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#766 |
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Join Date: Oct 2008
Posts: 10
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Well I'm at the moment when the map needs a good spells which are made professional
* A name for your spell - STFU * The number of levels you spell should have - 1 * What the spell should do - Silence units (target type - Instant) * The tooltip of the spell (else I will just make one up) - STFU !!! * If you would like the spell in GUI or JASS - Both... I prefer to learn through this way * If the spell needs to be MUI or not - Both versions? |
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#767 |
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Zerzy
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Fulla, that makes sense. I'll use regular add-ability for the fade-in, timer for the fade-out.
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#768 | |
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In Flames
Join Date: Jan 2006
Posts: 1,153
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well you can do that yourself, just base the ability of soulburn no scripting at all required. |
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#769 | |
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Join Date: Oct 2008
Posts: 10
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But this is targetable spell I'm searching for global spell that casts on all enemy units. Tried based on "channel" but I cannot find a way to make the trigger... |
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#770 |
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Zerzy
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Here is Death Grip, non-MUI. It's still an awesome spell, and I intend to at some point make it MUI. I attempted doing this, and I think it was either beyond my scope or just my logic was screwed up, I got very close to fixing the bugs but it never happened and I've got so much going on at the moment. Since I promised a fast return, I'm putting this version up so xbadassx can see what it's like and use it in his map for the time being. The script isn't commented at all, so going to need to fix that at some point, as well as some optimizations.
Non-MUI script:So here you go for now. Last edited by Zerzax : 01-21-2009 at 12:56 AM. |
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#771 |
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Zerzy
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Camouflage is donesky, I hope you enjoy it Fulla. I got lazy on the learn tooltip but I'm sure you can fix it up any way you like. Tell me if stuff isn't working, but it should be fine. At least it's commented, it was a short script.
Camouflage v1.0: |
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#772 |
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Evil Overlord
Join Date: Jan 2006
Posts: 1,416
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Thx alot, much appreciated :)
__________________Not sure if you're still taking requests especially with the spell contest starting, but I'll add one to the stack anyways, if that's ok. Snare (Hero Ability 1) ![]() Active Cast Years of the hunt have honed the trolls skills to an incredible level. With just a few seconds preparation he is able to lay a snare which springs when a enemy Hero strays to close, trapping all nearby enemy units. The traps go invisible after 2 seconds & last a maximum of 120 seconds. Level 1: Requires 3.0 seconds preparation, disables movement for 2.0 seconds. Level 2: Requires 2.7 seconds preparation, disables movement for 2.3 seconds. Level 3: Requires 2.3 seconds preparation, disables movement for 2.7 seconds. Level 4: Requires 2.0 seconds preparation, disables movement for 3.0 seconds. Note: Only activates when an enemy Hero walks over it, the disable is AoE, which should prefably only prevents movement. When it detonates it should destroy any nearby friendly snares as well, i.e. only 1 at a time in an area. Last edited by Fulla : 01-21-2009 at 09:20 AM. |
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#773 | |
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~There we go~
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Also, someone's making a Troll hero. :P Interesting. Jungle Dartmon, much? Also also, where can I get ahold of that "Camouflage" icon? |
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#774 | |||
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Evil Overlord
Join Date: Jan 2006
Posts: 1,416
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Hmmm, good point! May as well throw in some AoE scaling as well per level. Quote:
Maybe :p - Jol'keat, the Jungle Warrior Quote:
I can't remember actually anymore, but simply - 'right click' - 'copy image' - 'paste image' in an art program, - Save as jpg or tga - Convert to blp with war3viewer - There you go.. |
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#775 | ||
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~There we go~
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But meh. I like mini-games, too. Quote:
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#776 |
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Zerzy
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I'll do snare too, it will be fun to code. A week or two after the contest would be a good estimate.
__________________Last edited by Zerzax : 01-21-2009 at 07:52 PM. |
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#777 | |
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User
Join Date: Mar 2006
Posts: 21
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Is anyone going to make this? |
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#778 |
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Zerzy
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EDIT: Just realized it would require attack detection.
__________________Last edited by Zerzax : 01-25-2009 at 11:43 PM. |
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#779 | |
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User
Join Date: Aug 2007
Posts: 12
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The visuals are insane and I love every part the spell. Thank you so much. But there is a glitch. When the target is running away from the hero, and Death Grip is cast upon the target, it would fly behind the caster inside of stopping at the caster, but other than that I love it! |
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#780 | |
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User
Join Date: Mar 2006
Posts: 21
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