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Old 12-15-2006, 06:46 PM   #1
iNfraNe
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Default Elimination Tournament Download (1,24b)

Download Elimination Tournament v1.24b Here!

Changelog:
Code:
Version 1.24b:
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
- Added "Plant" Arena
- Added "The Pits" Arena
- Added teamscore in the stats multiboard

- Fixed Jump, you actually jump now, instead of sliding :P
- Fixed Some ability preloading
- Fixed revive special effect placing
- Fixed bullet blockers
- Rocks are now "walkable", which means you cannot jump through them, nor shoot through them
- Increased rocket range slightly
- Decreased damage radius of grenade and barrel

Version 1.24:
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
First of I'd like to say that this may not be all changes made because when rescripting an entire map I find it hard to keep track of all changes.

Complete code rewrite
Particle system recoded by Anitarf (big thx)

Added Rocket Launcher (omg yes!)
Added Game modes:
- Capture the Flag, didnt change, this mode is as it was
- Team Deathmatch, Team with the most kills after the game clock wins
- Hold the Flag, A flag spawns in the center of the map. Hold this flag the longest before the timer runs out to win. Leave the flagarea and the flag will respawn after 5 seconds.
Added random taunt words

Removed Flamer
Removed Gas grenade

Changed Jump. No longer pauses the unit, making shooting in the air possible (for SMG, shotgun and acidgun). It is also no longer possible to jump through enemy players
Changed Shrapnel gun. Direct hits on units now explode shrapnel as if it bounces of the unit instead of doing 40 damage.
Changed Shield. No longer healable by medikit. The shield hp is displayed by a hp bar above the unit.
Changed Game Times. New options are 10, 20, 30 or 40 minutes.
Changed barrel system. Barrels cannot spawn in damage range of players.
Changed medikit hotkey. M->D
Changed effect when buying items.
Changed ingame multiboard to cope with different modes
Changed revive time. It's less now for faster gameplay
Changed gravity slightly for faster gameplay

Buffed Minigun. Fires twice as much bullets/s. Damage slightly nerfed per bullet.
Nerfed grenade. Damage slightly less and now costs 20 (up from 15).
Nerfed shock nade. Duration is now 1.8 (down from 2.0), also costs 15 now (up from 10).
Nerfed Acid gun. Doesnt slow the unit as much, initial damage lowered, more damage over time.

Version 1.4c:
ŻŻŻŻŻŻŻŻŻŻŻŻŻ

Fixed a bug brought by the fix of the last bug.

Version 1.4b:
ŻŻŻŻŻŻŻŻŻŻŻŻŻ

Fixed a bug leaking indexes of a linked list causing weird problems.

Version 1.4:
ŻŻŻŻŻŻŻŻŻŻŻŻ

Added Flamer.
Added "Fort" Terrain.
Added visual eyecandy.
Added a notification sound on important messages.

Updated core system functions, the system will run smoother now.
Updated gas grenade functions.

(Presumably) Fixed animation problems.
Fixed start lag (weapon buying lag).
Fixed some issues in the particle system core.
Fixed grenade bouncefactor.

Buffed Shotgun Damage, 9/bullet up from 6/bullet. (yes, huge buff :) )

Version 1.3b:
ŻŻŻŻŻŻŻŻŻŻŻŻŻ

(unwanted: changed grenade bouncefactor to 0.5)
Fixed blackened out lines on the multiboard when a player leaves.
Fixed out of the map problem with shotgun.
Fixed respawn height problem.
Fixed memory leak problems.

Nerfed SMG cooldown, 1.5 up from 1.0.
Nerfed Shrapnel Damage, 12max/shrapnel down from 15.
Buffed Shotgun Damage, 6/bullet up from 5/bullet.
"Nerfed" jump, no more superjumps for you guys.

Version 1.3:
ŻŻŻŻŻŻŻŻŻŻŻŻ

Added Shotgun.
Added flying off after dying by an explosion.
Added 20 and 25min to timechosing options.
Added end game statistics multiboard.

Powerups can no longer be used while carrying the flag (you can pick them up so that your enemies dont get hold of them)
Nerfed C4, 30 gold, up from 25.
Fixed Sphere calculation for shock grenade.
Fixed shared cooldown of gasgrenade and normal grenade.
Fixed endgame viewpoint camera (sort of).

