wc3campaigns
WC3C Homepage - www.wc3c.netUser Control Panel (Requires Log-In)Engage in discussions with other users and join contests in the WC3C forums!Read one of our many tutorials, ranging in difficulty from beginner to advanced!Show off your artistic talents in the WC3C Gallery!Download quality models, textures, spells (vJASS/JASS), systems, and scripts!Download maps that have passed through our rigorous approval process!

Go Back   Wc3C.net > Ghost Forums > Map Database
User Name
Password
Register Rules Get Hosted! Chat Pastebin FAQ and Rules Members List Calendar



Reply
 
Thread Tools Search this Thread
Old 10-22-2006, 02:53 AM   #1
Sacreligious
User
 
Join Date: Oct 2006
Posts: 83

Submissions (1)

Sacreligious will become famous soon enough (25)

Approved Map: Abyssium

Default (12) Abyssium [Pre-1.24]

Zoom (requires log in)
CURRENT VERSION: 0.47

Summary
Abyssium is a melee-like game, with much more emphasis on realistic warfare than a regular melee game. While rushing is vital to thwart your opponents economies and plans, you simply cannot destroy the enemy base within 5 minutes of the game. Alliances are done in-game, allowing diplomacy to play a large role in the game in forming build-orders and strategies.

Objectives
- Spread out & build a town center. From there, your base begins...
- In most modes, you use -ally <color>, -unally <color>, and -truce <color> commands to set your alliances. A truce is an alliance without sharing vision. Additionally you can substitute "<color>" with "all" to perform the action to all other players.

Allying carefully is one of the keys to winning, but knowing when to backstab your friends is vital as well, if you want to win.

Game Modes
- There are six different game modes, chosen by Player 1 (Red) at the start of the game.
* Normal - Default settings enabled.
* Conquest - You must destroy all of a player's buildings to eliminate them.
* Coin Spawn - Passive Gold Income disabled, but gold coins spawn around the map that you can pick up by attacking them (with any unit). Gold coins increase in value at a semi-random rate.
* Free For All (FFA) - Allying and Unallying disabled.
* Income Only (a.k.a. High Income) - Removes all gold mines from the game. Gold Income starts at 3, and is recieved twice as fast.
* Wonder - Technology Specialists can build a "Wonder." Finishing a wonder wins the game. Players are notified the location of any wonders in construction by pings.

Features
- Well-balanced units and buildings and customized armor/attack types.
- Tons of custom units, all unique in their own way.
- An epic terrain of various environments, each with strategical strengths and weaknesses.
- Very efficient triggering, carefully checked for any memory leaks. Plays very well on BattleNet even with a full house.
- An easy learning curve, but tough to master. First-time players can certainly win if they play their cards right.
- Proper credits given to every single author of imported material or map contributor.

Screenshots & Download (JPG format)
Attached Images
File Type: png previewpic websites PNG.PNG (134.0 KB, 2843 views)
File Type: jpg screen1JPG.JPG (77.9 KB, 1713 views)
File Type: jpg screen2JPG.JPG (64.4 KB, 1143 views)
File Type: jpg screen3JPG.JPG (101.9 KB, 1066 views)
File Type: jpg Screen4JPG.JPG (102.8 KB, 986 views)
File Type: jpg Screen5JPG.JPG (108.2 KB, 1013 views)
File Type: jpg Screen6JPG.JPG (111.9 KB, 1117 views)
Attached Files
File Type: w3x (12)AbyssiumvEpicWarv0-47p.w3x (629.4 KB, 2898 views)

Last edited by Sacreligious : 06-20-2007 at 11:47 PM.
Sacreligious is offline   Reply With Quote
Sponsored Links - Login to hide this ad!
Old 10-22-2006, 07:04 AM   #2
Tim.
Missing You All at Wc3c
 
Tim.'s Avatar


Site Owner
 
Join Date: Jul 2003
Posts: 4,474

Submissions (18)

Tim. is a name known to all (502)Tim. is a name known to all (502)Tim. is a name known to all (502)Tim. is a name known to all (502)Tim. is a name known to all (502)

Approved Map: PiratesSpell making session 3 winner

Default

You clearly have read the rules, I will gladly review this map asap.
__________________
"oO and if anyone called Tim. trys to make an account then kick there butts." -Mavus, moderator of the GTW forums


