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Old 12-20-2005, 06:33 AM   #1
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Default GreenSpells

Contains four spells that mostly uses green effects. Spells follows the JESP Standard:

Arcane Pyramid
Creates a channeled Arcane Pyramid on the ground. The pyramid sucks the life of units in it, giving it to the caster.


Dragonic Defence
Surrounds the caster with three green fireballs that circles around and damages enemies. As the balls deals damage they grow, but when they doesn't deal damage they will decrease in size and disappear.


Chain Mana Burn
Almost like the normal Mana Burn spell, this is just a chain version.


Disease
Creates a disease cloud at a target point that will infect all nearby units. Infected units takes damage over time and spreads the disease to nearby units. The cloud lasts for a duration, and the disease itself can only be spread for a duration. Units can only be affected by one disease at a time.



I'm very proud of these spells myself, and Vexorian gave them Director's Choice at wc3search so they must be good .

Please tell me what you think about them.
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Spell Making Course: Part 1: Making a simple stomp spell.
I wonder if I'll ever finish part 2.

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Old 12-20-2005, 08:05 PM   #2
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good spells, I remember when I first downloaded these before, I thought they were so neat, as I do still :)
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Old 12-20-2005, 08:06 PM   #3
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Thanks .
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Old 12-20-2005, 08:45 PM   #4
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Very cool spells :)
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Old 12-20-2005, 08:48 PM   #5
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Thanks, Whitehorn .
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Old 12-22-2005, 03:02 PM   #6
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Wauw Blade, really like that pyramid one, you are right to be proud of these spells ;)
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Old 12-22-2005, 03:34 PM   #7
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Thanks :).
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Old 12-30-2005, 10:37 AM   #8
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this spells rox :)
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Old 01-10-2006, 03:26 PM   #9
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Gj. Man u make great spells. I had try to make a chain mana burn too but i just could not do it. BTW. can u make something like a chain Siphon Mana?
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Old 01-10-2006, 03:29 PM   #10
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Thanks.

Yes I can make a Chain Siphon mana spell, it actually sounds like a fine idea. I guess I should make one whenever I gets the time (this is no promise though).
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Old 03-16-2006, 02:43 PM   #11
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About the chain stuff, do you mean like simply steal mana from multiple units in chain (and less per each)? In that case, my Telura Beam ability incorporates that. It is a siphon mana+mana burn. It is not that difficult to replace the mana burn effect with mana steal. :)

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Old 03-16-2006, 03:11 PM   #12
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By chain siphon mana, I think he meant that it should be channeled like the normal siphon mana spell, but that is pretty easy to make anyways.
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Old 03-16-2006, 03:40 PM   #13
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Well it would be cool if you cast it on a unit it then chains to multiple units, draining there mana.
If a guy dies or moves out of range, it breaks the chain for units after him? But units before him are still kept in chain.
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Old 03-16-2006, 05:44 PM   #14
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The idea stay's a great idea.
When it comes out, the Siphon Mana, I'm the first to download and use it in almost all my maps :D.

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Old 05-04-2006, 12:11 AM   #15
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Well I used all of these except for the chain mana burn on my map. (since most my creeps dont have mana) I gave you credit (as well as credit to vexorian and KaTTaNa for several extra functions), but i forgot to give you rep. So here you go blade, thanks for the awesome spells, they really gave some flare to the secret green gelatin hero. (a reward for figuring out 4 map based riddles) Heh i saw green spell pack and had to take a look.

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