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Old 01-04-2006, 01:45 PM   #1
Daelin
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Hero Contest - First place

Default Telura Beam

Spell made for Revival of the High Elves project.

Description: Chain mana burn ability that returns percentage of the total mana burnt to the caster.

Note: Icon included. Made by Daelin!
Like always, comments and suggestions are welcomed!

~Daelin
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File Type: jpg TeluraBeamScreenshot.jpg (245.7 KB, 1446 views)
Attached Files
File Type: w3x Telura Beam.w3x (55.9 KB, 791 views)
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Old 01-04-2006, 03:22 PM   #2
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inpressive!
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bla...project call of darkness is lost cuz my computer had a hard virios that took down everything...
so insted i gonna foucse on a gnoll race once i get my WC3 back...
progress:
get WC3-X
get models-50%
do buildings-X
do units-X
do heros-X
testing and balancing-X
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Old 01-04-2006, 03:51 PM   #3
Vexorian
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Hero Contest #3 - 2nd Place

Default

No leaks found, just a comment

Collapse JASS:
 local effect t
    set e = AddSpecialEffectTarget("Abilities\\Spells\\Items\\AIma\\AImaTarget.mdl", cast, "chest")
    call DestroyEffect(e)
set e=null

//Could be replaced with :
call DestroyEffect(AddSpecialEffectTarget("Abilities\\Spells\\Items\\AIma\\AImaTarget.mdl", cast, "chest"))

//And save a bunch of lines 

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Zoom (requires log in)Wc3 map optimizer 5.0
Someone should fix .wav sound in this thing.
Zoom (requires log in)JassHelper 0.A.2.A
Turns your simple code into something that is complicated enough to work.
Faster != more useful
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Old 01-07-2006, 10:04 AM   #4
BertTheJasser
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I like the way your spell acts, but I don't like your script itself.

It's a lil dirty and that you used custom script doesn't make it easier to understand.

Spell and Idea: 5/5
Script:3/5

=>4/5

Post Scriptum:
Use this scxript instead of your Manaburntext.
This script doesn't require any timer and you can use it multiple times.

function CreateFadingTextUnit takes unit u,integer r,integer g,integer b,integer a, string text returns nothing
local texttag t=CreateTextTag()
call SetTextTagPosUnit(t,u,0)
call SetTextTagVisibility(t,true)
call SetTextTagColor(t, r,g,b,a)
call SetTextTagVelocity(t,0,0.022) //Speed
call SetTextTagText(t,text,0.023) //Text and Size
call SetTextTagFadepoint(t,1) //Duration Before Fading
call SetTextTagLifespan(t,2) //Total Duration
call SetTextTagPermanent(t,false)
set t=null
endfunction
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Old 11-15-2006, 01:51 AM   #5
Joker
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where or how do you change how much mana it burns? Idk how to control siphon mana
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Old 11-15-2006, 08:09 AM   #6
Daelin
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Hero Contest - First place

Default

Inside the script, at the top of it search for something like this:

Collapse JASS:
constant function TeluraBeam_ManaBurned takes nothing returns real
    return 85.00//Mana burned per level
endfunction

Modify 85.00 to the value of the mana stolen/burned at the first level. Second and third level are equal with that amount doubled/tripled I think. I made this spell long time ago... So I may have forgotten about how it was coded.

~Daelin
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Old 03-19-2007, 10:00 AM   #7
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eh i didnt like it much
sry
its a good idea tho
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