Avast! Seen Pirates? Get it here!
Tim. is offline   Reply With Quote
Old 10-22-2006, 08:24 AM   #3
Tim.
Missing You All at Wc3c
 
Tim.'s Avatar


Site Owner
 
Join Date: Jul 2003
Posts: 4,474

Submissions (18)

Tim. is a name known to all (502)Tim. is a name known to all (502)Tim. is a name known to all (502)Tim. is a name known to all (502)Tim. is a name known to all (502)

Approved Map: PiratesSpell making session 3 winner

Default

I must say this is by far the best enhanced melee map I have seen submitted here yet. While preparing my report I found I had plenty of good things to say, but hardly any negative issues. I will list some pros and cons, then give my decision.

Pros:
  • Great download time. No wasted space on useless models and skins.
  • Clean yet unique loading screen. It gave me an idea of what I was in for, and had a little flair with your clan logo. Nice touch.
  • Exceptional terrain, I don’t know if you are a terrainer by trade, but if you aren’t you should certainly look into the possibility. You did a great job on perspectives and diversity. I especially liked the rivers.
  • Simple gameplay to grasp, complex to master. Perfect type of curve.
Cons:
  • You cannot relocate your town hall after creation. What happens when you built your town hall 2 feet from the enemies? All you do is send minutemen at each other until one town hall is dead. You should be able to suicide your town hall or have there be some other way of getting a new start.
  • VIP kicking command? Come on now, for such a mature map developer isn’t that a little childish? You are welcome to keep a hidden kick command, but do not broadcast it to the 99% of players NOT on the VIP list. Just let the VIP’s know personally they have that ability. Nevertheless, a kick command should simply not exist at all in my opinion.
  • The top right portion of terrain is extremely bare, work on it.
  • Your –name command is flawed. It has no character maximum, therefore I changed my name to something like 50 spaces. This pushed my text into the middle of the screen and had some odd side effects like message clipping. Make a maximum name length like 15 characters. Also prevent the | character.
  • The horsemen champions sleep ability has a glitch where sometimes they play their run animation rather than their stand animation. Fix this.
  • It is easy for players to build huge surpluses and dominate. There needs to be a checks & balance system.
My final stance is unapproved for two reasons: a) the unfinished terrain in the top right and that b) a huge surplus can be created easily. Work on these too issues and update, then you will have my approval.

Regretfully, unapproved.
__________________
"oO and if anyone called Tim. trys to make an account then kick there butts." -Mavus, moderator of the GTW forums


Avast! Seen Pirates? Get it here!

Last edited by Tim. : 10-22-2006 at 08:25 AM.
Tim. is offline   Reply With Quote
Old 10-22-2006, 09:18 AM   #4
DeaD_MeN_WalkiN
Robie williams ROFL
 
DeaD_MeN_WalkiN's Avatar
 
Join Date: Nov 2005
Posts: 292

DeaD_MeN_WalkiN will become famous soon enough (37)DeaD_MeN_WalkiN will become famous soon enough (37)

Send a message via AIM to DeaD_MeN_WalkiN Send a message via MSN to DeaD_MeN_WalkiN
Default

The Onslaught mode really needs some balance, the Ghouls killed my units in 2 hit kill.

P.S That was the first wave which destroyed my base.
__________________
Always rep People + Me
Nub who killed 500 other Nubs.

Retired (Well I'm still doing freelance works).
DeaD_MeN_WalkiN is offline   Reply With Quote
Old 10-22-2006, 10:07 AM   #5
blu_da_noob
Nonchalant
 
blu_da_noob's Avatar


Respected User
 
Join Date: Mar 2006
Posts: 1,933

Submissions (2)

blu_da_noob is just really nice (398)blu_da_noob is just really nice (398)blu_da_noob is just really nice (398)blu_da_noob is just really nice (398)blu_da_noob is just really nice (398)blu_da_noob is just really nice (398)

[Quicksilver #2] - 2nd Place[Quicksilver#1] 1st place

Send a message via MSN to blu_da_noob
Default

I tested with Tim, and I pretty much agree with all of his points. I can't add too much on the likes of gameplay, as I was the victim of the un-relocatable townhall. What this did give me, however, was a good view of the terrain (when I died :P). There were a couple of places where terrain was a little plain (top right included), but the the foresty areas were great. Overall, the atmosphere was very good.

