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Old 09-21-2004, 01:56 PM   #16
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wow, have you seen the chickens, frogs, rabbits and racoons?
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Old 09-21-2004, 02:32 PM   #17
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Quote:
Originally Posted by AIAndy
A side effect of the patch is that a frost time of 0 (either frost nova or frost armor) perma slows the enemy (why does Blizzard have to do such useless changes like changing the behavior of 0 as a data entry. Haven't they learned from breaking many maps with the same change concerning stuns or do they just not care).

Yup it was just like first fireball based spells /w duration of 0 didn't stun at all and then they changed it to permanent stun :/
This is why there is a bug in Bago's Quest now (with Shadow Strike) :(

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Old 09-21-2004, 02:46 PM   #18
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Quote:
Originally Posted by Boellemis
wow, have you seen the chickens, frogs, rabbits and racoons?
????, ???? and ???
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Old 09-21-2004, 02:50 PM   #19
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Quote:
Originally Posted by Zalamander
????, ???? and ???
look in object editor\Neutral Passive\Melee\Units
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Old 09-21-2004, 03:20 PM   #20
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Blizzard can go and die. None cares about their patch. Just gives modders more work. Screw the neutral heroes. It's bullshit and we don't need em.
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Old 09-21-2004, 03:23 PM   #21
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alot of people care about it :\
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Old 09-21-2004, 03:55 PM   #22
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No. Don't make em make another patch. Gives just me and fellow modders more work. I never play TFT melee anymore anyway. It's too many retards on b.net.
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Old 09-21-2004, 04:06 PM   #23
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I care, the damage actions, the GetEventDamageSource() and the lightning effect things, would be really useful for new spells
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Old 09-21-2004, 07:01 PM   #24
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But where did you hear of the changes? By experimenting with the editor, or is there a site with the editor changes? It didnt say anything on blizzards patch site.
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Old 09-21-2004, 08:03 PM   #25
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Quote:
Originally Posted by RightField
No. Don't make em make another patch. Gives just me and fellow modders more work. I never play TFT melee anymore anyway. It's too many retards on b.net.

Linkmaster is a hardcore 1.16 lover.
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Old 09-21-2004, 08:21 PM   #26
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does the new patch have any changes in the WE? like BIG changes or anything important?
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Old 09-21-2004, 08:29 PM   #27
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The battle net thread with the changes disapeared. This is a list of some of the WE changes:
- New triggers like :
Unit - move item to slot
Unit .- Damage Unit
Unit - Damage Area
Event Response - Source of damage
Create Lightning Effect
Move Lightning Effect
Change Lightning Effect colors
Set Ability Level for unit


Also there are new critters with new models, and the two heroes that have some useful abilities for getting edited
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Last edited by Vexorian : 09-22-2004 at 02:25 PM. Reason: Replaced "The" with "Some of the"
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Old 09-21-2004, 08:41 PM   #28
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Quote:
Originally Posted by Lord Vexorian
The battle net thread with the changes disapeared. This is a list of the WE changes:
- New triggers like :
Unit - move item to slot
Unit .- Damage Unit
Unit - Damage Area
Event Response - Source of damage
Create Lightning Effect
Move Lightning Effect
Change Lightning Effect colors

Also there are new critters with new models, and the two heroes that have some useful abilities for getting edited

I also read somewhere that they added some things into gameplay constants like Web checks for Spell Immunity and Ensnare checks Spell Immunity (or was it in the previous patch?).
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Old 09-21-2004, 11:07 PM   #29
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dude this sucks! what do i do if this pops up when you try to dl the patch!?

ERROR: unable to load file 'CustomKeysSample.txt' from disk
The system cannot find the file specified.

idk if weu has anything to do with it but blizzard suggested reinstalling Warcraft... all my maps will be taken away though!? what do i do!??????

THIS IS LIVING HELL!!!
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Old 09-21-2004, 11:20 PM   #30
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buringspartan

mayb u could save ure maps onto ur comp (unless thers too many) then reinstall, it might take a bit of time tho
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