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Old 10-15-2006, 05:16 AM   #31
Tim.
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Tim. is a name known to all (502)Tim. is a name known to all (502)Tim. is a name known to all (502)Tim. is a name known to all (502)Tim. is a name known to all (502)

Approved Map: PiratesSpell making session 3 winner

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Much better diversity. Approved.
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Old 10-15-2006, 08:12 AM   #32
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Yeewhaa.
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Old 10-15-2006, 12:12 PM   #33
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Buildings and Spaceships next? :)
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Old 10-15-2006, 12:29 PM   #34
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Not before next vacation time. =P
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Old 10-15-2006, 01:08 PM   #35
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Orc Lancer is complete ownage.

Part 2 is far more impressive than Part 1 but mehh. Good job.
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Old 10-15-2006, 02:39 PM   #36
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I know. RDZ gave me the hint to submit the second pack together with the first pack to get it approved. So you see, he was right. So:

Thanks Rao Dao Zao and the Mods !!!
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Old 10-15-2006, 05:14 PM   #37
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I am always right.
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Old 10-17-2006, 02:03 AM   #38
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Quote:
Originally Posted by General Frank
Hi, it's me again.

Question: What will the orcs do in the future?
Answer: Conquer the countless planets and systems in the universe.

Jokes off. Here are some of these trouble makers. These are geomerged orc units. Based on the marine, orc unit heads and Talon the Mage's weapons models (minigun and sniper rifle.)

Pack contains:

Orc Marine - Basis space orc soldier with an assault.

Orc Sniper - Space orc soldier for long range attacks.

Orc Grenadier - Space orc soldier with and rpg (rocket-propelled grenade) thrower. Use normal attack for rockets, alternate for grenades.

Orc Marine Elite - Advanced orc trooper, armed with a four-barreled chain/gattling gun.

Orc Lancer - Armed with a plasma-fusion weapon.

Orc Agent - Unit for top secret missions.

Orc Berserker - Raging melee unit.

Orc Commander - Hero.

Please give credits if you use them on your map/campaign. Thanks.

Texturepath: Textures\SpaceOrcAgent.blp


Well.... I guess i'll be starting an Orc space conquest map...
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Old 10-17-2006, 04:44 AM   #39
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Some other pieces are in work.
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Last edited by General Frank : 02-26-2007 at 08:54 PM.
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Old 10-17-2006, 02:34 PM   #40
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Quote:
Well.... I guess i'll be starting an Orc space conquest map...
I started a map with these models too, but it didn't get anywhere. I did create a cool chaingun effect thought. :P Truly inspiring models
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Old 10-17-2006, 06:14 PM   #41
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Looks good
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Old 10-19-2006, 08:51 AM   #42
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I think te peons head is too big
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Old 10-31-2006, 11:43 AM   #43
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Commander has only axe and classical Grom anims, or have also some kind of ranged attack? I think it can be useful, but have no idea how it can be done:)
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Old 10-31-2006, 12:08 PM   #44
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erwtenpeller has a brilliant future (922)erwtenpeller has a brilliant future (922)erwtenpeller has a brilliant future (922)erwtenpeller has a brilliant future (922)erwtenpeller has a brilliant future (922)erwtenpeller has a brilliant future (922)erwtenpeller has a brilliant future (922)erwtenpeller has a brilliant future (922)

Skinning Contest 7 ~ Were-AnimalsConcept art session 3 - Dungeon

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Portraits?
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Old 11-01-2006, 08:57 AM   #45
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General Frank is a glorious beacon of light (404)General Frank is a glorious beacon of light (404)General Frank is a glorious beacon of light (404)General Frank is a glorious beacon of light (404)General Frank is a glorious beacon of light (404)General Frank is a glorious beacon of light (404)

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Marines have built-in portraits. Berserker, Agent and Commander have a [ModelName]_portrait file attached.
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