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Old 12-08-2011, 04:29 PM   #1
Kino
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Default Getting an accurate view.

I run into this issue loads, basically when I create a new particle sfx in the Magos Editor.
More oftne than not it appears vastly different ingame then it does in the Model Editor.
Is there a way to get a more "accurate" view of how a particle effect will turn out ingame?
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Old 12-08-2011, 05:56 PM   #2
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World editor, sadly.
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Old 12-08-2011, 06:41 PM   #3
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moyack has it right -- Magos' is as good as it gets outside WE.
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Old 12-09-2011, 12:53 AM   #4
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Very well, i guess that trial and error is as good as it gets.
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