|Icon||Spell Name||Spell Tooltip||Requestor||Request Post||Download Link||Completed By|
|Slide Left & Slide Right||Slides the unit 300 distance to the right or left. Leaves a trail behind.||Uareanoob||#11||Slide Left & Right.zip||Pyrogasm|
|Healing Circle||Creates a happy sanctuary around target point. All units inside the point will be healed per second. Lasts 15 seconds.|
Level 1 - Heals 17 health per second.
Level 2 - Heals 21 health per second.
Level 3 - Heals 25 health per second.
Takes 1 second to cast.
|Dummy Stampedes||Summons two waves of things from random directions towards target point. One deals 50 damage to enemies, one heals allies for 50 health upon contact.||Castlemaster||#18||Dummy Stampedes.zip||Pyrogasm|
|Grace of the Gods||The hero channels for up to 15, 20, or 35 seconds, after which he gains attack damage and armor based on how long he channeled for. After 60 seconds when these bonuses expire, the hero is healed for an amount based on how long he channeled. During channeling, the hero gains 5 bonus armor.|
Level 1 - Gains 5 damage and 2 armor and will be healed for 25 health per second channeled.
Level 2 - Gains 7 damage and 3 armor and will be healed for 32 health per second channeled.
Level 3 - Gains 9 damage and 4 armor and will be healed for 40 health per second channeled.
If channeling is interrupted for any reason, all accumulated bonuses will be applied.
|burningice95||#19||Grace of the Gods.zip||Pyrogasm|
|Beguile||While channeling, constantly gains control of all nearby organic, non-hero, non-structure units. When channeling ends, all units are returned to their respective owners.|
Level 1 - Lasts 20 seconds and affects units in a 235 radius.
Level 2 - Lasts 23 seconds and affects units in a 270 radius.
Level 3 - Lasts 26 seconds and affects units in a 305 radius.
Level 4 - Lasts 29 seconds and affects units in a 340 radius.
|Envenom||Infuses the Assassin's glaive with vituperative poison for 15 seconds. This poison has a 65% chance to slow afflicted targets' attack and movement speed by 10% and deal 15 damage per second for 10 seconds.|
Attack speed reduction effects stack up to 5 times.
|Nubcookie||#29||Envenom & Enholy.zip||Pyrogasm|
|Enholy||Infuses the Protector's sword a with mighty reckoning for 15 seconds. Gives the Protector a 55% chance to heal himself for 35 health upon attacking a foe.||Nubcookie||#29||Envenom & Enholy.zip||Pyrogasm|
|Transmute||Every second, all units near targeted point will have a chance to be turned into a critter for 3 seconds (1 second for heroes).|
Level 1 - Chance to hex in a 225 radius; spell lasts 22 seconds.
Level 2 - Chance to hex in a 270 radius; spell lasts 25 seconds.
Level 3 - Chance to hex in a 315 radius; spell lasts 28 seconds.
Level 4 - Chance to hex in a 360 radius; spell lasts 31 seconds.
|Cloud||Blankets target area in a confounding fog. All units inside the fog will attack nearby units at random, regardless whether they are friend or foe.|
Lasts 15 seconds.
|Clairvoyance||While active, the hero slows down all nearby non magic-immune enemies' attacks and speeds up all nearby non magic-immune allies' attacks.|
Drains mana until deactivated.
Level 1 - Slows enemes and speeds up allies by 10%.
Level 2 - Slows enemes and speeds up allies by 20%
Level 3 - Slows enemes and speeds up allies by 30%
Level 4 - Slows enemes and speeds up allies by 40%
Level 5 - Slows enemes and speeds up allies by 50%.
|Singularity||Causes a rip in reality at target point, pulling all nearby units into the rip. All units that come into contact with the rip will be dealt 150 damage.|
All units close to this hero will be pushed away. If any unit collides with this hero while channeling it will be pushed away swiftly and dealt 50 damage.
Level 1 - 200 pull radius to the singularity, 100 push radius from the caster.
Level 2 - 300 pull radius to the singularity, 150 push radius from the caster.
Level 3 - 400 pull radius to the singularity, 200 push radius from the caster.
