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#62 |
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User
Join Date: Oct 2003
Posts: 762
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nice shots. Concerning the lanterns, I say yes, we can.
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#63 |
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Vast Graphics Animator
Project Leader: WotTH
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That last screen is crazy cool, especially because it's walkable : )
__________________The others look quite empty though, I think a few variations of ore mounds might do nicely, along with some pickaxes and other mining equipment. I might actually consider trying to make them as my next contribution, if you guys think they would be helpful. |
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#64 |
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User
Join Date: Oct 2003
Posts: 762
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why would ore be layinga round in mounds in a mine?
__________________I anything there'd be holes of ores... |
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#66 |
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Dance puppet dance!
Join Date: Jul 2006
Posts: 252
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pretty screens templar,
__________________[offtopic] chriz you'll waste sig space if you divide your Resources Animated section like that. |
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#67 |
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User
Project Member: WotTH
Join Date: Jun 2004
Posts: 113
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Mines are finished. And this concludes our thrilling journey into the terraining of Loch Modan.
Well, when I say 'concludes' I mean I still don't have the custom models for the buildings in Thelsamar, and so can't actually finish that. But everything else is done. Last edited by Fanatic-Templar : 02-16-2007 at 12:45 AM. |
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#68 |
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User
Join Date: Oct 2003
Posts: 762
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Great to hear!
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#70 |
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User
Join Date: Oct 2003
Posts: 762
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It does. It needs them houses and triggers.
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#71 |
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Cowmooflage
Join Date: Jul 2006
Posts: 435
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Me like!
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#72 |
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Outrageous!
Join Date: May 2006
Posts: 61
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They look really good, I enjoyed looking at them. Great work.
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#73 |
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User
Join Date: Jun 2006
Posts: 12
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If the mine terrain is still open for ideas, I suggest adding a wooden walkway to the rail bridge. Imo it looks kinda awkward if units hover next to the tracks.
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#75 |
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User
Join Date: Apr 2007
Posts: 2
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It all looks pretty nice and i think the rail tracks idea is very origenal.
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