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Old 03-24-2007, 08:05 PM   #1
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Default BlizzImporter

As promised, i finally recoded and released this script for 3dsMAX.

For these who don't heard about it, it is an importing script for 3dsMAX compatible with Art Tools.

Many features make the difference with still existing scripts, like the animations importation.
I also added an anim generator I made for my m2 importer, that enables the user to queue many animations in one.
There is some other stuff wich is described in the readme.

Other file formats support could be added in future versions (.m2 .wmo and .mdx).
Source files will be released after beta test versions.


Requirements : 3dsMAX 5.0, Art Tools

Important note : script path MUST be "scripts\BlizzImporter\Launcher.mse"

History :
Beta 1.00 : 24 march 2007
Beta 2.00 : 31 march 2007



Any comment / bug report will be apreciated ;)
Use this thread for "How to use" questions or feedback.

Use and the following for bug reports and developpement proposition :
http://wc3campaigns.net/showthread.p...051#post918051


Thanks. ;)
Attached Images
File Type: jpg BlizzImporter_small.jpg (30.2 KB, 1930 views)
File Type: jpg BlizzImporter_beta1.00_infos.jpg (44.2 KB, 1445 views)
File Type: jpg BlizzImporter_beta1.00_geometry.jpg (54.7 KB, 1101 views)
File Type: jpg BlizzImporter_beta1.00_anims01.jpg (50.5 KB, 938 views)
File Type: jpg BlizzImporter_beta1.00_anims02.jpg (62.0 KB, 956 views)
Attached Files
File Type: zip BlizzImporter_beta_1.00.zip (617.9 KB, 1069 views)
File Type: zip BlizzImporter_beta2.00.zip (744.1 KB, 3589 views)
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mdl importer : http://wc3campaigns.net/showthread.php?p=918051 (with animations)
events editor : http://wc3campaigns.net/showthread.php?t=89816

Last edited by ProFeT : 03-31-2007 at 05:03 PM.
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Old 03-24-2007, 08:36 PM   #2
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wow! great job!
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Old 03-24-2007, 08:58 PM   #3
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This is simply amazing!!!

+rep

oh and it also makes Blinkboy's tut rather useless <_<
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Old 03-24-2007, 11:14 PM   #4
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it doesnt work for me...
i get an empty error box if i try to import a .mdl!
not even your examples work....
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Old 03-24-2007, 11:24 PM   #5
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Wich version of max are you using ?

I use .ini files for languages, the empty errox box could be caused by a string not "found" in this file. It should be caused by your version of 3ds, some friends tested the script (v5.0 and v8.0) and it worked fine for them.

Does it appear just after clicking the open file button or some seconds after ?

Last edited by ProFeT : 03-25-2007 at 12:11 AM.
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Old 03-25-2007, 06:58 AM   #6
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Quote:
Originally Posted by xXm0rpH3usXx
it doesnt work for me...
i get an empty error box if i try to import a .mdl!
not even your examples work....

me too.....

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File Type: jpg error_2.jpg (43.8 KB, 2567 views)
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Old 03-25-2007, 08:30 AM   #7
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Strange.. :\

Does it work for someone there ? :p


PS: Does it appear just after clicking the open file button or some seconds after ?



EDIT: I just check again your screenshots, in the first one, pathing is not correct : the path MUST be scripts\BlizzImporter\ (not scripts\war3\BlizzImporter).

The messagebox should tell you "Import module not found" because the script is expecting scripts\BlizzImporter\formats\mdl_reader.mse file, but it seems the script don't recognize the .ini file, then no text is displayed. (due to pathing in the first screenshot, but i don't know why in the 2nd one)

Last edited by ProFeT : 03-25-2007 at 08:47 AM.
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Old 03-25-2007, 09:36 AM   #8
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This is quite simply incredible. This is probably the biggest developement in WC3 modding for a long time, at least for me.
Edit: Any plans to add particle importing in the future or am I just missing something? :)

Last edited by Xaran Alamas : 03-25-2007 at 09:38 AM.
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Old 03-25-2007, 09:42 AM   #9
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I planed that, but there is one probleme with emitters : we can not access the texture filename field, then we'll have to do it ourselves.

Sure, it's a little thing if we compare to the importation itself :)
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3dsMAX 5 Scripts:
mdl importer : http://wc3campaigns.net/showthread.php?p=918051 (with animations)
events editor : http://wc3campaigns.net/showthread.php?t=89816

Last edited by ProFeT : 03-25-2007 at 12:25 PM.
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Old 03-25-2007, 09:58 AM   #10
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Works perfectly for me. This tool is a blessing.
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Old 03-25-2007, 10:22 AM   #11
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It would be usefull for me if Max 5 actually worked -_-"
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Old 03-25-2007, 10:38 AM   #12
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Nice to see you finally release this.

Thanks heaps for letting me test the original version ages ago. Its been a big help.

Edit: Nice new interface.
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Old 03-25-2007, 10:56 AM   #13
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thx, it works now. it was the path that wasnt correct!

i had it in 3dsmax5\scripts\BlizzImporter_beta_1.00\BlizzImporter\launcher.mse


thest best program i have ever seen! i am now admiring you ;)
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Old 03-25-2007, 01:55 PM   #14
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Very nice importer ^^
I have used a previous version to import space marine model and make my custom soldiers models and it worked very well... so i think it works better now, it's means very good.
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Old 03-25-2007, 03:23 PM   #15
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Very Nice , yet it can't import TCB & Bezier controllers . keep the great work, and if you have problems with TCB, feel free to ask, I know quite a lot of things of Hermite and Bezier Interpolation.
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