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#16 |
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Dread Lord of the Cookies
Content Director
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That's partially deliberate. Once it's down to one barb, he needs all the help he can get.
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#17 | ||||||
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SPOON!
Respected User
Join Date: Sep 1983
Posts: 4,899
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Finally got to play this with you.
__________________It's a fun map, and pretty quick, but suffers some problems. cons:
pros:
Last edited by Whitehorn : 06-22-2007 at 12:14 PM. |
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#18 | |||||
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Dread Lord of the Cookies
Content Director
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Thanks for the feedback.
__________________Quote:
Deciding when to fight and when to ally is key. It works here I think because there are three warlords or less. Any more and it simply becomes too unweildy to forge an alliance or to fight properly. You don't have to fight your ally afterwards. During and before are also acceptable methods. Just be careful it doesn't drag on, or you may find yourself in a bit of trouble with the barbs. The Imperials help to balance that, as for short periods they can quite easily handle the barbarians on their own. Quote:
That is the main problem with it, but even when players cannot officially ally, two friends can (and often will) do the same thing. No way around it really. Quote:
I don't see that as a problem. Quote:
If someone is taking your node and you don't want them to, declare war on them. And yes, the unit softcap is fairly low until you get a considerable number of control points. With respect to viewing allies, you can see all nodes as warlords at all times anyway. Upkeep and corruption encourage people to attack and speeds up the game. Makes aggressive play much more viable. Quote:
I'm not personally happy with the current state of siege weapons. I'm considering how to address that. |
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#19 |
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Obscurity, the Art
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I wanted to bump this because I tried the map and was really quite impressed.
__________________Generally I do not enjoy these kinds of maps because they're usually all the same with masses of units that spawn and you just throw haphazardly at enemies and hope you win. But quite frankly, I think this map is far more focused and directed than the other ones like it. Different roles such as the barbarians, imperial guard, and the warlords really adds a different feel to the map each time you play. As a whole, I think the map belongs in the map database, it's good and it's different enough from the rest. Notably though, I do have some suggestions for improvements:
Keep up the good work, I really enjoyed the map. <3 |
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#20 | |||||||||||
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Dread Lord of the Cookies
Content Director
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Quote:
Glad you liked it. Quote:
Perhaps. But I'm trying to keep each unit type, especially for the barbs and imperials, focused. I think I might add some cavalry for them. Quote:
Hmm...not sure. It's not really a micro issue for me, and I hate micro. Then again, I love organisation, so I just have Quote:
Most of them have the roles of 'dying and hitting stuff', and mainly vary in quality to initial cost to upkeep cost ratio, and then infantry, cavalry or archer (for the cost, archers are worse, and for the upkeep, cavalry are worse, but they have their advantages). Quote:
I find it quite useful in combat on the field myself. Can have a considerable impact upon the whole enemy army. Quote:
Good point.I'm not really sure this should be an ultimate (note the low cost and cooldown). I might change it to not being an ultimate, and make Energy Blade the ultimate. Quote:
I am still undecided on what role siege weapons should play. Until there, I cannot decide on this, but siege weapons definately need work. Quote:
I agree; it's a bit of a hangover from their rather excessive growth. Quote:
I think that may overcomplicate the map. So wait for version 2, which will add more caster, epic spells, and stuff that generally fits into the 'ownage' catagory. Quote:
I don't particularly want to diversify player roles much. However, their heroes and their starting positions already have a big impact on how they play. Quote:
Thank you, and thank you very much for your comments, well thought out and explained comments are incredibly useful. |
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#21 |
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Dread Lord of the Cookies
Content Director
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New version. I think I'm right in saying this is the first proper map ever released (or made) for WC3 that has multiplayer replay detection (now it's easier to analyse stuff in replays).
__________________EDIT: Due to various reasons, it's been taken down. I tend to go in spurts of unstable versions before reaching a stable one. Last edited by Captain Griffen : 07-16-2007 at 09:46 PM. |
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#22 |
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Dread Lord of the Cookies
Content Director
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Updated again. Observer mode with economic data (same as in replays). Should be a stable release.
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#23 |
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User
Join Date: Aug 2006
Posts: 213
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The gameplay is interesting and innovative indeed...but one of the striking problems in having massive units is the inability to actually control them all.
Adding a certain "all units command" such as "Order all units to attack (Gather) point" will bring this map closer to perfection. |
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#24 |
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Dread Lord of the Cookies
Content Director
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Hmm...I'll add it to the GUI command 'hero' (coming...sometime...). Basically, an extra hero with commands like that, as well as allying commands and commands for controlling the imperials (should they drop), etc., grouped via spellbooks.
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#25 |
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Dread Lord of the Cookies
Content Director
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RAWR! Calling all admins, calling all admins. Please respond.
__________________Huston, we have a problem. No admins exist. |
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#26 |
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User
Join Date: Apr 2006
Posts: 619
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Good map. Stop double and triple posting, or is this your way of getting an admin here for final approval? Is I was an admin this map would be in the map DB already.
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#27 |
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Dread Lord of the Cookies
Content Director
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Thanks, glad you liked it.
__________________Double and triple posting is fine with updates. It's also acceptable after a month of no activity while waiting for the final admin approval. *growls* Lazy admins. Anyway, it should be getting tested soon (ambushed blu on MSN). |
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#29 |
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Nonchalant
Respected User
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Add your GUI and make the allying information impossible to miss. And make the control points easier to see. Then we'll talk again :)
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#30 |
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Dread Lord of the Cookies
Content Director
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Updated it with a new version, Delta Test 2 (sometime after Beta testing, but sometime just before full v1.0). Yes, I know the numbering system is a bit odd...
__________________Anyway, this has fixed the issues blu brought up, so... |
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