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#1 |
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User
Join Date: Jul 2007
Posts: 10
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i am working on a map project where i use a necromancer hero to create undead units from corpses. the necromancer uses hero abilities to raise the dead but how can i enable multiple versions without them colliding with each others. i am open for using triggered abilities if you tell me how. i also need to know how to use multiple corpses when creating certain units. please help me out.
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#2 |
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~There we go~
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Have you used all the different "Raise Dead"-esque abilities? (i.e. Raise Dead, Carrion Beetles, Spirit of Vengeance, a few others)
__________________Last edited by Kyrbi0 : 05-06-2013 at 05:09 PM. |
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#3 |
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User
Join Date: Jul 2007
Posts: 10
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i didnt think of those(i will test them out) but is there any others as well. (i need 5.) how can i make them consume multiple corpses.
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#4 |
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default string
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Already mentioned: Raise Dead (autocast), Carrion Beetles (autocast), Spirit of Vengeance (or whatever it's called) (autocast).
There are a couple item abilities you could use as well (I can't remember their exact names though): Rod of Necromancy (don't think it's autocast) (not sure if it'll work with the archer book too though). There might be some other ones, take a look through them yourself. You might also be able to use Cannibalize. As for multiple corpse consumption, you could use Animate Dead: catch the summoned event, check if the unit has the buff. If so, hide/kill the unit and summon whatever unit you wanted instead. Last edited by Fledermaus : 05-07-2013 at 02:50 AM. |
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#5 |
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User
Join Date: Jul 2007
Posts: 10
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animate dead is limited to 1 per unit and my unit uses 5 abilities that bring units to life as undead.
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#6 |
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default string
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Then use 5 abilities that target corpses (Raise Dead, Carrion Beetles, Spirit of Vengence, Rod of Necromancy, Animate Dead).
Trigger animate dead the way I described in my last post. As for the others, make them each dummy cast a specific version of Animate Dead and trigger that the same way. |
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