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Old 12-10-2011, 08:00 PM   #31
Ignitedstar
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Can I... do this?

Hero: Goblin Alchemist
Model: Goblin Alchemist

Innate - Greed Is Good
Icon - Passive version of Transmute
Aura, 300 Range
In the world of Alchemy, Undead corpses are worth something... for reasons that no one knows. Gold bounty per kill increases by one for surrounding allies.

Skill 1 - Acid Bomb
Icon - Acid Bomb
Instant Cast, 20 Second Cooldown
Create an item that emits a noxious fume. When used on the ground, it reduces the armor of all units in range. When used on a unit, their armor is reduced by a larger amount. Lasts 6 seconds.

Skill 2 - Regenerator
Icon - Healing Spray
Point Cast, 300 Cast Range, 30 Second Cooldown
Summon a small machine that releases restorative energy every second, healing all surrounding units for a small amount of health. Select the machine to turn it on and off. Lasts 15 seconds.

Skill 3 - Pocket Factory
Icon - Pocket Factory
Point Cast, 300 Cast Range, 30 Second Cooldown
Summon a miniature factory that produces Clockwerk Goblins every second for 15 seconds. They have 1 health and do 1 - 2 damage, but their attacks reduce the movement speed of enemies by 30% for 3 seconds.

Ultimate - Chemical Rage
Icon - Chemical Rage
Instant Cast, 80 Second Cooldown
The Alchemist feeds his ogre slave a "supplement", raising his damage by 20 and attack speed by 75%. Lasts 20 seconds.

... Maybe I should just do my favorite hero.
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"If I speak in the tongues of men and of angels, but have not love,
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If I have the gift of prophecy and can fathom all mysteries and all knowledge,
and if I have a faith that can move mountains, but have not love, I am nothing."

1 Corinthians 13:1-2

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Last edited by Ignitedstar : 12-10-2011 at 08:02 PM.
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Old 12-10-2011, 08:47 PM   #32
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Innate - Greed Is Good
- How do you plan to implement this?
- Will I need to update DeathTally(bounty library) to accomodate for this?

Skill 1 - Acid Bomb
- Ok, just put some nice effects with this, especially on single target unit.

Skill 2 - Regenerator
- I don't like the "machine" part, that is for engineer, not an alchemist.

Skill 3 - Pocket Factory
- Definitely no, this is totally out of alchemist lore, engineer mixup again.
(You can't just mix abilities from 2 heroes and expect good results, use more imagination)

Ultimate - Chemical Rage
- Ok

Quote:
Originally Posted by Ignitedstar
... Maybe I should just do my favorite hero.

No one is stopping you from using heroes you created for some other map before. (if you adjust them to 4vsUndead ofc)
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Last edited by cohadar : 12-10-2011 at 08:49 PM.
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Old 12-10-2011, 08:56 PM   #33
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Oh, right. I knew something was wrong when I put Pocket Factory in there. LOL

Eeeh, oh well. I'm done, then. Good luck on the rest of the project.
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"If I speak in the tongues of men and of angels, but have not love,
I am only a resounding gong or a clanging cymbal.
If I have the gift of prophecy and can fathom all mysteries and all knowledge,
and if I have a faith that can move mountains, but have not love, I am nothing."

1 Corinthians 13:1-2

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Old 12-13-2011, 07:35 AM   #34
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I was browsing through old hero contest submissions the other day.
There are some good ideas in there, too bad codes are so old they are unusable.

Regarding 4vsUndead:
I am disappointed at how easily people give up on creating a hero simply because there are submission rules, it is not like approval process does not exist for every other darn resource on every modding site on the planet.
Especially considering that hero creation is the most fun part of any map-making. (if map has heroes, ofc)
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Old 12-13-2011, 06:50 PM   #35
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Don't look at it the wrong way. I didn't give up because of the submission rules. I didn't have time in the first place because of final exams. Now that final exams are over and I have my life back, I'm going to be working on my own project, catch up with friends, Christmas, etc.
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"If I speak in the tongues of men and of angels, but have not love,
I am only a resounding gong or a clanging cymbal.
If I have the gift of prophecy and can fathom all mysteries and all knowledge,
and if I have a faith that can move mountains, but have not love, I am nothing."

