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Old 12-28-2005, 09:41 PM   #1
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Default Channeling Spells

This map contains three random channeling spells that I've made recently.

All of them uses Vexorian's Caster System and follows the JESP standard.

Volley:
A channeling spell where the caster fires multiple arrows periodically. Can be customized a lot, for example can you add mana costs per arrow wave.

Black Hole:
Creates a black hole at a targeted point. The hole sucks some units into it, removing them from existance and deals damage to other nearby units.

Energy Blast:
Creates two balls that swirls around the caster, when they are close enough, they will explode into a nova that deals damage to and pushes back enemy units.

If you want to use these spells in your map, just give credits.

Please leave a comment after downloading and testing. Have fun .
Attached Images
File Type: jpg channelingspellsscreenshot.jpg (224.4 KB, 1474 views)
Attached Files
File Type: w3x channelingspells.w3x (169.0 KB, 1655 views)
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Spell Making Course: Part 1: Making a simple stomp spell.
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Last edited by Blade.dk : 12-28-2005 at 09:56 PM.
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Old 12-29-2005, 12:15 PM   #2
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Wonderfull spells!

Volley: Look wierd

Black Hole is kind uber of you put the hole where you stand.

Energy Blast: Mine version was better ^^

Also learn how to put a image into another without showing its done... Or post 2 images.
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Old 12-29-2005, 12:29 PM   #3
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Bah, I suck at image editing I'll keep doing that.

Anyways, yes, your version looked better, but it didn't use a periodic effect on the nova, and that was kinda needed in the demo map to show that it was possible.

Everybody that downloads this should try to change the effects used by Energy Blast to the blue Dragonhawk missiles (or whatever they're called).

Black hole was made to be an ultimate, but to show that multiple levels are supported by the script, I made it a normal ability in this map.

Thanks for the nice comment .
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Old 01-10-2006, 03:17 PM   #4
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Is the black hole spell not ment to work like a regular black hole?
Slow time, Suction and more?

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Old 01-10-2006, 03:19 PM   #5
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If you want slow time and slow sucking, just change the values in the configuration section.
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Old 03-05-2006, 10:19 PM   #6
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Black hole is awesome, but I can't get it to stop sucking buildings in.

I added "+DamageIgnore(UNIT_TYPE_STRUCTURE)" to "BlackHole_SuckDamageOptions" yet still sucks buildings in.
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Old 03-05-2006, 11:23 PM   #7
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You can not use the same damage option functions multiple times in the same place, but if you add "+DamageException(UNIT_TYPE_STRUCTURE, 0)" instead, it won't affect structures.

Thanks for the nice comment :).
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Old 12-17-2006, 03:03 AM   #8
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Black Hole is too uber even for an ulti. It should suck units then when the black hole explodes they are released and are knocked back. Anyways cool spells.
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Old 12-22-2006, 01:19 AM   #9
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One I noticed while playing with the black hole, is that you can send units off the map (the one's that orbit) by quitting the channelling while they are outside. Not sure how/if you are/will-be going to fix this.
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Old 02-10-2007, 10:53 AM   #10
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Question how to use?

where do i put this stuff to use it?
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Old 02-28-2007, 03:02 PM   #11
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AWESOME but do i need to import the variable to use it in my map ?!?!?!?!
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