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#1 |
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Warcraft 3 Image Renamer v1.3.2
A complete solution for W3 valid icon resource production. Your only concern should now on be the main design, then scale resample it down to 64x64 as W3IR shall take care of the other tasks, including adding borders and renaming files in a suitable manner. If you’d like, it can also pack up your BLP icons as a ZIP archive, based on the WC3Sear.ch standards. No more time spent on giving icons names and borders by hand, one by one! Your roughneck is here! For details, please check the new and improved documentation of W3IR! Thank you for choosing W3IR! Features: - 17,48ms per processed bitmap file - support for 24&32 bit input images: bitmap, Targa and Photoshop Document files (*.bmp, *.tga, *.psd) - support for 24 bit output images: bitmap, Targa and JPEG files (*.bmp, *.tga, *.jpg) - neat GUI with high ergonomics - easy mass-bordering with 7 border formats: BTN, DISBTN, PASBTN, DISPASBTN, Autocast, Attack Type and Upgrade - easy mass-renaming for bitmap, Targa, Photoshop Document, JPEG and Blizzard Texture files - ZIP packaging for BLP files - colour extraction (RGB, CMYK, HSB/HSV) and RGB scrambling ©2006-2007 Octavian Cucuta a.k.a. BlackDoom Project contact: w3ir_bd@yahoo.com Developped over 8 months, from o9/o7/2oo6 to o5/13/2oo7 in Borland Delphi 6 Personal. Licensed under GNU GPL Version 2, June 1991. Source code available on request, according to respective owner license. Last edited by BlackDoom : 05-14-2007 at 01:29 AM. |
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#2 |
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I want you inside me...
Join Date: Oct 2002
Posts: 4,006
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So what, this is an icon maker?
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#3 |
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It is an Icon maker in what concerns bordering. Watch the screenshot - and perhaps read some of its documentation. You only need your design. Any other standard border will be added by W3IR. You can also rename masses of files with only a few steps.
__________________It's designed to remove repetitive tasks from your hands. Please, take some minutes to look at its documentation. I didn't place those files in there just to take some space. |
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#4 |
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Evil Overlord
Join Date: Jan 2006
Posts: 1,416
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Ok, I cant really find any detailed 'documentation' most of it seems about the license and wc3search rules.
__________________So basically does this do: I have a 64x64 image, I can then using this tool, quickly make a - BTN Bordered one - PASSBTN Bordered one - DISBTN Bordered one etc. etc. All with a few clicks? Is that basically what the tool is for. Last edited by Fulla : 02-01-2007 at 12:58 PM. |
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#5 |
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Taking into account that you are not required to have Photoshop for that... Yes, I guess it's quite good.
__________________Plus, if you don't want to manually add borders to 20 icons in order to have all the standard formats, I guess it's ok again. Furthermore, if you want to have them called as they are supposed to by current THW / WC3S / Blizzard standards, you can have that done by W3IR. And "detailed 'documentation'" it's called "Readme.txt"... Over 30 KB of it... I wrote that myself... Enjoy. |
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#7 |
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Good tip. How do I do that? I am not yet used to WC3C's features...
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#9 |
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I'll do that, tough there are over 40 KB of plain text. Things might get messy...
__________________Thanks for the script tip! Last edited by BlackDoom : 02-01-2007 at 06:08 PM. |
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#10 |
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Free Software Terrorist
Technical Director
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I would not bet you can really GPL something that is reverse engineering blizzard's blp format
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#11 |
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What reverse engineering? There are no BLP conversion routines.
__________________W3IR only manipulates name strings, not file formats! And all the components I used are free for commercial use or under GPL / MPL as well. So, no, I would bet. |
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#12 |
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Yay!
Join Date: May 2006
Posts: 873
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Agreeing with Fulla, I can't seem to get "important how-to-do's" in the readme's.
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#13 |
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Uffff...
__________________You are making me rewrite the whole documentation... So be it. The entire documentation will be ready within 2 or 3 weeks. I will make it available with the next version of W3IR. New features to be added: - settings loading from INI file (registry entries in the following update) - tech-aspects-free tutorial - detailed technical info Keep in touch. |
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#14 |
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. . .
Join Date: Oct 2006
Posts: 1,529
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took me a while to get how to work it, but this is VERY useful.
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#15 |
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Thanks for the good thought...
__________________Wolverabid tried it too. It worked for him as well... I hope more of you would find it nice to have... @ Vexorian: I am thinking of implementing BLP support for W3IR. Based on my own work, trying to detect how DX1 / DXT3 / DXT5 algorithms work. Or any way else. This will yet have to wait - I have a "real" life as well... Or I would love to have. |
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