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#1 |
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Level 1 Neothelid
Tools Moderator
Join Date: Mar 2004
Posts: 220
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This is a small change i've made to some UI files, so that the most basic functions of the Local Handle Vars can be used in GUI, i made it to help people that doesn't have the knowledge of Jass, so they still can benefit from the system.
Features:
The Package: GUI Handle Vars v1.04 - Contains: - - Readme - - Executable - - GUI Handle Vars System Screenie: EDIT: Fixed a bug with the Load integer from Unit. Last edited by MindWorX : 08-27-2007 at 09:16 PM. |
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#2 |
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Missing You All at Wc3c
Site Owner
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I'm sure Vex will have a look at this, but please attach some form of image to make the site layout happy.
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#3 | |
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Level 1 Neothelid
Tools Moderator
Join Date: Mar 2004
Posts: 220
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Quote:
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#4 |
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Oh for the sake of fudge
Respected User
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Seems to work well, but why Handlers? Why not go with tables when making this?
__________________Neat idea, and useful for all those GUI mappers who can't or won't learn jass |
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#5 |
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Level 1 Neothelid
Tools Moderator
Join Date: Mar 2004
Posts: 220
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Haven't worked with tables before, so i don't know how to use them... But if i did, I would have made thoose instead, if they're ofcourse more effecient...
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#6 | |
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Missing You All at Wc3c
Site Owner
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Quote:
I'll give Mike a poke to get this reviewed. |
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#7 | |
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Oh for the sake of fudge
Respected User
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Quote:
I get yelled at no matter which way I call them, so from now on I will call them "those things". Mindworx, if you wanna learn to use tables just pop on msn and I'll explain the 1 tiny difference between them and those things. P.S. s_tipping_65@hotmail.com, and I learned how to use them from reading the shit vex has in the caster system and from peeking through some of Blade's spells. So what I know should be relatively reliable. |
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#8 |
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Alcopops
Tools & Tutorials Moderator
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Good work, MindWorX. However I'd like you to fix a few things before I'll approve it.
__________________* Please add a readme containing: 1. Version number. 2. Information how to use this: Simply tell the users they will have to copy the script from the JassVault + your extra functions to the map header and that they need to add a global gamecache variable named LocalVars. And tell them they shouldn't have a local UI folder in their War3 dir (because of overridden files) 3. Contact information: Your email or a link to this thread, or both, so people can report problems ... * The WE mod standard: We agreed a while ago that WorldEditStrings.txt is better not changed for WE mods for several reasons. Better add your custom strings in Units\UnitGlobalStrings.txt for better maintainability (when Blizz releases a patch) and also smaller file size. Simply add the section [WorldEditStrings] to that file and add your custom strings there (i think you only have 1 for the trigger category) Other than that I like it very much. Some things I noticed about the sample map: It has no name/author/description (Another Warcraft III map) and the effect doesn't end when the target unit dies (it ends when it decays). Other than that you did a great job, maybe you can add "Attach to Trigger" support in a future version. |
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#9 |
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Level 1 Neothelid
Tools Moderator
Join Date: Mar 2004
Posts: 220
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It's fixed now, i've updated the first post... :)
Added Attach to Trigger, and added attach effect and attach point to the list too. Point was mostly added because not all people like to work with X and Y... Made an Readme too, and the version number of the Executable is in that Readme too, along with contact information. |
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#10 |
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Alcopops
Tools & Tutorials Moderator
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Yep, approved!
__________________Well done, MindWorX! |
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#11 |
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User
Join Date: Aug 2004
Posts: 52
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excellent work!
But I'm quite want to know how you can insert a new trigger to the editor without changing others? MPQDraft will load the new trigger file instead of the orginal one, as I know. Are you used some plugins? would you please tell me ? Thank you! Last edited by flyingsnow : 06-10-2006 at 08:07 AM. |
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#12 | |
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Level 1 Neothelid
Tools Moderator
Join Date: Mar 2004
Posts: 220
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Quote:
PM Sent |
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#13 |
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I love you all.
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Can someone post a tutorial for this
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#14 |
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Level 1 Neothelid
Tools Moderator
Join Date: Mar 2004
Posts: 220
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Lets see, i'm going to be away for some days now, but when i come back, i'll post a tut on how to make some different spells using this.
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#15 |
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I want you inside me...
Join Date: Oct 2002
Posts: 4,006
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So, lets say i store an integer in a timer with this. How do i retrieve said integer?
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