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Old 06-12-2006, 08:46 AM   #1
Werewulf
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Default Underwater System v.1.2

A full underwater effect system via triggers+1 imported sfx.
has bubbles,sfx,fog etc.
Just cnp the Triggers(in one catergory) and copy the sfx then thats all!
Credits to Werewulf


I dont mind if you graveyard it since im not a good triggerer.
also, there might be a prob with the special effect deleting trigger action..hrm..

UPDATED!
Attached Images
File Type: jpg unwatershot.jpg (83.3 KB, 2733 views)
File Type: jpg underwatershow.jpg (84.1 KB, 1784 views)
Attached Files
File Type: w3x UnderWaterSystem1.3_By_Werewulf.w3x (93.0 KB, 1089 views)

Last edited by Werewulf : 06-17-2006 at 08:52 AM.
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Old 06-12-2006, 09:02 AM   #2
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That's a screenie from water wars submerged right?. Were you involved in the making of that map? or did you unprotect it? If answer to first question was no then nevermind.

btw, nice system.

Last edited by IPEONRUSH-SHIP : 06-12-2006 at 09:03 AM.
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Old 06-12-2006, 09:05 AM   #3
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iv never played or heard of that map b4.
so the answer is no.
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Old 06-12-2006, 03:14 PM   #4
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The screenshot is very nice, but i think it would be better if you did not choose all the units.
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Old 06-12-2006, 05:56 PM   #5
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it shows functionality better. These screenies are not for bling, they are to show what this does. It is only fair that it is emphasised in the screenshot that normal units will still look like they are walking along the floor, including the selection scales.
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Old 06-13-2006, 10:16 PM   #6
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It looks like the turtle is farting in the screenie...

Anyway, nice effects, it seems a bit simmilar to my underwater terrain tutorial, but this has more features.
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Old 06-13-2006, 10:33 PM   #7
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Water war Submerged
http://www.warcraft.org/maps/details/c4555

a good guide for ideas if you want to make an underwater map. highly recommended.

btw : olof you have some pop ups on your viking tour site. looks good so far!

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Old 06-14-2006, 06:34 AM   #8
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hahaha...gosh...your dam funny olof..

just after u posted the comment i dled at wc3sear, might god old version though.
but i cant test multiplaye maps and im not sure if my map works in multiplayer..
hrm..
anyway. hmm.. nice system he has but he has certainly boggled me with how he did it.

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Old 06-14-2006, 01:08 PM   #9
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Trigger:
Camera - Sway the camera source for (Random player from (All players controlled by a User player)) with magnitude 15.00 and velocity 1.00

This will only apply to one player of the map, not to all of them as I suspect you want. Instead you would want to do:

Trigger:
Player Group - Pick every player in (All players) and do (Actions)
Collapse Loop - Actions
Camera - Sway the camera source for (Picked player) with magnitude 15.00 and velocity 1.00


Trigger BubblesSfxOnUnit leaks an effect with this line
Trigger:
Special Effect - Create a special effect attached to the origin of (Triggering unit) using Objects\Spawnmodels\Other\IllidanFootprint\IllidanWaterSpawnFootPrint.mdl
as the special effect is never destroyed.


Both RandomUnitBubbles and RandomBubbles leak effects, luckily this is easily solved by adding
Trigger:
Custom script: local effect udg_randbubbles
to the top of the list of actions in each one.
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Old 06-14-2006, 08:10 PM   #10
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Very nice wulf :)
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Old 06-15-2006, 08:22 AM   #11
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yes! Thanks blu!
ill see if i have time to fix that up and sub later

thanks raging.
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Old 06-17-2006, 08:55 AM   #12
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sorry for d post but UPDATED
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Old 06-17-2006, 12:06 PM   #13
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You forgot to do the sway for all players in the first trigger (I am assuming it is supposed to be for all players) and you accidently set the effect to the wrong global in RandomUnitBubbles.

I'll approve this in anticipation of those getting fixed up soon.
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Old 06-17-2006, 12:22 PM   #14
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dang it, i thought i fixed that...anyway, ill try again when i have time.
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Old 07-25-2006, 05:12 AM   #15
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Water Wars was done by having mirror terrain. Yes, there is an underwater section that mirrows the above water section. I guess when you submerge it calculates where you are and moves you to the mirror world.
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