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Old 05-06-2013, 04:53 PM   #1
andreasaspenberg
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Default how can i give a necromancer multiple raise dead

i am working on a map project where i use a necromancer hero to create undead units from corpses. the necromancer uses hero abilities to raise the dead but how can i enable multiple versions without them colliding with each others. i am open for using triggered abilities if you tell me how. i also need to know how to use multiple corpses when creating certain units. please help me out.
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Old 05-06-2013, 05:08 PM   #2
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Have you used all the different "Raise Dead"-esque abilities? (i.e. Raise Dead, Carrion Beetles, Spirit of Vengeance, a few others)
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Old 05-06-2013, 10:53 PM   #3
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i didnt think of those(i will test them out) but is there any others as well. (i need 5.) how can i make them consume multiple corpses.
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Old 05-07-2013, 02:48 AM   #4
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Already mentioned: Raise Dead (autocast), Carrion Beetles (autocast), Spirit of Vengeance (or whatever it's called) (autocast).
There are a couple item abilities you could use as well (I can't remember their exact names though): Rod of Necromancy (don't think it's autocast) (not sure if it'll work with the archer book too though). There might be some other ones, take a look through them yourself.
You might also be able to use Cannibalize.
As for multiple corpse consumption, you could use Animate Dead: catch the summoned event, check if the unit has the buff. If so, hide/kill the unit and summon whatever unit you wanted instead.

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Old 05-07-2013, 08:28 PM   #5
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animate dead is limited to 1 per unit and my unit uses 5 abilities that bring units to life as undead.
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Old 05-08-2013, 01:55 AM   #6
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Then use 5 abilities that target corpses (Raise Dead, Carrion Beetles, Spirit of Vengence, Rod of Necromancy, Animate Dead).
Trigger animate dead the way I described in my last post.
As for the others, make them each dummy cast a specific version of Animate Dead and trigger that the same way.
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