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Old 07-14-2006, 05:24 PM   #1
Callahan
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Default Dragon warrior heros

My first none FX model submission.
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A biped dragon warrior heros.Unfortunatly he has no dissipate animation.
Model modified by me with Vertex modifier and Magos' model editor.
His death animation is a bit weird and he still got some minor problem with bone animation.Anyway he is enjoyable.

Credit if you use it in your map

Edit:Mdx squished now the filesize is ~144 ko when compressed in a map.
Do not refer to the original mdx filesize wich is ~442.
Better death animation.
Attached Images
File Type: jpg Heros Drake Warrior.jpg (37.6 KB, 3070 views)
File Type: jpg Heros drake warrior preview.jpg (21.1 KB, 1003 views)
File Type: jpg Dragon warriors preview 2.jpg (49.4 KB, 1028 views)
File Type: gif Drakeanimated.gif (29.1 KB, 4707 views)
Attached Files
File Type: mdx HerosDrakeWarrior.mdx (441.5 KB, 978 views)
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Old 07-14-2006, 05:29 PM   #2
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He looks nice, but his filesize is rediculous and he doesn't even use any custom textures! Fix that pls
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Old 07-14-2006, 05:53 PM   #3
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Also --
Consider giving him a different death animation, because you removed the back half of the Dragon Spawn model, he appears to fly when he dies (When he should be rearing on his hind legs).

And yeah, the filesize is absolutely horrid.
I have no idea why it would be that large as I'm no modeller, but there has to be a way to address it.
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Old 07-14-2006, 06:42 PM   #4
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Quote:
Originally Posted by Mezzer
He looks nice, but his filesize is rediculous and he doesn't even use any custom textures! Fix that pls

Model filesize is COMPLETELY unrelated to what textures it happens to use.
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Old 07-14-2006, 06:48 PM   #5
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how come the file is so massive? is there more than one hero in there? because it says in the title, "heros"
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Old 07-14-2006, 06:51 PM   #6
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It's the dragonspawn original file size wich is ~650 kb If you look at every model made from dragonspawn they have a large filesize as the wulfclaw's giantlizard model.I will try the mdx squisher to reduce the filesize.And i will try to change death animation.


Edit:I used the mdx squisher and has reduced 642 kb to 641 kb...
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Old 07-14-2006, 07:23 PM   #7
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Remove the useless back bones, the animations on that model are very detailed, and remove any extra animations it doesn't really need, that's how I reduce filesize.
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Old 07-14-2006, 07:40 PM   #8
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I think it could be easier and cheaper to put the dragonspawn head to a blademaster and modify the blademaster so it uses the dragonspawn texture... but meh that way it won't have tail xD.
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Old 07-14-2006, 07:44 PM   #9
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I removed
decay
bone
hit
critical wound
I keep the walk and walk fast anim because it's always weird to see a units running during cinematic just to make 2-3 meters and walk fast is good if you want a fast heros.Anyway it's not the animation but the useless bone which waste a lot of size.

and the useless bone

reduced 642 kb to 443 kb

Quote:
I think it could be easier and cheaper to put the dragonspawn head to a blademaster and modify the blademaster so it uses the dragonspawn texture... but meh that way it won't have tail xD.

I think blademaster animation is over used and i'm getting bored of his attack animation and it won't have his lizard walking style,his reversed legs and the tail as you said.And if you look at his head you will notice that it is modified.
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Old 07-15-2006, 12:08 AM   #10
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@Whitehorn: that's what I meant, as in, the model is huge and it doesn't even have a custom skin which is usually more size heavy than the model in question.

I'd love to use him in my map but with his filesize like this he ain't getting anywhere near

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Old 07-15-2006, 01:01 AM   #11
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I'm sorry about that but it's not me,it's the dragon spawn model it was originaly made for wow,i will see if i can reduce his filesize more.
For now it can be used at least in campaign or solo map.
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Old 07-15-2006, 01:04 AM   #12
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Can you reduce his poly count? Oh, and would you make a version without the hero glow when you're done pls
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Old 07-15-2006, 01:20 AM   #13
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Actually MDX squisher works well on this model. The squisher alters the MDX but does not remove bytes. It does so in such a way that the file becomes more (lossily) compressible once you import the model into a map. So it shouldn't change the size at all before importing.
443KB -> 254KB without squish, 148KB with (from 57% to 33% ratio or down to 58%)
I wish I had thought of squish. Someone should give that man a medal.
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Old 07-15-2006, 01:26 AM   #14
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The squisher didn't work with me.
But i got an awesome idea as his shoulders are hide by his shoulder pad i will reduce poly count to minimum.
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Old 07-15-2006, 02:22 AM   #15
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Apparently you didn't read my post, Guesst's squisher thread, or the readme. It only alters the size of the model while it is compressed in a map. It is clear you did not try this as ~640KB was the uncompressed size. It is meaningless to compare uncompressed sizes as they are identical. The 1KB reduction you stated was a fabrication.
Step 1: Run MDX Squisher on model
Step 2: Import into map
Step 3: Compare size of map to size of map that has unsquished version, or look at map with both via your favorite MPQ editor
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