Version 1.2:
ŻŻŻŻŻŻŻŻŻŻŻŻ

Added Assault terrain
Added Gas Grenade
Added timechosing

Updated the main core particle system to the new version (should run smoother now).
Updated all side-triggers.

Changed Shrapnel, does more aoe damage, less damage on perfect hits.
Nerfed minigun range.
Changed acid gun, it will do 25 initial damage and disable jump for 5 seconds, over which 25 more damage is added. Slowing effect has been lowered.
Reworked Laser, it will now go trough units and can hit units twice by bouncing on a wall.

Fixed jump once again.
Presumably fixed lag problems at the start of the game.
Fixed a bug with medikit and jumping.
Teamkillers will give gold to the teammember they kill (10+5*TKs), if they do not have the amount of gold at that moment they will not get gold untill they're out of debt again
Gold income for killing enemy players has been increased ((1+(number of kills))*5)
Periodic gold income has been decreased (1 per 2.5 seconds, instead of 1 per 2.0 seconds)
A score difference of 3 will make the team ahead win.

Version 1.1:
ŻŻŻŻŻŻŻŻŻŻŻŻ

Fixed a bug happening with barricades.
Nerfed Shrapnel (it could instant kill)

Version 1.0:
ŻŻŻŻŻŻŻŻŻŻŻŻ

Fixed damage calculations with AoE projectiles
Fixed jump, you now only bounce when you land on unpathable terrain
Fixed bugs with taking flag / scoring
Fixed bugs with projectile when clicking near the hero

Added weapon sounds

Buffed Shrapnel (according to new calculations)
Buffed Laser (more range and it is now the fastest projectile)
Buffed Acid (25 initial damage, more slow)
Nerfed Minigun (15 damage, down from 20)
Nerfed SMG (8 damage, down from 10)
Nerfed Sniper (50 damage, down from 60)

Buffed Medikit (heals over 7.5 seconds now, down from 10)
Buffed Grenade (according to new calculations)
Buffed Camera (180 seconds, up from 120)
Changed Barricade (10 gold 140 hp, it was 20 gold 200 hp)
Changed pathing of C4 and Camera
Changed Shock Grenade (disables jump, lasts 2 seconds)

Changed most terrains
Changed Assault terrain to Two Towers
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Elimination Tournament
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Old 12-15-2006, 08:55 PM   #2
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mmm why did you put this as a hosted project when its already done? Shoulden't this just be put in the complete section?
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Old 12-15-2006, 09:06 PM   #3
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A project is never done. Nor is this. So no, and stop being a smartass ;)
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Old 12-15-2006, 10:04 PM   #4
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Unless they state that there will be no more updates or they all leave the site or something then it shouldn't be moved to the completed section, no.

Anyways, grats on the hosting guys!
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Old 12-16-2006, 04:51 AM   #5
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I shall be a smartass becuase that is how i was born and raised(not kidding ether lol.).

so for my smartass comment now are you a one man team?
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Old 12-16-2006, 05:31 AM   #6
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Hero Contest #3 - 2nd Place

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In software development a project doesn't stop until you close the update cycle and make the post morten
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Old 12-16-2006, 06:47 AM   #7
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you know what vex.....im giving you rep becuase your about the only mod who acutly knows more then what they just moderate so yay for moderators who can think outside there box!
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Old 12-16-2006, 11:11 AM   #8
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iNfraNe is just really nice (261)iNfraNe is just really nice (261)iNfraNe is just really nice (261)iNfraNe is just really nice (261)iNfraNe is just really nice (261)

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wtf? :P

anyway no, anitarf is in the "team"
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Old 12-20-2006, 01:18 AM   #9
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lol whtas funny is that i thought hosted projects were only limited to campaigns, thus wc3CAMPAIGNS.net

i guess i was wrong...

congrats too!
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Old 02-07-2007, 09:55 PM   #10
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When will the next version be released? I can't wait ^_^.
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Old 02-08-2007, 12:45 AM   #11
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Soon enough, just hold on :)
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Old 02-09-2007, 11:18 PM   #12
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Quote:
Originally Posted by iNfraNe
Soon enough, just hold on :)

hold on! OMG. I think I might just piss mi pantelones. :o
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Old 02-09-2007, 11:33 PM   #13
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It has a shotgun, right?


...Right?
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Old 02-25-2007, 09:45 PM   #14
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I just might combust if I have to wait any longer..
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Old 02-25-2007, 10:21 PM   #15
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Sorry, the multiboard is like really boring to make.
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