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Old 08-04-2010, 01:02 AM   #1
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Default Infestor

Another one I just made
SC2 Infestor
The path is InfestorTexture.blp
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File Type: jpg InfestorSS5.jpg (325.3 KB, 1635 views)
Attached Files
File Type: blp InfestorTexture.blp (78.9 KB, 320 views)
File Type: mdx Infestor.mdx (128.8 KB, 294 views)

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Old 08-04-2010, 05:51 AM   #2
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It looks great, but the burrow animations are not very StarCraft 2-ish. And I don't think it's possible to select him in-game while he's burrowed, but I'm not sure.

(In SC2, about 1\4 of the body still shows under the ground)

Oh, and it would be great if you could add Footstep events.
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Old 08-04-2010, 12:39 PM   #3
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Actually, you can move the infestor in SC2 when it's burrowed. Yeah I experimented with footstep events, but I can't find anything that mimics the infestor's slime trail thing
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Old 08-04-2010, 08:06 PM   #4
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Perhaps you can mimic the Naga's trail instead. It's far better than nothing. Plus some 'spider-like' footsteps under his little legs in the front of his body.

Anyways I'm talking about how his body in SC2 is a little 'visible' and not completely invisible like it is your model. At the very least you could add WC3's "burrow hole" thing :P
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Old 08-05-2010, 02:41 PM   #5
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Also, remember to include the path in the first post. For the burrow animation, you should definitely tailor this a bit to WC3 and add the burrow splat.
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Old 08-05-2010, 05:03 PM   #6
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Okay thanks, added the path. And cool I'll try out the burrow splat

*Edit*
Okay, added some burrow effects, hope it looks better

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Old 08-05-2010, 08:23 PM   #7
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Burrow looks the same to me. :P
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Old 08-05-2010, 08:58 PM   #8
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@deolrin:
looks like you havent had a look at the new version
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?
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Old 08-05-2010, 09:07 PM   #9
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No, I did look. It's just a bug with WC3C's\vBulletin's system.
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Old 08-05-2010, 10:27 PM   #10
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deolrin, did you open it in WE or just look at it in Magos or something? The changes aren't viewable in Magos
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Old 08-06-2010, 11:03 AM   #11
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Oh. I only looked in Magos. That explains stuff... :P
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Old 08-26-2010, 09:01 PM   #12
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