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#31 |
Moderator
Texturing Moderator
Project Member: WotTH |
![]() aughlaughlaughl new D3 cinematic... sooo coooool. Plus the "making of" panel on the aforementioned cinematic... *nerdgasm*
__________________All of which saddens me all the more that my model of Leah disappeared along with my old computer :< Dio, you need to make Azmodan for Archian's D3:TFA, like, right now. |
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#32 |
User
Join Date: Dec 2005
Posts: 2,163
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![]() Is the project even alive anymore? :v
__________________Anyway, yeah, the trailer was all kinds of awesome. |
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#33 |
AKA Khyrberos
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![]() I'm actually looking forward to a WoW expansion for once... Maybe now we'll have the info necessary for me to flesh out a Pandaren race. Always thought they'd make the perfect custom race (along with Naga and Goblins... Oh, and of course Jungle Trolls. :P)
__________________Also, while I've never played Diablo, I must say that trailer was... well, creepily- awexome. I mean, for the first time, I felt like I was looking at a real person (the close-up of the girl in the beginning). Is it just me, or are we in the future? |
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#34 |
Moderator
Texturing Moderator
Project Member: WotTH |
![]() Kyrbi0. You. Diablo. (2). Play. Now.
__________________The single most addictive click-fest in the universe. Bring a war to the Burning Hells. Revel in the badassery that is the Archangel Tyrael. Develop RSI in your first and second right hand fingers. And all that jazz. In other news, I 'finished' the walk animation yesterday but I'm not ecstatic about it. Needs some work to not look like a galloping retard (although I may keep it as a Walk-Fast animation or some such silliness). Mind you, I've been having entirely too much fun animating it considering how sickeningly cute my reference was. |
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#35 |
Reputation Leech
Join Date: May 2007
Posts: 1,235
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![]() ^ rofl
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#36 | |
Moderator
Texturing Moderator
Project Member: WotTH |
![]() Quote:
Herp derp. Seen here retopologised with just basic lighting baked from the high-poly (but not really *that* high-poly) Mudbox sculpt. I was originally planning to be clever and use parts of the Furbolg Panda skin, but quickly realised that was a terrible, terrible idea. Looks funky without ears and facial hair, so that's next on the agenda... plus a bunch of reworking to get the poly count down (currently at ~400 for the head, mostly wasted stuff under his chin). |
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#37 |
Tas'dingo!
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![]() Dude.
__________________Finish something. D: |
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#38 |
User
Join Date: Dec 2005
Posts: 2,163
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![]() yeah.
__________________seriously. |
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#39 |
User
Join Date: Dec 2013
Posts: 1
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![]() Looking cool.
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