One thing that Tim didn't mention was the gold mines. We only played one game, so we can't be sure if they were randomly placed or not. If they aren't, there may be problems with some areas being so much better than others (due to better gold mine accessibility). There was also a place where two gold mines were actually overlapping.

I think I'd need to play it again (and actually get a chance to get some units :) ) before I could approve it, but I like the general feel of the map (and this is from someone who generally doesn't like altered melee).

Quote:
You cannot relocate your town hall after creation. What happens when you built your town hall 2 feet from the enemies? All you do is send minutemen at each other until one town hall is dead. You should be able to suicide your town hall or have there be some other way of getting a new start.

Just to add to this, to prevent abuse you could limit this to the first 5 minutes, or something. I just happened to build mine at the same place as two enemies, and I was basically screwed.
__________________
blu_da_noob is offline   Reply With Quote
Old 10-22-2006, 12:13 PM   #6
SeasonsOfLove
A Nitpicky Map Reviewer
 
SeasonsOfLove's Avatar


Official Map Reviewer
 
Join Date: Aug 2003
Posts: 257

SeasonsOfLove will become famous soon enough (44)SeasonsOfLove will become famous soon enough (44)

[Quicksilver #2] - 2nd Place

Send a message via AIM to SeasonsOfLove
Default

Quote:
Originally Posted by blu_da_noob
One thing that Tim didn't mention was the gold mines. We only played one game, so we can't be sure if they were randomly placed or not. If they aren't, there may be problems with some areas being so much better than others (due to better gold mine accessibility). There was also a place where two gold mines were actually overlapping.

They are all pre-placed, which does make some areas much better, even if they are bit more exposed to attacks.
__________________
Clan TDG - Quality mapmaking, dedicated playtesting.
SeasonsOfLove is offline   Reply With Quote
Old 10-22-2006, 03:12 PM   #7
Sacreligious
User
 
Join Date: Oct 2006
Posts: 83

Submissions (1)

Sacreligious will become famous soon enough (25)

Approved Map: Abyssium

Thumbs up

Thank you for the extraordinary report. I could host the map 10 times on BattleNet (public) and not get the same feedback.

I will get to work immediately on a new version. I don't see the need to list the changes I will make, since most of it is what you said. Plus, you'll find out soon once I upload the updates list.

I just have a few questions. I agree with you guys on their points, I just need a little clearing up.

1) By the "top right terrain," do you mean the whole desert area, or just the actual top-right corner?

2) Yes, the gold mines are pre-placed. What area(s) did you find better than others, may I ask? Randomly placing them, I think, would only create further disproportion. The idea I had in mind was, the more gold mines there were, the more vulnerable the place was (and vice versa).

This basically would mean that late-game, they would be worse off as their enemies would have nearly as much gold as them, with upkeep contributing to this as well, yet they would still have a more-vulnerable base. Though some areas like the bottom right corner look to have a decent supply of gold mines, and only 2 paths of entrance, it has a lot of trouble expanding if there is any degree of competition, since they are separated by a good distance from the expanding gold mines.

One thing I noticed though, is the desert (top-right) will have a few additional gold mines in this next version, along with its slowed movement.

3) Were the surpluses a result of gold mines, or income? If gold mines, I can tweak the current upkeep settings (the current checks & balances system), along with a few other small changes. If income, I'd be happy to nerf it (Income is for lazy people in my opinion ).
Sacreligious is offline   Reply With Quote
Old 10-22-2006, 03:41 PM   #8
blu_da_noob
Nonchalant
 
blu_da_noob's Avatar


Respected User
 
Join Date: Mar 2006
Posts: 1,933

Submissions (2)

blu_da_noob is just really nice (398)blu_da_noob is just really nice (398)blu_da_noob is just really nice (398)blu_da_noob is just really nice (398)blu_da_noob is just really nice (398)blu_da_noob is just really nice (398)

[Quicksilver #2] - 2nd Place[Quicksilver#1] 1st place

Send a message via MSN to blu_da_noob
Default

Quote:
Originally Posted by Sacreligious
1) By the "top right terrain," do you mean the whole desert area, or just the actual top-right corner?

