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Old 02-07-2006, 02:24 PM   #1
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Default house kit by xXm0RpH3usXx version 2.2

Here it is, may submit my fitting stonewallkit, too...
who knows....
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Old 02-07-2006, 05:01 PM   #2
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Very nice, I see one small issue on the "wall_corner.mdx" model, as can be seen in the attachment. Nice use of UV mapping. How's about animating the door, or adding an opened door version?
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Old 02-08-2006, 06:32 PM   #3
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hmm... well about animating, yes i thought about it, but i do not like the gatewayanim in WC3, cause its just popping open, i see no way to make it go open smoothly!
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Old 02-08-2006, 08:50 PM   #4
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Is it me or is there no roof model in the file?
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Old 02-09-2006, 01:40 PM   #5
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I'm not completely sure, but the shading on the walls looks wrong. Oh well, I guess this will save me some work anyway.
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Old 02-09-2006, 03:12 PM   #6
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ahh forgotten...
yeah u will get a roof, maybe 3 or 4...
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Old 02-11-2006, 11:05 AM   #7
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You can animate it yourself, you know. Then people can just call the 'Open' animation.

Alright, add a roof and fix that UVMap issue I pointed out. Then I'll approve it.
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Old 02-12-2006, 11:46 AM   #8
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You shouldn't even be seeing the UV map if you use it as a wall corner, as it's supposed to be. It's not what I'd call a problem.
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Old 02-12-2006, 01:20 PM   #9
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Yep. Fix the shading instead. :P
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Old 02-13-2006, 03:50 PM   #10
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how to?
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Old 02-13-2006, 05:20 PM   #11
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It depends on your modelling program. Search for the commands about the smoothing groups.
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Old 02-15-2006, 02:21 PM   #12
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ohh u mean that
.. i thought i did that already tt
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Old 02-18-2006, 01:22 PM   #13
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I'm approving this because I want to get it out of the submit section, and it is quite useful. I expect, however, you to make the fixes I mentioned.
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Old 07-31-2006, 01:51 PM   #14
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Here's a door model with an open/close anim. But its really unoptimized, 350 polies ftl.
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Old 08-01-2006, 09:16 PM   #15
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u forgot a stand - open animation
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