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Old 04-09-2006, 12:16 AM   #1
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Default Resource Submission Rules & Guidelines

A new set of Resource Submission rules have been drafted by the staff over the past week, please be sure to read them before submitting resources. There are a few rules added that we did not have before, so I highly suggest reading them through. All resources from this point forward that do not follow the criteria outlined will not be approved.

Read them here.
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Old 04-09-2006, 12:21 AM   #2
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I get a "invalid thread specified" for some reason.
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Old 04-09-2006, 12:24 AM   #3
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That's because you are using a different time zone. I fixed it now so everyone can see it.
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Old 04-09-2006, 01:19 AM   #4
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Tools that contain viruses, too many bugs or generally are not useful will not be accepted
lol. ^^

Anyway, seems like a common sense list to me :)
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Old 04-09-2006, 08:01 AM   #5
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well yeah, but many people lack common sense.
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Old 04-09-2006, 10:00 AM   #6
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One thing I find many models lack is information on how to implement them on a unit: information like animation-move speed, damage point, attack backswing, cast point, cast backswing...
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Old 04-09-2006, 10:22 AM   #7
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hmm...yeah, I kinda missed that...
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Old 04-09-2006, 11:31 AM   #8
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Want me to add it?
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Old 04-09-2006, 11:36 AM   #9
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aye, sure
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Old 04-09-2006, 12:24 PM   #10
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If you also add a description how to figure all those points and stuff out... (for the n00bs like me)
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Old 04-09-2006, 01:40 PM   #11
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Guess and test is the only way I know of.

Added.
  • General unit information should be included. (Animation-move speed, damage point, attack backswing, cast point, cast backswing, etc.)
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Old 04-09-2006, 02:12 PM   #12
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You don't have anything about triggered systems. Some of the spell ones do apply, but there may be other to add for systems. I suggest a main heading with something like "Triggered Submissions" with the ones that apply to both (memory leaks, etc), then sub-sections with the things relevant to that section alone.
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Old 04-10-2006, 09:49 AM   #13
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Quote:
attack backswing, cast point, cast backswing,
What is that anyway? position of spell casting effects or something?
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Old 04-10-2006, 11:17 AM   #14
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I don't know what the backswings are, but damage point is either the release of the projectile or when the damage is dealt. Presumably cast point is the same except for spells. That's fine, but walk/run speeds are the devil to work out. You have to spend hours tweaking, and it changes depending on the unit scaling and actual movement speed.
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Old 04-10-2006, 02:25 PM   #15
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damn... then someone who knows should post it in the tutorial section or wherever...
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