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#31 |
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Missing You All at Wc3c
Site Owner
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Much better diversity. Approved.
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#32 |
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GeoSet Specialist
Join Date: Jan 2006
Posts: 532
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Yeewhaa.
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#34 |
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GeoSet Specialist
Join Date: Jan 2006
Posts: 532
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Not before next vacation time. =P
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#35 |
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Intense™
Join Date: Jun 2003
Posts: 1,730
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Orc Lancer is complete ownage.
Part 2 is far more impressive than Part 1 but mehh. Good job. |
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#36 |
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GeoSet Specialist
Join Date: Jan 2006
Posts: 532
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I know. RDZ gave me the hint to submit the second pack together with the first pack to get it approved. So you see, he was right. So:
__________________Thanks Rao Dao Zao and the Mods !!! |
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#37 |
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My vision is augmented
MDL & Resource Moderator
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I am always right.
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#38 | |
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Alastor_36@pwnz
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Quote:
Well.... I guess i'll be starting an Orc space conquest map... |
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#39 |
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GeoSet Specialist
Join Date: Jan 2006
Posts: 532
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Some other pieces are in work.
__________________Last edited by General Frank : 02-26-2007 at 08:54 PM. |
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#41 |
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User
Join Date: Feb 2006
Posts: 51
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Looks good
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#42 |
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User
Join Date: Oct 2003
Posts: 762
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I think te peons head is too big
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#43 |
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User
Join Date: Aug 2006
Posts: 59
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Commander has only axe and classical Grom anims, or have also some kind of ranged attack? I think it can be useful, but have no idea how it can be done:)
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#44 |
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*****istrator
Art Director
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Portraits?
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#45 |
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GeoSet Specialist
Join Date: Jan 2006
Posts: 532
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Marines have built-in portraits. Berserker, Agent and Commander have a [ModelName]_portrait file attached.
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