1 Corinthians 13:1-2

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Old 12-13-2011, 10:39 PM   #36
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This is still a hero idea thread,
you don't have to finish the coding but it would be appreciated if you finish the hero ideas.

You waste your time on the forum anyways. :P
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Old 12-14-2011, 02:33 AM   #37
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Quote:
you don't have to finish the coding but it would be appreciated if you finish the hero ideas.
In that case Ill just post my submission shortly. I was never able to code mine.
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Old 12-14-2011, 02:33 AM
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Old 12-14-2011, 08:09 AM   #38
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Here it is, thanks to Ignitedstar for the riped format. :p


Hero Name: Artificer
Model: Spell Breaker
Quick Info: The artficer is descended from an ancient bloodline that once built the tombs that now hold the living dead. The artificer has the ability to awaken ancient traps and devices lost under the ruined brickwork, which constitute his entire combat arsenal.
His experitise is in the very construction of his forefathers as opposed to direct magical ability of other caster heroes.

The artificer is based on control gameplay, he doesnt combo or pull off flashy long flashy moves. He acts more as a toolkit/utility character that responds to the situation his party currently needs.
Recomended for players who like strategising spacially.


Skill Innate - Dying Light
ground target 300 AOE, 10 second cooldown
Lights a lantern that lures nearby undead to attack it. The lantern can survive only a single blow.
Lasts 10 seconds.

Notes: Besides distracting enemies this allows him to manipulate the behaviour of enemies to some extent, by changing their walking direction etc.

Skill 1 - Boulder Dash
ground target, 7 second cooldown
The stonework releases a boulder that rolls forward. Deals AOE damage and knockback uupon collision with an enemy.

Notes: A simple line nuke, has the added effect of ebing able to bowl enemies into otherwise stationary traps.

Skill 2 - Alacrity Glyph
ground target 150 AOE, 22 second cooldown
A floortile reveals a rune, increasing the movespeed of allies and decreasing the movespeed of enemies that step on it.
Lasts 10 seconds.

Notes: Its basically a speed pad that helps kiting and movement in general.

Skill 3 - Sigil Mine
ground target 100 AOE, 5 second cooldown
Awakens a dormant rune that deals damage to the first enemy that steps on it. Non boss/big units also get stunned and take massive amounts of bonus damage.
Lasts 6 seconds.

Notes: Spammable landmine, long duration allows some pre level plotting and trap setting.

Skill Ultimate - Dungeon Sentinel
ground target, 90 second cooldown
Channels for a short duration afterwhich a golem rises to attack. The golem has 1500 health and 55 hero damage.
Lasts 30 seconds.
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Old 12-14-2011, 09:19 AM   #39
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Hero Name: Artificer - how about a Tomb Raider

Skill Innate - Dying Light
Perfect

Skill 1 - Boulder Dash
Too complicated and a little unrealistic.
A better alternative would be Rotten Ceiling (stuff falling from above)
Especially since wc3 has that great dungeon dust animation

Skill 2 - Alacrity Glyph
that step on it is too complicated. (remember we want to keep things simple)
a better alternative is a locust unit with 2 auras, 1 that slows enemies and 1 that speeds up allies.

Skill 3 - Sigil Mine
Should have a count limit, otherwise perfect.

Skill Ultimate - Dungeon Sentinel
Perfect.

=========
A very original hero ideas Kino, great job.
It is also not very hard to create (if you keep it simple)
You should try to make it, I will provide all triggering help you need.

