than others, some might do other stuff.
__________________ |
|
|
|
|
|
#4 |
|
Evil Overlord
Join Date: Jan 2006
Posts: 1,416
![]() ![]()
|
Gave it a brief try in singleplayer.
__________________The secondary attribute system looked very impressive and I liked all the options and possiblities. I did not however have any abilities, I first tried the beserker and though ah perhaps he doesnt have any spells to begin with, so then i tried the Necro who also had 0 spells? Does the difficulty vary depending on amount of players present? As singleplayer is impossible, atleast without any spells. |
|
|
|
|
|
#5 | ||
|
Obscurity, the Art
|
Quote:
Quote:
I've beaten the first level with 2 people, though. So I know the automatic balancing is at least mostly working. EDIT: You can see for yourself which heroes have spells before ever selecting them. Just click the hero skills button on the hero in hero selection and you can look at what each hero has so far. Last edited by Rising_Dusk : 08-27-2007 at 01:28 PM. |
||
|
|
|
|
|
#6 |
|
Rehabbing
|
sounds interesting ,will have to give it a look most deff
__________________btw how do u find the time to make so much stuff like this so damned fast? Last edited by emjlr3 : 08-27-2007 at 05:04 PM. |
|
|
|
|
|
#7 |
|
Evil Overlord
Join Date: Jan 2006
Posts: 1,416
![]() ![]()
|
Aha ok, I cant really test this online Full House then, if some units dont have spells or are heavily inferior compared with others :-(.
__________________I'll wait until its rdy. Last edited by Fulla : 08-27-2007 at 05:12 PM. |
|
|
|
|
|
#8 | |
|
Evil Emoticon
Respected User
Project Leader: PoC |
Quote:
I'm sure it's the second one... I hope so. Anyways, and coming back to topic, I'll check this new one, looks very interesting :) |
|
|
|
|
|
|
#9 |
|
Evil Overlord
Join Date: Jan 2006
Posts: 1,416
![]() ![]()
|
Well if you try the map out, ull c hes only just started on it.
__________________I assume the main systems were all from DoE, with a slight few extra/bonuses. |
|
|
|
|
|
#10 | |
|
Obscurity, the Art
|
Quote:
There is a lot of stuff in this that I threw together specifically for this map, though. The custom damage rendering system took quite a bit of work on its own, but fully allows distinguishing between an infinite number of damage types (With minor additions to code for each additional type). Most of the reason I can do so much though is that I work really freakin' fast. DoE's entire code (which has none of it reused, it was all totally remade and remapped to allow the rematching) was developed in a few months. xD Last edited by Rising_Dusk : 08-27-2007 at 11:13 PM. |
|
|
|
|
|
|
#11 | |
|
User
Join Date: May 2007
Posts: 646
|
Quote:
Seems pretty cool. My room idea is a water filled room, that has fish enemies and slows you down a bit, but you can swim up and down to dodge attacks. |
|
|
|
|
|
|
#12 |
|
User!
|
It's not so much that he works really fast, he just actually finishes his maps =D. I seem to usually get tired of them about 75% of the way through.
|
|
|
|
|
|
#13 |
|
or your money back!
Join Date: Aug 2004
Posts: 541
![]() ![]()
|
75%? Lucky, if I got that far into a map there's no way I would stop. I get to about....20%
This map looks cool because the rest of the maps comparable to this on BNet are really crappy. (Think about the old Ballin's Tomb, fun but poorly made) Your AoS's were fun and nicely polished, but there are quite a few other well made AoS's out there. But it looks to me like this one will have more people playing it for longer because of its uniqueness. Not to say that DoE wasn't unique, but the AoS category is already established. Edit: Hopefully you get what I mean. Last edited by Fluff : 08-28-2007 at 07:19 PM. |
|
|
|
|
|
#14 |
|
Rehabbing
|
after a quick test, i was a little annoyed
__________________i got my hero, got my skill, then started looking at the stats, and upgrading them wasn't real sure how many I had, so I just kept clicking different ones before I knew, since i did not chase the Kobold with the key, about a dozen other Kobolds found and attacked me, I managed to take out about 5 before I died then I never revived.... after an 'iseedeadpeople' to try and check out the map, looked like all the random kobolds were congregation at the two entrances, not sure if that is on purpose or not anyhow, that was that, maybe I will try it more later |
|
|
|
|
|
#15 |
|
User
|
Yeah you really need healing.
__________________Me and my friend tried our first game but got killed. I was paladin he was sorc. Then we tried again with the same heroes, and we beat it sort of easily. We just stood in the middle and I spammed heal on him and he blizzarded whenever the kobold with the key came back. If he wasn't dying then I just whacked things. The boss fight was kind of cool, except I needed to both heal and tank, so I mostly stood there, whacked him once, and then healed myself. We were both like level... I don't know actually. Pretty high? I put all of my points into alacrity, because it was the only one that actually increased survivability. EDIT: Oh also. I'm not quite sure what the sorc spells were, but the blizzard (which appeared to be her "ultimate" (or at least high level skill, if her make up is similar to the paladin)) really trumped anything else I saw her do, and I don't think I really noticed her other spells. Also the paladin shield thing kind of sucked, I got a point or two in it, cast it once or twice, and then I don't think I ever touched it again. The basic healing move was several orders of magnitude better than the ultimate, which you never get a chance to freely channel for 10 seconds really without hurting your team. It heals 10 hp / second over like 10 seconds, which is 100 hp, for 40 mana, where as the other one heals (at least on my guy) about 250 hp, for 30 mana. Even if you need to cast it multiple times to heal multiple allies, its not like all of your allies are always getting hurt. And when 2 people played, it was 60 mana for 500 hp, which is still better than 100 over time for 40. The critical thing... meh we never really used it. I needed to save my mana for healing. Last edited by st33m : 08-29-2007 at 05:27 PM. |
|
|
|
![]() |
| Thread Tools | Search this Thread |
|
|
|
Donate |