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#1 |
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User
Join Date: Dec 2005
Posts: 2,163
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Well, I made these models thinking of RPG's. No weapons as I wanted them to support attachments. Announcement: These models require skinning, so if anyone wants to, I'll post the unwraps. The Bandit is mostly from scratch, as I mixed tons of pieces. The Hume and Sylvan are supposed to be character models. C&C, except those that say "Stop geomerging" or things like that. Some of them might need some touch-ups, but meh..
Last edited by Dionesiist : 09-13-2006 at 06:48 PM. |
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#2 |
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!
Concept Art Moderator
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Not bad, but there´re some things i don´t like:
- The bandit´s mouth looks really bad, it seems like the face is cutted in half. Also, the weapon doesn´t fit at all with the model. - The hands from the squire are huge !!!- The sylvan´s head needs to be changed IMO, every geomerger use it for every elven unit, make something more unique Last edited by NiRVaNa_87 : 09-14-2006 at 02:36 AM. |
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#3 |
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Banned
Join Date: Nov 2005
Posts: 1,174
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wow geoset rips?
JUST GEOSETS?! the bandit is horribly messy.. grrm.. sorry. |
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#4 |
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*****istrator
Art Director
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They are all messy.
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#5 | |
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♪♫
Modeling & Gallery Moderator
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Quote:
model like real men with badass software! |
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#6 |
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User
Join Date: Dec 2005
Posts: 2,163
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I C-A-N-N-O-T handle programs like 3dsMax or Milkshape or anything else!
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#7 |
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My vision is augmented
MDL & Resource Moderator
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At least, for crying out loud, don't use WoW ported bits. They stick out like sore thumbs in amongst wc3-style units. Contrary to popular belief, just because the games have the same maker, brand, lore etc doesn't make all the units have the same style.
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#9 |
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!
Concept Art Moderator
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Follow the tutorials dammit, is not that hard to understand...
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#10 |
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User
Join Date: Dec 2005
Posts: 2,163
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Oh.. Someone delete this thread, I'm feeling down again...
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#11 |
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♪♫
Modeling & Gallery Moderator
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I won't delete it. Look at Mc !, he's your age and he works his way through 3ds max. So is this guy, and he's a fellow countryman of ours:
__________________http://www.visualart.ro/forum/showthread.php?t=13245 So stop crying and get working. |
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#12 |
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Banned
Join Date: Nov 2005
Posts: 1,174
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it took me awhile to get use to modeling but it was definitly worth it, i usta do very dodgy messy geoset edits...horrible...but when you learn to model, there are pretty much almost endless different outcomes you can get, much more than geoedits or geomerging.
but its not a walk in the park, i know....you just have to get use to it. |
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#13 |
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User
Join Date: Dec 2005
Posts: 2,163
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My 3ds Max 5 has expired on this PC, so I can't use it anymore
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#14 |
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Banned
Join Date: Nov 2005
Posts: 1,174
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then get max 4.2.
or use max 6+ and transfer the models to milkshape. |
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#15 |
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User
Join Date: Dec 2005
Posts: 2,163
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NO, NO and NO! I'M NOT GOING TO PAY EVEN IF THE HAUNT OF THE HUNGRY ABBANDONS ME! I WON'T BUY ANY STUPEED MODLING PROGRAM THAT EXPIRES AFTER TWO HOURS THEN HAVE TO PAY ANOTHER 1000.00000 $ JUST TO MAKE SOME MODELS THAT NOBODY WILL USE!
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