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Old 04-12-2009, 05:05 AM   #16
Alevice
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yeah, but stull like "Beautiful spellcaster, adept at seducing his opponents. Can initially cast Flirt blablabla Attacks land units", should be kept, if only for coherency.
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Originally Posted by http://ajaxian.com/archives/would-you-like-a-_-with-that-new-library-gives-js-what-it-should-have#comment-276203
- Dont solve problems that dont exist.
- Improve the wheel, dont reinvent it.
- Port the wheel if it doesnt exist in your environment.
- Integrate the wheel into your project.
- Make sure you can replace your wooden wheel for a rubber one if someone else invents it.
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Old 04-13-2009, 08:02 PM   #17
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Quote:
Originally Posted by Alevice
yeah, but stull like "Beautiful spellcaster, adept at seducing his opponents. Can initially cast Flirt blablabla Attacks land units", should be kept, if only for coherency.
? What unit has that, that we should 'keep it"?
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Old 04-13-2009, 08:11 PM   #18
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I actually improvised, and I meant the formatting. "[adjective] role, good at [activity]. [<if caster>]Can initially cast [spell][</if caster>]. Can learn the [ability name] ability etcetcetc"
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Quote:
Originally Posted by http://ajaxian.com/archives/would-you-like-a-_-with-that-new-library-gives-js-what-it-should-have#comment-276203
- Dont solve problems that dont exist.
- Improve the wheel, dont reinvent it.
- Port the wheel if it doesnt exist in your environment.
- Integrate the wheel into your project.
- Make sure you can replace your wooden wheel for a rubber one if someone else invents it.
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Old 04-13-2009, 08:27 PM   #19
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Oh oh. You meant "for tooltips, we should put in a little "generic fill-in-the-blank" form, and then gave an example of it's usage. That makes more sense.
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Old 04-13-2009, 09:20 PM   #20
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Quote:
Originally Posted by Kyrbi0
Oh oh. You meant "for tooltips, we should put in a little "generic fill-in-the-blank" form, and then gave an example of it's usage. That makes more sense.

Yeah, I typed that in a rush. I hate having time against me
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Quote:
Originally Posted by http://ajaxian.com/archives/would-you-like-a-_-with-that-new-library-gives-js-what-it-should-have#comment-276203
- Dont solve problems that dont exist.
- Improve the wheel, dont reinvent it.
- Port the wheel if it doesnt exist in your environment.
- Integrate the wheel into your project.
- Make sure you can replace your wooden wheel for a rubber one if someone else invents it.
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Old 05-17-2009, 01:36 AM   #21
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Very Useful! Although I found the part about the items to be scant because they weren't held to the same analysis as the units and building. I also noted no mention of invisible units or there detection. Listed below is some observations about the items in the existing races.
  • All races has 8/9 items to purchase.
  • All races has only 2 "Tier 3" items.
  • All races has 3 "Tier 1" items.
  • All races has "Potion of Healing", "Potion of Mana" and "Scroll of Town Portal" as "Tier 2" items, however, if the race has 9 as oppose to 8 items, then they get an extra item at "Tier 2".
  • All races has an orb as one of their "Tier 3" items, that always gives +5 damage and allows melee heroes to attack air (but they also have 1 racial bonus). This was mentioned in the scant covering of the items.
  • All races except Undead has "Lesser Clarity Potion" as one of their "Tier 1" items.
  • All races except Orc has an item of which only their race can use to full potential ("Ivory Tower"; Sacrifice Skull"; "Moonstone")
  • All races except Night Elf has a healing item ("Scroll of Regeneration"; "Healing Salve"; "Scroll of healing")
  • Only Undead and Night Elf have "Dust of Appearance" / All races except for Human and Orc have "Dust of Appearance". I only mention this because every race should invisibility detection or invisibility counter method.
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Last edited by fauvem : 05-17-2009 at 01:37 AM.
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Old 05-19-2009, 05:11 PM   #22
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Wow interesting point about items. I never noticed such a thing since I dont use racial shops much, but it surely helps when fully designing it. Thanks man.
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Quote:
Originally Posted by http://ajaxian.com/archives/would-you-like-a-_-with-that-new-library-gives-js-what-it-should-have#comment-276203
- Dont solve problems that dont exist.
- Improve the wheel, dont reinvent it.
- Port the wheel if it doesnt exist in your environment.
- Integrate the wheel into your project.
- Make sure you can replace your wooden wheel for a rubber one if someone else invents it.
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Old 06-22-2009, 05:15 PM   #23
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Also, orcs can purchase tiny great halls.

and about invisible/detection:
  • undead and human have units with true sight avaible
  • orcs can summon wards to detect invisible units
  • night elves have other summonable detectors
  • many night elven units can hide during the night
  • orcs have an invisible shop caster
  • undead crypt fiends can burrow to avoid detection
  • the undead shade is invisible
I believe that was all about invisibility and detection
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Old 06-30-2009, 07:56 PM   #24
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You forgot that the human's sorceress learns invisibility as its final spell.
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