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Old 01-21-2006, 07:07 PM   #1
iNfraNe
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Default JASS Cinematic System

Cinematic System

It's finally here. A userfriendly (and updated) version of the system that was used in the Blizzard's cinematic contest winner The Spirit of Vengeance.

This system can:
• Smooth out camera movement, it will never move choppy again.
• Do other things more smoothly, like moving units and changing their scaling value and colour.
• Get perfect timing since no waits are involved anymore, the script is run by precise timers.
• Do other cool things like display unshaded fade filters and movie-style subtitles.

It holds a complete tutorial on how to use it, and a little example trigger to show how easy it is to make cinematics with this system.

I hope this system will be used alot and cinematics will improve cus of this.

If the system is not perfectly clear to you, feel free to make a thread about it and ask. Please do not ask questions about the system in this thread.
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Old 01-21-2006, 08:09 PM   #2
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Well...Its looks like good..

But, theres no use for this thread..
Theres aleady an thread of it in the Resources thing(the link u posted), you can just put this Info there :o
Just my opinion...
Ciao

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Old 01-22-2006, 07:05 PM   #3
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He great infrane, Hope I can learn some great stuff from this and prehaps in time make things related from this map as well.

Grats + Rep

Last edited by Hemlock : 01-22-2006 at 07:14 PM.
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Old 01-23-2006, 04:23 PM   #4
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Not much I can say, we all know how sexy this is. Great work as always.
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Old 01-28-2006, 11:10 PM   #5
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Thx...hope for learning...:D
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Old 04-16-2006, 01:55 PM   #6
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1 question: did infrane or anitarf make the system?
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Old 04-16-2006, 04:39 PM   #7
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most likelly both of them did?
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Old 04-16-2006, 11:27 PM   #8
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Quote:
Originally Posted by Vexorian
most likelly both of them did?
It does say "Anitarf's Cinematic System". I helped him make it, but all the code is his.
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Old 04-17-2006, 05:32 PM   #9
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this will probably become real useful help to me with my curent cinematic.
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Old 05-19-2006, 09:11 PM   #10
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Default But where are the functions?

I see a bunch of custom JASS functions listed, but I never see their source code. There's instructions

"Once the variables are set up, just copy the entire content of this map's custom script section to the same place in your map."

but I don't know what is meant by the "custom script section." Where is the code for ScriptActAnimPlay, ScriptActTurn, etc.? I'm real keen on putting this system to work, because "rolling my own" wouldn't be easy at all. Great job, and a great tutorial, but I still seem to have this little hangup.

Thanks,

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Old 05-19-2006, 09:40 PM   #11
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Trigger editor, trigger list on the left. Click on the map name at the top of the list. That's the custom script section.
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Old 05-19-2006, 09:57 PM   #12
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You can also just use the map itself and make your cinematic on it. Since it also has all the init triggers set up and such..
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Old 05-19-2006, 11:59 PM   #13
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Default Thanks! Got it!

I knew there was some sort of section called "Custom Script" I just couldn't remember where it was... aha... "Enter map-specific custom script below."

Great! I can't wait to give this cinematic system a whirl!

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Old 07-22-2006, 01:15 PM   #14
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One thing bothers me. How do you know in X and Y where your unit is? Do you use some testing unit that you write coordinates from or some other method.
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Old 07-22-2006, 02:39 PM   #15
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if you hold your mouse over the terrain you get coordinates, if that is what you mean.. I dont quite understand your question.
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