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Old 05-22-2006, 01:29 AM   #1
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Default Mc !'s Random Doodad Pack # 2

It has 14 random doodad models (so that means not of them follow any theme, tho the ruin doodads can be considered a pack by theirselves) Which are the following:

· Ruins Doodads(which you can see in the first shot)
· Angel Statue
· Lava Cracks (Note: for using these ones you should put a lot of them.... they are just one poly each, so it won't hurt your map)
· Goblin statue
· Goblin Floorlights
· Blue light (no meshes just an omni light) and single light
· Storm Sphere
· Cloud Sphere with 3 variations (but they are not in the same doodad at the object editor, because somehow I weren't able ot give it the 3 variations, but meh, blizzard's fault)

enjoy yourself and give credit. All you have to do is import them and copy the doodads from object editor, since no path is needed it will be instantly

None of them need custom textures.

EDIT: Lava cracks were updated so you no longer have to use so much.
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File Type: jpg Shot2.jpg (333.0 KB, 2254 views)
File Type: jpg Shot4.jpg (259.9 KB, 2416 views)
File Type: jpg laaaaaaaaaava.jpg (695.9 KB, 2089 views)
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File Type: w3x Mc !'s doodad pack #2.w3x (149.8 KB, 1227 views)
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Old 05-22-2006, 01:39 AM   #2
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Wow, amazing stuff, the lava cracks are very useful for this WT, good job
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Old 05-22-2006, 06:31 AM   #3
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Man these floorlights are awesome and the goblin statue, too.
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Old 05-22-2006, 10:07 AM   #4
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How did you make the Goblin statue golden without a custom texture?

Approved, great stuff.
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Old 05-22-2006, 11:05 AM   #5
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The cloudspheres... *speechless*

Those are going towards a skybox for the next IitS, I think... You sir, are a genius.
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Old 05-22-2006, 07:29 PM   #6
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+Rep. Exactly what I expected from in quality and quantity.
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Old 05-23-2006, 02:26 AM   #7
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I just tested them in game..... I have to say, i love that clouds, they give the sky a really nice effect. GJ
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Old 05-23-2006, 12:31 PM   #8
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Just gonna say w00t!
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Old 05-25-2006, 03:53 PM   #9
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The goblin stuff, the sun gate and the ruins statues are very nice.
But you need to fix the 'min\max extent' values on the ruin building, it tends to disappear early from the screen.
The lava crack is higly inefficent as it is. You need to use hundreds of it to get a nice effect, something that would weight on the doodads limits on a map. You should make a model with more cracks to avoid that.
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Old 05-26-2006, 12:31 AM   #10
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^^' yeah I should learn some things of the editor xD. Ok gonna fix those things afap
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Old 05-28-2006, 02:30 PM   #11
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Quote:
Originally Posted by Tim.
How did you make the Goblin statue golden without a custom texture?
He rewrapped it to use Tank and Tinker textures from other locations?
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Old 05-28-2006, 07:51 PM   #12
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Quote:
Originally Posted by erwtenpeller
He rewrapped it to use Tank and Tinker textures from other locations?

ooh sorry, no score since I only used tinker texture :P
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Old 05-04-2009, 04:34 PM   #13
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AMAZING work! Especially I love the adds to Ancient temple! Inspire you to make for of such great staff! Simple & Great looking! *cheer*

and Textures just looking bloody good :)

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Old 07-09-2011, 07:44 PM   #14
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Whoa! Awesome job on the Goblin statue and ruins building! I will use these in my maps!
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