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#16 |
*****istrator
Art Director
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![]() I dont actually, all i've done is shape in 3dsm, i havnt edited any models.
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#17 |
!
Concept Art Moderator
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![]() well, i believe that modeling 3dsm is alot harder than editting existing model. I don´t know how to do either of them tho, so i have no idea of that :?
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#18 |
Vast Graphics Animator
Project Leader: WotTH
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![]() Use the vertex modifyer, deleting all those little planes with the hairy stuff on it would take 5 minutes if not less. And adding a hammer could be done in game if you just get rid of that staff, or just add a 3D rectangle on top of it and make the holding part more straight.
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#19 |
*****istrator
Art Director
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![]() I dont want to waste time on that, i'd reather go draw a nice concept art and re-shape it from scratch.
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#21 |
*****istrator
Art Director
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![]() sure, i'll even leave it broken into meshes. You'll have to animate the naga i'll make first though. And the undead version of it.
__________________...Just wait untill i finish the CA <3 |
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#23 |
!
Concept Art Moderator
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![]() NAGA
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#24 |
*****istrator
Art Director
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![]() all in due time.
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#25 |
User
Join Date: Oct 2006
Posts: 107
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![]() Nice work Erwtenpeller,
__________________Think I'm gonna use this guy in my RPG Map as a Treant Archdruid or somethin like that. I Like it as it is. Can you add hero and weapon glow to the guy? |
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#27 |
*****istrator
Art Director
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![]() You can either download a seporate hero glow model and attatch that, or edit the model and add a glow there. Its impossible to add a glow through skinning, and thats all i did, make a skin.
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#28 |
♪♫
Modeling & Gallery Moderator
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![]() No, mister erwtenpeller, you made a texture not a skin, ok?
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#29 |
*****istrator
Art Director
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