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#46 |
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Maybe you did something wrong, i've nerver encountered any bug like that !
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#47 | |
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Brahms-fan
Join Date: Jan 2006
Posts: 641
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Quote:
I just ran some testing on AutoIndex, and it seem to be a little bit untrustworthy when it comes to RemoveUnit. Is there any chance that you're using RemoveUnit or ReplaceUnit? In that case, don't- hide them and kill/explode them instead. |
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#48 |
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User
Join Date: Mar 2011
Posts: 20
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Hi! I want replace creep respawn in region!But when use, that is double respawn,not replace! Although, I was based on some your example!(Ah, If i use Remove Unit random in respawn Region, old creeps can stop respawn or not?)
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#49 |
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Brahms-fan
Join Date: Jan 2006
Posts: 641
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If ListGroups isn't sufficient; you'll have to manually destroy the old group, and create a new one. See the example trigger "Cease Respawning" on how to destroy a group.
__________________PS. If you need to store the group as a global variable; you can use the Integer-type. Trigger: Custom Script: set udg_variableName = CRS_CreateGroup(...)Yeah, you should probably not use RemoveUnit on respawning creeps; AutoIndex seem a bit bugged with that. Last edited by Themerion : 05-09-2011 at 11:05 AM. |
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#50 |
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User
Join Date: Mar 2011
Posts: 20
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Thank you so much! I'll try it!
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#51 | |
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User
Join Date: Mar 2011
Posts: 20
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Quote:
Hi Themerion, i was test your helper very long,but in my map, it's not happen! Why? I was use this: Code:
local crsGroup csg set udg_tempRect = Where<gen> set csg=CRS_CreateGroup(udg_tempRect) Wait 120.00 seconds call csg.destroy() Code:
Events: Time - Elapsed game time is 121 seconds Conditions: Actions: local crsGroup cg set udg_tempRect = Any <gen> call CRS_CreateSetup(udg_tempRect) set udg_tempRect = Where <gen> set cg=CRS_CreateListGroup(udg_tempRect,false,true) call CRS_ClearSetups() |
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