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Old 09-13-2006, 06:47 PM   #1
Dionesiist
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Default RPG Characters ^_^ b

Well, I made these models thinking of RPG's. No weapons as I wanted them to support attachments. Announcement: These models require skinning, so if anyone wants to, I'll post the unwraps. The Bandit is mostly from scratch, as I mixed tons of pieces. The Hume and Sylvan are supposed to be character models. C&C, except those that say "Stop geomerging" or things like that. Some of them might need some touch-ups, but meh..
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File Type: png Bandit.PNG (254.1 KB, 761 views)
File Type: png HumeSquire.PNG (272.5 KB, 484 views)
File Type: png SylvanWardancer.PNG (332.5 KB, 474 views)
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Old 09-13-2006, 10:36 PM   #2
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Not bad, but there´re some things i don´t like:
- The bandit´s mouth looks really bad, it seems like the face is cutted in half. Also, the weapon doesn´t fit at all with the model.
- The hands from the squire are huge !!!
- The sylvan´s head needs to be changed IMO, every geomerger use it for every elven unit, make something more unique

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Old 09-13-2006, 10:40 PM   #3
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wow geoset rips?

JUST GEOSETS?!

the bandit is horribly messy..
grrm..
sorry.
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Old 09-14-2006, 05:20 PM   #4
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They are all messy.
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Old 09-14-2006, 05:36 PM   #5
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Quote:
Originally Posted by Dionesiist
C&C, except those that say "Stop geomerging" or things like that.
stop geomerging!
model like real men with badass software!
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Old 09-14-2006, 06:03 PM   #6
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I C-A-N-N-O-T handle programs like 3dsMax or Milkshape or anything else!
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Old 09-14-2006, 06:09 PM   #7
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At least, for crying out loud, don't use WoW ported bits. They stick out like sore thumbs in amongst wc3-style units. Contrary to popular belief, just because the games have the same maker, brand, lore etc doesn't make all the units have the same style.
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Old 09-14-2006, 06:17 PM   #8
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What do you mean cant handle? Like you cant use them? Or dont have them.
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Old 09-14-2006, 06:28 PM   #9
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Follow the tutorials dammit, is not that hard to understand...
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Old 09-14-2006, 06:37 PM   #10
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Oh.. Someone delete this thread, I'm feeling down again...
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Old 09-14-2006, 06:42 PM   #11
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I won't delete it. Look at Mc !, he's your age and he works his way through 3ds max. So is this guy, and he's a fellow countryman of ours:
http://www.visualart.ro/forum/showthread.php?t=13245
So stop crying and get working.
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Old 09-14-2006, 10:35 PM   #12
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it took me awhile to get use to modeling but it was definitly worth it, i usta do very dodgy messy geoset edits...horrible...but when you learn to model, there are pretty much almost endless different outcomes you can get, much more than geoedits or geomerging.

but its not a walk in the park, i know....you just have to get use to it.
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Old 09-15-2006, 06:55 AM   #13
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My 3ds Max 5 has expired on this PC, so I can't use it anymore
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Old 09-15-2006, 08:58 AM   #14
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then get max 4.2.

or use max 6+ and transfer the models to milkshape.
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Old 09-15-2006, 09:49 AM   #15
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NO, NO and NO! I'M NOT GOING TO PAY EVEN IF THE HAUNT OF THE HUNGRY ABBANDONS ME! I WON'T BUY ANY STUPEED MODLING PROGRAM THAT EXPIRES AFTER TWO HOURS THEN HAVE TO PAY ANOTHER 1000.00000 $ JUST TO MAKE SOME MODELS THAT NOBODY WILL USE!
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