I also think you picked a wrong hero model for this,
try to find a unit that looks more like a dugeon-crawler type.
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Last edited by cohadar : 12-14-2011 at 09:21 AM.
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Old 12-14-2011, 09:39 AM   #40
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Quote:
Hero Name: Artificer - how about a Tomb Raider

Skill Innate - Dying Light
Perfect

Skill 1 - Boulder Dash
Too complicated and a little unrealistic.
A better alternative would be Rotten Ceiling (stuff falling from above)
Especially since wc3 has that great dungeon dust animation

Skill 2 - Alacrity Glyph
that step on it is too complicated. (remember we want to keep things simple)
a better alternative is a locust unit with 2 auras, 1 that slows enemies and 1 that speeds up allies.

Skill 3 - Sigil Mine
Should have a count limit, otherwise perfect.

Skill Ultimate - Dungeon Sentinel
Perfect.

=========
A very original hero ideas Kino, great job.
It is also not very hard to create (if you keep it simple)
You should try to make it, I will provide all triggering help you need.

I also think you picked a wrong hero model for this,
try to find a unit that looks more like a dugeon-crawler type.

His second skill actually works like how you suggested (auras), I just worded the tooltip in a very awkward way.

As for his lore, I used sort as a justification as to how he can pull contaptions and stuff out of the floor. Personally giving him a magical architect kind of feel is what I was going for with this guy.

Now, to a replacement 1st skill. I need something that synergizes with his trap builder skillset but not forced and hopefully tactical.
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Old 12-14-2011, 10:00 AM   #41
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There is no need to quote the whole post when you post right after it.

You already have ability that works in synergy with runes - Dying Light
Directly lures undead onto mine.

Skill 1 can be simple aoe dmg spell, no need for knockbacks.
Falling Ceiling works perfect for that.
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Old 12-14-2011, 10:12 AM   #42
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very well, its your call then.
Collapse works fine for me.
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Old 12-14-2011, 10:37 AM   #43
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For start try making Dying Light.
Use a simple ward spell, give ward magic immunity and set it's hp to 1.
Than make a trigger that when you place a ward all enemy units around it are ordered to attack it.

I know you can do this in GUI, but this is a great chance for you to learn jass.
I would answer any question you have regarding coding.
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Old 12-14-2011, 10:58 AM   #44
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Quote:

--------------------------------------------------------------------------------
For start try making Dying Light.
Use a simple ward spell, give ward magic immunity and set it's hp to 1.
Than make a trigger that when you place a ward all enemy units around it are ordered to attack it.

I know you can do this in GUI, but this is a great chance for you to learn jass.
I would answer any question you have regarding coding.

I appreciate your offer, but no thanks.
I dont see myself doing any meaningful wc3 modding in the future, hence its rather pointless to start learning now.
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Old 12-14-2011, 08:22 PM   #45
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Quote:
Originally Posted by cohadar
Like kicking you in the face?

You have been here longer than me and you still don't know vJass.
There is no excuse for that, it is extremely simple to learn.

Bollocks to that man, I never learned JASS just because of that sort of stuff. Right now I can do all sorts of stuff in GUI that I was told was impossible by all sorts of JASS coders.

Fact is, the GUI has less limits than you understand. You have to be creative and smart to figure it out but lad, it's very rewarding and the visual aspects help ADD visually oriented kids like me.

TOPIC

Warrior Priest - Generic healing hammer wielding paladin

Fervor of Piety - A spell that causes all friendly units around the target to recover X (high) HP over Y (low number, like three) seconds
Example build: Lightning Shield with reversed values that lasts three or so seconds and heals 125 hp per second to friendly units around the target

Blinding Glory - An AoE burst of light that blinds all enemies in a slight area, causing them to miss X% of their attacks
Just use Drunken Haze as a base

Avenging Cherubim - Turns a corpse into a vengeful, holy spirit that attacks the Warrior Priest's enemies
Use the Raise Dead(item) spell, make sure you change it to "item ability - false" before you change it to "hero ability - true"

And I don't want to bother coming up with an ulti, you get the picture right?

Last edited by holyadvocate : 12-14-2011 at 10:08 PM.
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