|
|
#1 |
|
Free Software Terrorist
Technical Director
|
What is JASS?
__________________JASS is the scripting language used by wc3 maps and AI scripts. When you use the editor to place units, 'regions', destructables, items, weather effects, sounds and that stuff, The editor converts the information into JASS scripts, you can also JASS directly in the trigger editor if you use 'Convert to Custom Text' on a trigger or if you use the custom script section (the top of the list of the triggers has the map's name, if you click there you can see/edit the custom script section) Links about JASS Wc3campaigns' JASS tutorials The JASS manual - List of functions, variable types and more information. The JASS Vault - Library of functions and JASS focused forums. Common Myths about JASS: (All of these statements are false)
JASS Advantages If you use JASS directly instead of GUI you win:
Fixing the Crashes / syntax checker problems World Editor's JASS syntax checker is slow and tends to crash/ give wrong error descriptions. Because of this YOU MUST use an extension like WEHelper before trying to learn JASS/implement a JASS system, or better yet the NewGen pack which also enables you to use vJass. Is programming knowledge required? Having experience with other programming languages would help you learning JASS but it might also be a hazard cause you would find JASS to be really limited, luckily we managed to invent a dummy Object Oriented programming for JASS, and gamecache allows you to invent a lot of things like pointers and that stuff. Without GameCache JASS would be really limited (Anyways GUI has always much more limitations than JASS for obvious reasons) |
|
|
| Sponsored Links - Login to hide this ad! |
|
|
![]() |
| Thread Tools | Search this Thread |
|
|
|
Donate |