Level 4 - 500 pull radius to the singularity, 250 push radius from the caster.
|Tide-Arc Ephemera||#62||Singularity Resource Thread||Pyrogasm|
|JESP DoT Template||Deals damage over time to things.|
Level 1 - Deal some damage to a target over time.
Level 2 - Deal more damage to a target over time with more effects.
Level 3 - Deal EVEN MORE damage to a target over time with much more awesome effects!
|Hey its X||#112||JESP DoT Template.zip||Pyrogasm|
|Ice Floes||Buffs all units in targeted area with a timed frost attack. Units buffed with this ability slow enemies for 3 seconds upon attacking.|
Level 1 - 250 AoE, slows by 15%, lasts 10 seconds.
Level 2 - 350 AoE, slows by 25%, lasts 15 seconds.
Level 3 - 400 AoE, slows by 35%, lasts 20 seconds.
Level 4 - 450 AoE, slows by 45%, lasts 25 seconds.
Level 5 - 500 AoE, slows by 55%, lasts 30 seconds.
Level 6 - 550 AoE, slows by 70%, lasts 35 seconds.
|Fireball||Launches a fireball at target point. This fireball will travel a short distance before expiring; should it contact any units in its path before doing so, the fireball will explode dealing damage to and stunning the contacted unit.|
Level 1 - Deals 200 damage, stuns for 1 second.
Level 2 - Deals 350 damage, stuns for 1.5 seconds.
Level 3 - Deals 500 damage, stuns for 2 seconds
|Searing Flame Pain||Creates 5 illusions of the firemage around target unit. These illusions connect each other with lines of magical energy that stop all units, friend or foe, from entering or leaving the area and will damage units as long as they touch them.|
Level 1 - 20 damage per second, lasts 10 seconds.
Level 2 - 40 damage per second, lasts 20 seconds.
Level 3 - 60 damage per second, lasts 30 seconds.
|The_Elite||#80||Searing Flame Pain.zip||Pyrogasm|
|Forest Walk||Moves target tree, all surrounding trees, all trees surrounding those trees, etc., forward while channeling. The radius of each ring of affected trees decreases with each new ring.|
Level 1 - Channels for up to 3 seconds.
Level 2 - Channels for up to 5 seconds.
Level 3 - Channels for up to 7 seconds.
|Frost Burn||Encases the hero in ice, causing damage to and slowing nearby enemy land units. |
Drains mana until deactivated.
Level 1 - 10 damage per second, slows by 15%
Level 2 - 15 damage per second, slows by 25%.
Level 3 - 20 damage per second, slows by 35%.
|Purged Soul||Burns a percentage of target unit's maximum health and mana over 10 seconds.|
Level 1 - 10% of each burned over time.
Level 2 - 20% of each burned over time.
Level 3 - 30% of each burned over time.
Level 4 - 40% of each burned over time.
Level 5 - 50% of each burned over time.
|Spike Trap||Set an invisible Spike Trap at target location. Once activated, it becomes visible for 1 second before viciously impaling units nearby over 3 seconds.|
Level 1 - Spikes deal 60 damage per second.
Level 2 - Spikes deal 90 damage per second.
Level 3 - Spikes deal 120 damage per second.
Only 3 traps may be out at once, and each trap must be 200 distance away from each other.
|Fear||Causes enemy units to run away in fear from the caster and will stop running after the duration.|
Level 1 - Lasts 5 seconds
Level 2 - Lasts 10 seconds
Level 3 - Lasts 15 seconds
Level 4 - Lasts 20 seconds
Level 5 - Lasts 25 seconds
|Black Hole Implosion||The hero tears a hole in the fabric of space, creating a black hole that sucks enemy units within a X AOE radius. Enemy units who stray too near and get within Y units near the black hole will get sucked in. After Z seconds, the black hole collapses and explodes, dealing XX damage in a YY AOE radius and knocking them backwards. Units sucked in the hole will also get damaged and be thrown out of the void it was sucked into.||darkwulfv||#9||Black Hole.w3x||Malf|
|Battle Aura||Bestows the user with an aura that raises attack speed. This is a channeling spell. When the user cancels channeling, the aura will resume in the user's position(that is, it will not longer follow the user, it will stay on the surface), lasting for 30 seconds. Note that the 30 second duration activates only when the user stops channeling..||IgnitedStar||#138||Battle Aura.w3x||Malf|
|Flash Fire||Ignites the target unit in flames, dealing initial damage and 10 damage per second for up to 10 seconds. After the duration/the target dies, there is a 75% chance that it will bounce to a random nearby enemy unit, igniting it and repeating the whole process. Stops bouncing if there is no nearby target/the maximum number of bounces is reached/the chance to bounce fails.|
Level 1 - Deals 50 initial damage.
