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Old 06-20-2006, 09:34 AM   #1
Werewulf
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Default PlantTrap

DL THE VERSION FIXED BY MINDWORX
-----------------------------------
Made from scratch, sort of a practice model..
anyway, for TGR now, better make some use of it.
NOTE:something is wrong but not dire after he dies, can someone help me with that? id be very grateful.
oh..and he also has burrow etc anims.
credits to Guesst for hes great Exporter.

Modeled in 3dstudiomax7 then uv'ed and animed in milkshape

DO NOT STEAL and give credis to Werewulf..

hmm..reminds me of one of those mario plants..

UPDATED:
-Particles etc fixed by MindworX

UPDATED:
V1.2:Tested ingame
-3 new anims, Birth,Walk and stand hit.
-Edited the Death anim so it looks less wierd(still cant get the ingame prob when he dies, please help)
-Fixed the skin alittle here and there.

NOTE: I would add dust particles on hes morph,birth and move anims but when i did, the bones went wacko jacko.

also, the anims in milkshape look more(only allitle) realistic, i would post a avi but it says it cant when i try :(
Attached Images
File Type: jpg TGRPlantTrap.jpg (77.8 KB, 2131 views)
File Type: jpg wireframe.jpg (135.3 KB, 734 views)
File Type: jpg TGRPlantyIngame.jpg (83.1 KB, 970 views)
File Type: jpg v2show.jpg (23.1 KB, 704 views)
Attached Files
File Type: zip MrPlanty.zip (141.3 KB, 568 views)
File Type: zip MrPlantyIcons.zip (45.8 KB, 491 views)
File Type: zip MrPlantyv1.2.zip (143.3 KB, 544 views)
File Type: zip MrPlantyv1.2+MINDWORX.zip (197.9 KB, 805 views)

Last edited by Werewulf : 07-01-2006 at 11:46 AM.
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Old 06-20-2006, 09:54 AM   #2
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Pretty cool, but the bottom row of teeth are overkill.
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Old 06-20-2006, 09:57 AM   #3
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they are suppose to be wink*
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Old 06-20-2006, 10:05 AM   #4
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I like it, will try to find a use for it somewhere. One thing that bothers me thou is that one of the dots on him are placed so it looks like a eye. I don't know if its noticible ingame thou (and I cant check right now)
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Old 06-20-2006, 10:07 AM   #5
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Would serve as hostile terrain and/or a nature spell. Does it have a birth anim?
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Old 06-20-2006, 10:09 AM   #6
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broth?
erm..
no..

but it has devour and puke,(burrow=turns into a plant) and an ..awkward sleep anim..zink*

14 anims i think..

but i spent like..8 or 9hrs making this guy..dam..

EDIT: im also gonna add dust when he goes up and down in burrow,once i can get someone or i fix the after death ingame thing.

Last edited by Werewulf : 06-20-2006 at 10:11 AM.
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Old 06-20-2006, 10:11 AM   #7
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Birth.
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Old 06-20-2006, 10:15 AM   #8
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no, hmm.. but er.. no...

(dammit!)
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Old 06-20-2006, 10:47 AM   #9
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Make a birth anim, and this will be used in B&B. (after i reskin it to suit Soko though)
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Old 06-20-2006, 10:49 AM   #10
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suit soko?

??

ill make a birth anim. hold on...ill upload it next time im allowed on the comp.(most likly tommorow (14hrs.)
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Old 06-20-2006, 12:30 PM   #11
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Soko is a character in Blades&Billets. He's a kind of gnoll-like creature that dwells underground caves, farming mushrooms and other strange fungi and plants. He uses these attributes in his spells, and we could really use this plant model to make his ultimate as awesome as he deserves to have.

(if it will be used to will have to be reskinned into a more teal version, to suit the rest of his spells and muschrooms... If you dont mind ofcourse.)
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Old 06-20-2006, 12:37 PM   #12
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offcourse i dont mind :), luckily teir family is busy watching a movie and left this comp on.

read the first thread to see what iv updated.

ill upload at wc3sear once i get the death thing fixed or until i decide to ignore it or give up on trying to get it fixed.

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Old 06-20-2006, 06:47 PM   #13
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Sexy! Perfect for a creep in my ,... someting.

1000 posts biatches! :P
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Old 06-21-2006, 05:38 AM   #14
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*i made the mesh-the shapes(sphere as the head,planes as the leaves,cylinders as teeth, and cylinder as the stem) in max7,

*exported in 3DSformat (i think).

*then imported in milkshape(had to fix the position on the elements(groups cuz they got jumbled in the export/import)

*uv'ed in milkshape(skin done in pspX), rigged(boned) then animated(easy part since this guy didnt have much bones or a complex build).

*then exported with Guesst's exporter to mdl,

*then typed in the squences and material/texture etc, added camera in magos(forgot to add on Mr.Plantyv1_2(adding now)

*tested ingame

*fixed any probs(that i could fix, like screwed up anims, fixed)

*Made the icons etc

i did try to add particles but it screwed up the bones, made the plant look like it was made of jelly.

I did try to add stuff like death sounds and spawn effects but it screwed up the mdl when i did it.

and ja, VERY mario like :>

But the original purpose or aim, was to make a one eyes demon with 2 legs but i turned it into a plant and said, hey! this is way better than the junk i was thinkin!! yay!!!
although i am aware this isnt a top nitch model and there are poorly done areas like the death anim(redid several times)
but i am actually happy this is better than my snow skat'in gay-dragon i did and uploaded at wc3sear.
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Old 06-21-2006, 08:10 AM   #15
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You could try to add particles and sounds in Magos' model editor, it's quite usefull.
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