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#16 |
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User
Join Date: Jun 2004
Posts: 26
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I would really appreciate that if you could... :)
Great tut by the way... |
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#17 |
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Posts: n/a
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Great Tips!! This helps me alot! Though you forgot to say something about basic triggers like removing the melee trigger and stuff. Other then that nice tut!
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#18 |
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Well the tut sure helped but i'll need to get a hang on the basic triggers... I tried to create a map but totally screwed up
haha... anyways a short tut on the camera settings and dialog would be of great help... Thanks alot BTW!!! |
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#19 |
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User
Join Date: Aug 2004
Posts: 29
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I don't think skilled and experienced people should have to nag on and on against noobs that don't understand stuff when the WE could have been so much easier (well, on the trigger side of things, terrain ain't much of a problem). I never understood what pan and apply were with the camera stuff, and now i can use it thanks to an other guide somewhere around here ...
When you just fiddle around with stuff long enough then it'll work, but seeing as they use confusing vocab in their trigger editor, that one will take a bit longer ... Nice btw, thanks to dota i owe my 'balancing' frenzy everytime i do units, so that's no big deal, but it's not like i'll ever make any maps to put here ;) Camera bounds can be handy yeah ... |
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#20 |
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Posts: n/a
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I've posted this on some other thread, but remember; it is important to be in a good mood. Then you'll have good ideas, make good maps and most importantly remember the good times you had with the editor so that you will use it again. I know this is all to do with your mind, but many a time I have tried to create good maps and have failed because I was really annoyed with something. Then it took me a long time to start using it again.
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#21 |
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User
Join Date: Oct 2002
Posts: 119
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FYI: It's "inexperienced", not "unexperienced".
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#22 |
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User
Join Date: Jan 2006
Posts: 19
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Great tut, just one question about experience,
how do you adjust the radius the hero gains exp at? I've tried "gameplay constants" but it doesn't work. Do I need a separate trigger? Like with activating bounties? |
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#24 |
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Baron Grunwald is.
Texturing Moderator
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it should have more info about giving credits, that when imported stuff is used, credits should always be given to the authors of the resources etc. etc.
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#25 |
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User
Join Date: Jan 2007
Posts: 39
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Ive had alot of map probs.like the lvl 5 thing and i forgot how to lower and raise doodads.I heard it alot but now i cant remember.Oh and...Some games supposed to last long.Like Master Crafters Final Conquest.It can last as long as you can live!Loap games are permanetly long.Die u might lose half, 1000 500 or all of your gold.its like having a new game every time! Still i liked your little walkthrough thing.
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