|
|
#1 |
|
User
Respected User
|
This tool can help you export vertex animation from 3dsmax to Warcraft 3. This is useful for us to create an animated flag, mantle even a dynamic t-shirt quickly.Hoping that it's useful for you
Version History
Examples This mantle's dynamic effect was made by Va tools: this softbody's dynamic effect was made by Va tools2.0: Reference ---------Smart VA--------- animation group: Different animation clips(wlak,dead,spell etc) should be marked with different animation group. from time: The first frame of animation should be baked. to time: The last frame of animation should be baked. stat time: The first frame of new animation which was created by Smart VA. interim: Cite a case:If we need the frame28 to frame45 for a loop.then set "from time" with 28,"to time" with (45-interim).We suppose interim=4,in that way there will be an interim between frame41 and frame45 step time: The frames between 2 keys detach time: If the original model has no any distortion in some frame,that frame will be the detach time.It is useful for us to give a UV to last animation.Note that any animation groups must be have same detach time! Select Model: When all parameters above were already ok,then press this bunttom to select the original model. preview: Preview latest animation group in viewport which was created by Smart VA. ---------VA jointer--------- Combine Animation: When u press the button,all old animation groups will be deleted and a new animation will be crated by linking the all old animation together. Quick Select: Select any animation group quickly. Tutorial I made a video tutorial to explain how to create a dynamic mantle in wc3 by vatools. This video tutorial contain two steps. Step1 tell u how to create a dynamic mantle in 3dsmax. Step2 tell u how to export this animation to wc3 by VAtools. download here: (advanced video tutorial) http://d.turboupload.com/d/474807/tut.rar.html VA tools Version 2.6.3 download here: http://d.turboupload.com/d/577154/va...2.6.3.rar.html IK tools Version 1.0 download here: http://d.turboupload.com/d/577149/IK...v_1.0.rar.html Last edited by 3dmaxhy : 05-06-2006 at 04:06 AM. |
|
|
|
| Sponsored Links - Login to hide this ad! |
|
|
|
|
#2 |
|
♪♫
Modeling & Gallery Moderator
|
approved
__________________sorry I approved this, instead of PitzerMike. I just got excited about this and thought that if it was an art tool I can approve it. Aniway, this won't happen again, I'll stick to my models. |
|
|
|
|
|
#3 |
|
Missing You All at Wc3c
Site Owner
|
Please attach an image via the forum's attach feature.
__________________ |
|
|
|
|
|
#4 |
|
User
Respected User
|
to Tim:
__________________I made a icon justnow,but don't know how to add it to my thread above? ![]() |
|
|
|
|
|
#5 |
|
.
Respected User
|
Edit post -> Go advanced -> Manage attachments and upload your image.
__________________I've done it for you now. |
|
|
|
|
|
#6 |
|
Missing You All at Wc3c
Site Owner
|
Thanks, I'll be testing this out soon and write a little review.
__________________ |
|
|
|
|
|
#7 |
|
User
Join Date: Oct 2005
Posts: 193
![]()
|
I'd give you rep, if it wasn't too complicated for me. But don't worry it'll come soon ;)
|
|
|
|
|
|
#8 |
|
Missing You All at Wc3c
Site Owner
|
Alright after a bit of work I was able to get this going properly. Here's some things I thought I should mention:
__________________
|
|
|
|
|
|
#9 | |
|
User
Respected User
|
Quote:
to your second question: I made that function by design.U know the dynamic animation is hard for us to control.So we must bake the dynamic animation from a accomplished animation.Cite a case,suppose there is flag animation from frame10 to fram 20 , i can't make a dynamic flag animation from frame10 to frame 20 accurately,but i can make a perfect dynamic animation from X frame to Y frame,then we pcik a segment from the collection between X frame and Y frame,copy the animation of this segment to the copied object next.At this time we can decide what frames the animation begin at.This is the reason why we shold make a copy,it's convenient for us to make a nice dynamic animation by vatools........... to your third qustion I can't understand "On low poly models this is quite inaccurate ",this situation has never happened to me.Could u cite a case? About other 2 questions,i will think over your suggestion.My spoken english is terrible,may be my friend can help me to recond the new video tutorial,and let you know my decision in a day or two........ |
|
|
|
|
|
|
#10 |
|
Missing You All at Wc3c
Site Owner
|
I apologize, I will try to type in very simple English to help.
__________________
|
|
|
|
|
|
#11 |
|
MSc
Cinematics Moderator
|
I agree.
__________________On low poly models it is QUITE inaccurate. What you do at the moment is just rotate and move the triangles. You should also SCALE them, since they increase in size during vertex animation, the math behind this might be a little difficult tho. You should perhaps get a little help on that if you dont fully understand what I mean or how you should make that. edit: this way you dont even have to have connected on since the triangles would align perfectly. |
|
|
|
|
|
#12 |
|
User
Respected User
|
to iNfraNe
__________________I can't understand why we should scale them?I think i can understand after u uploading an example scene. On the other hand,it's so hard for us to record several animation segments in one obj by VA,for example,we record "walk" segment in some obj,then there is no way to record other segment("stand","dead".........and so on),i will consider that and make a new version to solve this problem later..... Last edited by 3dmaxhy : 04-08-2006 at 04:48 AM. |
|
|
|
|
|
#13 |
|
Missing You All at Wc3c
Site Owner
|
I don't understand your problem. The user can easily choose to only use VA for one animation (Stand or walk for example). The problem is not that, it is that there are too many steps involved for the user. The plugin should be made more simple for the user.
__________________ |
|
|
|
|
|
#14 |
|
MSc
Cinematics Moderator
|
Here's whats wrong:
I made a box, with 1 pixel that moves up over 10 frames. The last frame of the animation is perfect, but when you go back to the first frame, the triangles dont match eachother. Like I said, they shouldnt only turn, but they should change size to be able to fit at all times. Unlike now where there is LOTS of open space which the connect feature of art tools doesnt fix that nicely. |
|
|
|
|
|
#15 |
|
User
Respected User
|
to iNfraNe:
__________________I know what you mean.U hope the vertexs matching each other.but i can't operate the vertex of obj,if i did that,VA will create a new vertex animation which are not allowed to export to art-tool... yes,i can scale them,but after that vertexs are not still matching each other accurately.However i make this tool to export simple vertex animation like cloth simulating,it only allow a little distortion of shape.Can u think of something better? One more thing,u should detach face at frame 0,it's very important. to Tim: yes,i know there are too many steps involved for the user.I'm trying to improve the script now. "The user can easily choose to only use VA for one animation" suppose there is a mantle for a character,then the "walk","stand","dead" .....animations should be made for it,not only one animation. |
|
|
|
![]() |
| Thread Tools | Search this Thread |
|
|
|
Donate |