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Old 01-05-2006, 04:03 PM   #1
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Default Mobile Tower (Tank that transforms into Tower)

This tank can transform into a tower to defend better a base. It is basically a "Mobile Tower"

It doesn't need custom textures. Use an ability like Metamorphosis to transform it in a tower.
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File Type: jpg TowerTank.jpg (321.7 KB, 6897 views)
Attached Files
File Type: zip MobileTower.zip (25.0 KB, 2885 views)
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Last edited by Mc ! : 01-06-2006 at 01:44 PM.
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Old 01-05-2006, 04:26 PM   #2
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Interesting; although it could be improved upon, it is very well made. Approved.
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Old 01-05-2006, 05:15 PM   #3
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Er... The tracks are going the wrong way.

Rather nice, though.
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Old 01-05-2006, 06:48 PM   #4
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I like it, nicely done
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Old 01-05-2006, 10:20 PM   #5
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whoa, simply amazing.
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Old 01-06-2006, 01:45 PM   #6
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The tracks and wheels are fixed, I think. I have updated the attachment in the first post.
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Old 01-06-2006, 02:19 PM   #7
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good work Mc !
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Old 01-06-2006, 02:37 PM   #8
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This Tank or better say defense tank looks like the 'mole tank' from NOD from C&C Tiberian sun and that's what I like.
(sorry for the 'mole tank', because I'didn't know how to translate the german word 'Maulwurf' better)
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Old 01-06-2006, 06:18 PM   #9
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They call it a Tick Tank.
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Old 01-06-2006, 07:20 PM   #10
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this looks like a guard tower from "earth 2150" of the robot army...
as far as i hate look-alike this is really good and usefull (going for my goblin army in the project i am making)
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Old 01-07-2006, 03:57 AM   #11
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wow thats amazing! by the way... I can't find anything about importing custom models in the FAQ so im stuck with normal warcraft models.
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Old 01-09-2006, 12:43 PM   #12
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Quote:
Originally Posted by Mooo-Gunsniper
I can't find anything about importing custom models in the FAQ so im stuck with normal warcraft models.

Dude, it's like this:
  • open the world editor
  • make a map
  • open the import manager
  • import the desired model
  • import the model's skin(s)
  • THIS IS VERY IMPORTANT: edit the path of the textures as the modeler tells you. If he dosen't write anywhere the paths, then download the Wc3 File Convertor, wich converts mdx->mdl and vice versa. Now convert the model's mdx file to mdl, open the mdl with note pad or whatever text editor and scroll down until you see something like "bitmaps" or "textures", can't remember exactly. Aniway, where you see the name of the texture(s), there's a path behind them (or not). That's the path you must use in the import manager. If there's no path, then don't use any path at all, leave that blank.
  • now save the map
  • exit the world editor
  • open the world editor
  • open your previously saved map
  • open the unit editor
  • assign that model to a unit
  • place that unit on the map
  • you're done

That should work. If not, I don't know what's the problem.
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Old 01-09-2006, 12:45 PM   #13
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I wrote a new tutorial at the weekend:
http://wc3campaigns.net/showthread.php?t=78947
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Old 01-09-2006, 01:03 PM   #14
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reminds me of that scorp tanks in Emperror battle for dune, those for ordos
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Old 01-09-2006, 01:25 PM   #15
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They had similar in a C&C (Tiberian sun) and an old Micro machine :P
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