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Old 01-28-2007, 04:30 AM   #1
Guesst
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Default MDLX converter

Now without .NET and pretty thorougly tested.

- Click "Convert" and choose one or more files to convert.
- Click "Repeat" to do the last batch over again. This
is useful if you had an error in your MDL and just went
back to fix it.
- You can also click and drag files onto the program
from Explorer or open MDL/X files with it. This makes
converting a file as easy as going into the right click
menu in Explorer.
Attached Images
File Type: jpg mdlxconviconlargeish.jpg (8.5 KB, 5077 views)
Attached Files
File Type: zip MdlxConv.zip (155.9 KB, 14962 views)

Last edited by Guesst : 03-03-2007 at 03:20 PM.
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Old 01-28-2007, 01:51 PM   #2
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source would be kind of good anyways it works and it seems it even does stuff correctly and could replace yobgul's what is amazingly good. Approve + rep
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Old 01-28-2007, 02:04 PM   #3
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Great : ) I like the repeat function. And theres no stupid error when you close it like on YobGuls : )
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Old 01-28-2007, 05:58 PM   #4
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ah... I was in a great need of a good coverter and this one seems to be great.
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Old 01-28-2007, 08:12 PM   #5
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I sense Vexorian asking him how to make it I think... +rep for the good job to make the converter.

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Old 01-28-2007, 10:17 PM   #6
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I updated it. I had forgotten about ParticleEmitters (ParticleEmitter2s were fine) and it now the file dialog remembers the file type.

The source is kind of a mess. I might post it some time.

Last edited by Guesst : 01-28-2007 at 10:18 PM.
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Old 02-18-2007, 02:49 PM   #7
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and what about the source??
anyway +rep
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Old 03-03-2007, 03:22 PM   #8
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I posted a new version with some bug fixes (for ParticleEmitter2s) and here is the source.
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File Type: zip MdlxConvSource.zip (105.0 KB, 545 views)
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Old 01-23-2008, 06:53 PM   #9
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i downloaded a huge model pack off filefront that claimed to be a WC3 model pack, all of the files are .MDL and all 5000+ of them seem to fail when i try to convert them... solutions? or is it possible that they are for a different game and will not convert?
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Old 01-24-2008, 10:36 AM   #10
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You can import the mdl files directly
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Old 10-02-2008, 10:16 PM   #11
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I found a bug, it fails to convert right models that have an omnilight, the light ends lighting the whole map. Plz try to fix it, I really like this tool.
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Last edited by jigrael : 10-02-2008 at 10:16 PM.
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Old 09-20-2009, 09:53 PM   #14
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Quote:
Originally Posted by jigrael
I found a bug, it fails to convert right models that have an omnilight, the light ends lighting the whole map. Plz try to fix it, I really like this tool.

I am having this trouble too. VERY annoying.
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Old 06-29-2010, 07:10 PM   #15
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I also experienced the bug yesterday, then after a little seach I finally found the problem.
I'm not sure that people still need this, but there are the fixed executable & sources.

Fixes:
- 2 compile errors (with VS2008)
- Omnilight's corrupted conversion


Hidden information:
MdlxData.h (modified), from lines 4262+:
Code:
//It turns out that omnilights was not converted properly during .mdl to .mdx conversion.
//When a corrupted model is used in a map, this leads to map's lightning to be totally broken.
//It happened because TYPE_LIGHT was added to the light's type (Omnidirectional, Directional,
//Ambient) value. (~profet)

if (line->type==LINE_FLAG && strmatch(line->label,"omnidirectional")) {
    type = /*TYPE_LIGHT+*/LIGHT_OMNIDIRECTIONAL;
} else if (line->type==LINE_FLAG && strmatch(line->label,"directional")) {
    type = /*TYPE_LIGHT+*/LIGHT_DIRECTIONAL;
} else if (line->type==LINE_FLAG && strmatch(line->label,"ambient")) {
    type = /*TYPE_LIGHT+*/LIGHT_AMBIENT;
Attached Files
File Type: zip MdlxConv_1.04.zip (176.3 KB, 215 views)
File Type: zip MdlxConv_1.04_sources.zip (60.1 KB, 100 views)
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Last edited by ProFeT : 06-30-2010 at 08:44 AM.
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