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Old 03-20-2006, 04:23 PM   #1
Chuckle_Brother
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Default Mental Skills - 2nd place entry :)

These, in contrast to Emjir's, came in second. Yes thats right, I got 1 whole vote more. :)

They are 100% jass, MUI, and SHOULD be 100% leakfree.


Shifting Form:

Causes some damage to be negated while in this form, and relatiate with a bolt of energy that damages enemies as it passes.

Eclipse of Sanity:

Summons 3 orbs that float around the target, shooting out to strike enemies if there are any then returning to their orbit.

Click image for larger version

Name:	Spell Map 1.JPG
Views:	1946
Size:	186.6 KB
ID:	3370

Edit: Editted to comply with a few suggestions from Blade.dk
Attached Files
File Type: w3x Spell Test Map - Contest.w3x (56.5 KB, 1185 views)
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Last edited by Chuckle_Brother : 03-20-2006 at 07:00 PM.
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Old 03-21-2006, 11:41 AM   #2
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fun, new, interesting, unique spells, everyone should try them out
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Old 03-21-2006, 01:23 PM   #3
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Cool!
I like Eclipse of Sanity best. didn't look at the coding yet.

Post Scriptum:
Why the hell do you use Windows Media Player? VLC Player is free and faster and can read more file types, why not use this instead?

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Old 03-21-2006, 02:00 PM   #4
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Note to Self: Crop image next time.

I use it because I don't listen to music much.
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Old 03-21-2006, 04:36 PM   #5
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They're real nice, I love the ideas. Although I noticed if you use the potion and keep using Eclipse of Sanity they stack to a point that makes my computer practically freeze until it wears off heh. But I guess it has a cooldown for a reason : ) Good job either way.
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Old 03-21-2006, 05:22 PM   #6
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Yeah, there is a limit to how many units you can have moving around before you get lag.

I don't recommend having more than 10-15 sprites flying around, unless you want hideous lag.
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Old 05-09-2006, 08:37 PM   #7
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Very nice. Gotta love it...
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Old 05-09-2006, 08:59 PM   #8
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Please only use a custom color if you want to highlight something special, not a whole post.
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Old 03-19-2007, 09:46 AM   #9
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dude those skills rule i especilly like the orb 1 and thats cool how it stacks and all
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Old 09-15-2007, 06:52 PM   #10
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Thanks for the code, I'm trying to learn JASS =D Also, a big piece of advice: ALT+PRNTSCRN only copies inside the current window.
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Old 09-20-2007, 09:00 PM   #11
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How the hell can one import this spell into a map? I guess it's only made for people who might as well type it all up themselves since you're "so-called" descriptions doesn't say squat that helps. Let me show you...

=============
Dummy ID:
=============

constant function DummyID takes nothing returns integer
return 'h001'
endfunction

Change the part 'h001' to whatever the rawcode for this or whatever dummy you want to use is. You can find this by pressing CTRL+D while in the Object Editor. Instead of showing the unit type it will now say something like:
"h001:hpea(Universal Dummy)", your rawcode it the leftmost 4-digit integer value.

Umm, where exaclty IS that code? I don't see it anywhere on your code... Not enough?...

===================
Implementation:
===================

You need the following:

1) The Eclipse of Sanity trigger
2) The Eclipse of Sanity spell/buff
3) All the stuff in the custom script section
4) Both global variables
5) The dummy unit/model

Ummm, what the hell does 3) mean? All the stuff in the custom script section which doesn't exist... wow, that's almost as clear as saying "put the stuff found the place into the thing" :D

I'm not going to lie, I think your Sanity or whatever spell is THE SHIT! but please please please help me import it...
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Old 06-15-2008, 05:18 PM   #12
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err bloodgod, just copy and paste -.-
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Old 06-19-2008, 10:12 PM   #13
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When testing Shifting Form, I get
double free of location in "Shifting_Form_Evasion"
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Old 06-27-2008, 11:57 AM   #14
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So fix it :P

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Quote:
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Old 07-27-2008, 06:20 AM   #15
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Make sure you're using JassHelper when you open and modify these codes. Just a heads up. Otherwise you probably won't be able to see the variables you need to import. Mainly directed at BloodGod_Phire.

Oh, and just a suggestion, perhaps inputing an option to allow those modding it who are noob to place an effect animation when the Orb hits the enemy.

I don't think I've ever seen a revolving orb affect with the orbs having the ability to buff/debuff units it comes in contact with...

Last edited by Titanhex : 07-27-2008 at 07:00 AM. Reason: Avoidance of double posting.
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