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Old 02-05-2006, 09:25 AM   #1
TiL-Doom
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Default Skullwave

This model can be used as a attatchment or as missileart.
So have fun and goodluck

Edit: Thank u. I totaly forgot to add the textures to the model but now it has.
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File Type: zip Skullwave.zip (35.7 KB, 1170 views)
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Old 02-05-2006, 09:29 AM   #2
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war3 model editor asks for custom texture...and WE shows nothin
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Old 02-05-2006, 11:41 AM   #3
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the screeny looks cool though! gj
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Old 02-22-2006, 05:08 PM   #4
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Approved Map: PiratesSpell making session 3 winner

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It is simple, but useful I supose. Approved.
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Old 10-04-2008, 09:26 PM   #5
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What are the paths for the textures? It won't work TT
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Old 01-12-2010, 12:39 AM   #6
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Didn't work for me either. Does it have an impact effect, if we're using it as missile art?
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Old 01-28-2010, 09:47 PM   #7
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Same to me. I would use that awesome looking buff, but i can't because there isn't the path...
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Old 01-29-2010, 03:38 PM   #8
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No paths for the textures, this way:

"Blue_Glow2.blp" (it would be useless since War3.mpq has it too, but it's in "Textures\", and you'd have to modify the mdx in order to change the path)
"Shockwave1.blp"
"ShockwaveWater1.blp"
"Skull1.blp"

Anyway, it's got only the Birth animation, so it *couldn't* be used as a missile.
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Old 12-12-2010, 08:08 PM   #9
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I would really like to use this resource, but I can't really get it to work even with the above method. What am I doing wrong?
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