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Old 04-08-2006, 04:27 PM   #16
GaDDeN
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Approved Map: EliminationApproved Map: Stand of the PeonsApproved Map: Elimination Tournament

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Cool :) Well be prepared to face the same issue all maps of that genre has: Delay. The host allways has very short delay, while laggy players have huge delay.

A good way to counter this is to add some casting time when shooting, simply setting the animation backswing to 0,5-1,0 seconds is enough to reduce the delay problems. You can also change the maximum delay time in gameplay constants, but im not sure if that causes other lag problems.
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Old 08-11-2006, 09:21 AM   #17
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I like the map, it's better than some of the others out there with the same game style. Last time I played it, though, it had a bugg where players got stuck all the time. Not sure if it was this version, though.

Last edited by Rui : 08-11-2006 at 09:21 AM.
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Old 09-11-2006, 09:07 PM   #18
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The only thing I can really imagine to improve upon the gameplay is to find someone who is extremely skilled with model animation and have it so when you shoot (even when moving) he will play a shooting animation, like in counter-strike where they face the target. That would make the game so amazing.

Oh yeah, and the mortar item isn't really worth the buy.
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Old 09-12-2006, 12:36 PM   #19
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Approved Map: EliminationApproved Map: Stand of the PeonsApproved Map: Elimination Tournament

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I've allmost finished a new Elimination map. It's called "Elimination Tournament" and has some neat features such as a 3d-physics system for shooting, multiple terrains to choose from etc.

Will be released in a matter of weeks :)
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Old 09-23-2006, 12:07 PM   #20
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Awesome map, here are some suggestions..

General Suggestions

General Suggestions:
  • Smoke grenade does absolutly nothing, besides look cool, maybe it should give off ALOT more smoke making it so you could hide in it, or when in it you get a chance to evade.
  • Baracade should stop the bullet, instead of going through it. Because there is no use for baracade, and when you stack them up, true the bullet wont go through but 1 gerenade could blow them all up.
  • Explostion for normal TNT should be a bit bigger. Since you kinda have to be right next to it to die, and the bullet isnt quick enough to explode it when a player is near.
  • Later in the game you should add prone, so you could have a % chance to miss a bullet or not get hit behind baracade. Also giving a bigger radius for sniping and movement of the player who is proned is slower. This would make grenades and flash grenades more useful and easier to kill people with.
  • For team modes, guns should cost money.. making a little more interesting and a way to use money.
  • The ability poke is the most useless move, and quite annoying. I think should be removed.. :/
  • The ability roll is quite annoying also, doesnt even make sense, its basicly like a blink. Maybe instead you should add Dodge, where you turn invisible for a like 3 seconds and have invulnerablitly to dodge the bullet.
  • Add a reload system, where you maually reload yourself. Gets you more in with the action.
  • Fix up the hotkeys making it more easier to control, for example E shoot, R reload, T Roll... ect.
  • If weapons are free, you should get ammunation instead that will cost money. Also stealing guns from players who've died (including ammunation).
  • Flash grenade should flash you for about 5 seconds or more, since its too quick to be useful.
  • Your bullets for guns go through walls in team deathmatches, which is unfair.
  • The ability stealth is also usless because you will see them easly when close up.
  • Secondary weapon should be in the second inventory slot and the primary should be in the first inventory slot (makes more sense).
  • Sniper rifle should have at least 25% to 50% for chance of headshot (instant kill) and more range.



Item Suggestions


Item Suggestions:
  • Detinator: A bomb which will go off when you want it to
  • Mine: A bomb which will go off when someone is near it.
  • Body Armor: Add body armor which give you armor that will stop from full damage. Make light armor, medium and heavy.
  • Combat Knife: Attacks up close, when you attack a player from behind you get a backstab, an instant kill.
  • Net Trap: Walk over the net trap and you are netted for 10 seconds. Reason for it to be long is cause you have to be right on it (this should take place of the stun trap making it more realistic).



Hopefully I'm looking for more interesting items. Expecially like a detintor, instant kill knife, and body armors.
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Last edited by Trenix_Decease : 09-24-2006 at 03:28 PM.
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Old 06-23-2007, 02:21 PM   #22
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GaDDeN has a spectacular aura about (93)GaDDeN has a spectacular aura about (93)GaDDeN has a spectacular aura about (93)GaDDeN has a spectacular aura about (93)

Approved Map: EliminationApproved Map: Stand of the PeonsApproved Map: Elimination Tournament

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Elimination Tournament was released months ago, play this if you like but ET owns it badly: http://www.wc3campaigns.net/forumdisplay.php?f=710
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Old 01-02-2010, 01:36 PM   #23
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I love this map! :)
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