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#1 |
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User
Join Date: Jan 2006
Posts: 351
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Some time ago in some tauren town, lived a tauren like no other. Unlike his brothers who devoted their lives to serve the Earth Mother, Neparne was more interested in science. He spent many hours solving the greatest mysteries of mechanics, which he loved the most. In one of his experiments he accidentally destroyed half a town, and got banned to set hoof in it ever again. Now, we follow his story...which is about to get worst...
Interlude: Once in a Forest Chapter 1: A Generous Favor Chapter 2: Cave of Horrors Submap for Chapter 2 Chapter 3: The Earth Mother Chapter 4: Engineers Task Chapter 5: Payback Time Credits Creators Comment: I've made this campaign 4-5 months ago when I was learning jass, AI, and getting a better handle over the World Editor. Currently I'm designing a story for my new campaign, so before I start actually making it, I would like to hear some critics on this one, what you like and what you dislike. Try it, you won't be sorry. |
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#2 |
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Lackadaisically Absent.
Respected User
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There are a rather large amount of spelling and grammar errors... and I've only watched the interlude and played the first chapter.
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#3 |
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User
Join Date: Jan 2006
Posts: 351
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Yeah, I've kinda rushed there.
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#4 |
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My vision is augmented
MDL & Resource Moderator
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There aren't enough spelling and grammar mistakes to make you lose the plot or simply stop playing, Pyro. A minor complaint only.
__________________Just got to the shrine and have to defend for 40 minutes... Will continue with that tomorrow. So far: Neparne seems a little weak, considering you're still at the one-man-army stage. Or else there's not enough healing kit/points for you to retreat conveniently to. His walk speed was a little slow too, and since there's no spammed creeps to keep you occupied on the long treks... The underwater map, you need to do with fog and not fade filters. No tooltips or hit-point bars... Eurgh. Otherwise, it's looking rather fine. Last edited by Rao Dao Zao : 08-01-2007 at 07:27 PM. |
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#5 |
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User
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Its acually good, I enjoyed playing it, better than what i can do, maybe work on the landcape a bit, but its fine.
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#6 |
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User
Join Date: Jan 2006
Posts: 351
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I was wondering why I couldn't see the tooltips in the underwater map. Thanks for the feedback, much appreciated!
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#7 |
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Lackadaisically Absent.
Respected User
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I wasn't saying it was unplayable, just that they were noticeable and present.
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#8 |
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Procrastination Incarnate
Development Director
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The fire item doesn't display cooldown, tooltips are lacking (no mention of spike traps having an expiration timer, or that neparne's first ability can't hit air units), and the grammar and spelling errors were already mentioned. Dialogues are average.
__________________Especialy the first mission is really boring, the last one rather hard and overall it's nothing special. You get to fight creeps most of the time. Repetitive and uneventful. |
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#9 |
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User
Join Date: Jan 2006
Posts: 351
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My next campaign will be much more interesting and polished, that I promise... as long as I manage to finish it... :)
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#10 |
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User
Join Date: Aug 2008
Posts: 15
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Would have been better if it was a serious campaign, in RP terms, but the abilities were good. The terraining was ok, pretty good. The story was a bit poor, but thats just because it wasnt serious :P but overall it was really good, well done it must have taken you ages.
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#11 |
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User
Join Date: Jan 2006
Posts: 351
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Nope, about 2 months. It would have gone a lot faster it I had some help. Now I wanna make a new campaign, but I just don't have enough time and inspiration. I started a Hero Defense map, which I planed for some time now, but who knows if it's gonna be finished.
__________________Anyways, thanks for the comments! |
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#12 |
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User
Join Date: Nov 2008
Posts: 3
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there a bug in a mission, when u save the dwarf. the key fkced up and he keep it till end of the campaign,cant drop it. So he have 1 items slot wasted. The last mission is hard man and bit boring but still its a great campaign
Last edited by whitecrusader13 : 11-22-2008 at 09:00 PM. |
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