Whole desert area.

Quote:
2) Yes, the gold mines are pre-placed. What area(s) did you find better than others, may I ask? Randomly placing them, I think, would only create further disproportion. The idea I had in mind was, the more gold mines there were, the more vulnerable the place was (and vice versa).

I don't think they should be randomly placed, I was just wondering because at one place (little piece of raised land surrounded by shallow water, sort of bottom-leftish area) there are two gold mines which are so close they are overlapping, which seemed kinda weird. And I guess you can ignore the gold mine advantage thing for now, as I haven't had too much of an opportunity to experience the actual play :P.

Quote:
One thing I noticed though, is the desert (top-right) will have a few additional gold mines in this next version, along with its slowed movement.

One thing this reminds me of: when I was slowed in this area, my peasant had the slow (standard WC3 spell) buff, which looks a little unprofessional. I suggest you make a custom buff with a short description and different icon (probably tornado).
__________________
blu_da_noob is offline   Reply With Quote
Old 10-22-2006, 03:47 PM   #9
Sacreligious
User
 
Join Date: Oct 2006
Posts: 83

Submissions (1)

Sacreligious will become famous soon enough (25)

Approved Map: Abyssium

Default

I made a quick search around the whole map, and I actually did not find a single gold mine that overlapped. However, I found one or two gold mines that were adjacent to each other, which may have shown up differently in-game, and they have been separated.

Also, the desert-slow icon was a custom buff, with a custom text "This unit moves slower due to its surroundings." I have changed the icon to prevent confusion though.
__________________

Last edited by Sacreligious : 10-22-2006 at 03:47 PM.
Sacreligious is offline   Reply With Quote
Old 10-23-2006, 03:23 PM   #10
Chuckle_Brother
Oh for the sake of fudge
 
Chuckle_Brother's Avatar


Respected User
 
Join Date: Dec 2005
Posts: 782

Submissions (2)

Chuckle_Brother will become famous soon enough (53)Chuckle_Brother will become famous soon enough (53)

Send a message via ICQ to Chuckle_Brother Send a message via AIM to Chuckle_Brother Send a message via MSN to Chuckle_Brother Send a message via Yahoo to Chuckle_Brother
Default

When I get a hold of Tim. online next I will see if I can rig up a test.
__________________
"...you play a mean banjo"
Chuckle_Brother is offline   Reply With Quote
Old 10-23-2006, 07:44 PM   #11
HernanG
Alastor_36@pwnz
 
HernanG's Avatar
 
Join Date: Jan 2006
Posts: 617

Submissions (15)

HernanG is just really nice (254)HernanG is just really nice (254)HernanG is just really nice (254)HernanG is just really nice (254)HernanG is just really nice (254)

Send a message via MSN to HernanG
Default

Very nice map, im sure u spent a few hours in polishing, i love details such as the colored building help, different armors and damages.

The only thing i can point out, is that spots in the Foresty area (i think this was the... North-West zone) are very small, u can only build 1 or 2 structures.
__________________


http://z4.invisionfree.com/war3wow/index.php?

========================================

*The lions sleeps tonight plays...*
*HernanG is swimming or climbing a snowy mountain...*
*How much u envy HernanG for...*

...BEING ON VACATIONS?
HernanG is offline   Reply With Quote
Old 10-23-2006, 09:31 PM   #12
Sacreligious
User
 
Join Date: Oct 2006
Posts: 83

Submissions (1)

Sacreligious will become famous soon enough (25)

Approved Map: Abyssium

Default

Thanks for the comment.

The foresty area is meant to be small :) but I'm sure you can squish in much more than just a few structures, especially with careful planning. If there are any spot(s) that *look* like they should be buildable, but are not, then that is a bug and I'd like to know about it. Don't forget you can attack (and knock down) trees with axemen or peasants as well, freeing up additional space.

They are rather low in gold mines, and low in space, but the positional advantage of high-ground to low-ground, along with the difficulty of being attacked compensates for any deficiencies.

Update:
V0.39 Uploaded. One of the changes is the game is now 12 players, so if a moderator could be kind enough to change the title, that'd be fantastic.