Level 2 - Deals 75 initial damage.
Level 3 - Deals 100 initial damage.
Level 4 - Deals 125 initial damage.
Level 5 - Deals 150 initial damage.
|Multi Shot||Multi-Shot fires multiple arrows by splitting one arrow into many, each arrow dealing 100 damage.The spread of the arrows is controllable, but you can never hit any individual monster with more than one arrow per Multi-shot. Even if you fire 10 arrows right into a monster, it will only take damage from one of them, with the other nine continuing on (possibly hitting other targets). This makes this skill great for doing minor damage to every monster in a large group at once, but useless for doing big damage to any individual monster.|
Level 1 - 3 arrows.
Level 2 - 6 arrows.
Level 3 - 10 arrows.
|Flames of Hell||Creates a fiery hell at target point which deals damage per seconds to units in the nearby area for 8 seconds. This area shrinks constantly until the end of the spell.|
Level 1 - 25 damage per second, 200 initial area.
Level 2 - 45 damage per second, 250 initial area.
Level 3 - 65 damage per second, 300 initial area.
Leve l4 - 85 damage per second, 350 initial area.
|Anopob||#137||Flames of Hell.zip||Pyrogasm|
|Headbutt||Charge to the target point. The first unit you encounter will take X damage and be stunned for Y seconds, you will also be stunned for Z seconds due to concussion. If you hit a building, you stop charging.|
Fully Configurable and Supports levels. - Trust me when I say fully configurable.
The Grapple Master fires an electrical wire at an enemy. Any units along the angle of the caster relative to the target in a 500 length and 150 width will be grappled. Grappled units are paused and made invulnerable until damage is inflicted. After about 2 seconds of being held, the units are dealt 150 damage and released.
|Lazy Bolt||Spell Info:|
The hero fires a bolt of energy at a target. It slowly courses its way towards the target, and the moment it hits it deals damage equal to 20% of the hero's HP at the time of impact.
Note: Armor and Magic Resistance will effect the damage dealt.
|Blizzard||Calls upon a large chunk of hail to fall from the sky every few milliseconds in an AoE. Each shard deals damage based on the hero's intelligence within a 100 AoE. |
Lasts 5 seconds.
Level 1 - Every 0.15 seconds in 250 AoE, shards deal Intelligence x 1.00 damage.
Level 1 - Every 0.12 seconds in 350 AoE, shards deal Intelligence x 2.00 damage.
Level 3 - Every 0.10 seconds in 450 AoE, shards deal Intelligence x 3.00 damage.
|Nulling Needle||Hurls a lethal needle in target direction. The first unit to be struck by the needle will have its armor reduced for a short duration. Medium-Long rage, afflicts enemies only.|
Level 1 - Deals 50 damage upon impact, reduces armor by 2 for 3 seconds.
Level 2 - Deals 75 damage upon impact, reduces armor by 3 for 4 seconds.
Level 3 - Deals 100 damage upon impact, reduces armor by 4 for 5 seconds.
Level 4 - Deals 100 damage upon impact, reduces armor by 5 for 6 seconds.
|Cyclone||The caster becomes a destructive cyclone that rushes to the target unit and bounces from enemy to enemy, destroying trees in its path and damaging nearby units. Deals 20 damage per level to units in a small range and 30 damage per level to each main target. Each level increases the target limit, starting with 3 targets.||XeNiM666||#670||Cyclone Thread||Zerzax|
|Shockwave Thing||Sends out a shockwave that casts Frost Nova on every enemy it hits.||Mendel||#846||Shockwave Thing.w3x||Pyrogasm|