Updates List:
Quote:
=Bug Fixes=
- Onslaught (Game Mode) removed until further notice.
- "-clan" and "-author" bugs fixed.
- "-name" trigger capped at 15 characters (standard BNet name limit). Also prohibits the use of a "|" character.
- "-kick" command removed.
- Revitalize I and II fixed.

=Balancing=
- Added 3 gold mines in the Desert area.
- Upkeep levels redone, and are currently as follows:
* No Upkeep: 0-30 food
* Low Upkeep: 31-60 food
* Medium Upkeep: 61-100 food
* High Upkeep: 101-150 food
* Insane Upkeep: 151-200 food
- Lowered the initial cost & cost increment of upgrading Gold Income slightly
- Lowered the upgrading time of Gold Income slightly
- Gold Income is now gained every second, instead of twice a second.
- High Income (Game Mode) now boosts initial income to 5 gold

=Improvements=
- Game is now 12 players.
- Harsh Environment (Desert) icon changed.
- Improved terrain in the desert, along with a few small enhancements in some other areas.
- You can now relocate your town center within the first five minutes of the game at no cost.

Update #2
- Screenshots Added
- Download link fixed.
__________________

Last edited by Sacreligious : 10-24-2006 at 05:45 PM.
Sacreligious is offline   Reply With Quote
Old 10-25-2006, 08:33 PM   #13
Chuckle_Brother
Oh for the sake of fudge
 
Chuckle_Brother's Avatar


Respected User
 
Join Date: Dec 2005
Posts: 782

Submissions (2)

Chuckle_Brother will become famous soon enough (53)Chuckle_Brother will become famous soon enough (53)

Send a message via ICQ to Chuckle_Brother Send a message via AIM to Chuckle_Brother Send a message via MSN to Chuckle_Brother Send a message via Yahoo to Chuckle_Brother
Default

Just got a very very quick test(35 mins) off. And I gotta say, at first glace this looks VERY promising.

Aside from a few minor issues(some balance that I don't quite have a fix on, need more testing) and some minor graphical. Mainly dealing with damage/armor-type icons that have an upgrade box, but on units who seem to not recieve any upgrades.

Next version update I will do a proper big test with Tim. and some others. Not gonna pass judgement yet until I see what you do with it.
__________________
"...you play a mean banjo"
Chuckle_Brother is offline   Reply With Quote
Old 10-25-2006, 09:06 PM   #14
Sacreligious
User
 
Join Date: Oct 2006
Posts: 83

Submissions (1)

Sacreligious will become famous soon enough (25)

Approved Map: Abyssium

Default

I will fix the icons, I had originally left them off since at first it didn't seem worth the extra file size, but I now see how much it sticks out from the rest of the map.

Thanks.
__________________
Sacreligious is offline   Reply With Quote
Old 10-26-2006, 01:38 PM   #15
Chuckle_Brother
Oh for the sake of fudge
 
Chuckle_Brother's Avatar


Respected User
 
Join Date: Dec 2005
Posts: 782

Submissions (2)

Chuckle_Brother will become famous soon enough (53)Chuckle_Brother will become famous soon enough (53)

Send a message via ICQ to Chuckle_Brother Send a message via AIM to Chuckle_Brother Send a message via MSN to Chuckle_Brother Send a message via Yahoo to Chuckle_Brother
Default

Played a few LANs with my neighboors, and so now I have a bit more of a grip on the actual gameplay.

I found a bit of the same thing Tim. noted before, you can outpace other players very quickly if you know what you're doing. Still, gonna play around with it a bit more before I decide.


P.S. Looked more at the terrain, and it IS very nicely presented, you should give yourself a hand, those rivers look very cool.
__________________
"...you play a mean banjo"
Chuckle_Brother is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT. The time now is 09:01 PM.


Donate

Affiliates
The Hubb http://bylur.com - Warcraft, StarCraft, Diablo and DotA Blog & Forums The JASS Vault Clan WEnW Campaign Creations Clan CBS GamesModding Flixreel Videos

Powered by vBulletin (Copyright ©2000 - 2014, Jelsoft Enterprises Ltd).
Hosted by www.OICcam.com
IT Support and Services provided by Executive IT Services