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Old 01-23-2010, 11:31 PM   #16
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Old 01-24-2010, 07:44 AM   #17
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But why queue 9000 orders? fucking weird, or psychic.

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Old 01-24-2010, 08:42 AM   #18
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For the express purposes of crashing the game.

I imagine it's one of these "I'm losing but I don't want a loss on my profile" things... That's the only reason I can think of for using a crash hack.
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Old 01-24-2010, 09:12 AM   #19
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... when only their opponent crashed.. they should ve gotten a win....
Thats not the same to the old Tiehack... and btw ...Tiehack worked differently
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Old 01-24-2010, 10:29 AM   #20
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Quote:
Originally Posted by chobibo
How can you queue 9000 orders on a melee game? that's weird.
More, how do you know this limit ?
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Old 01-24-2010, 12:04 PM   #21
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russians know everything about hacks ... *cough*


For those interested some info:
http://www.gosugamers.net/warcraft/t...048-crash-hack
http://tft.replayers.com/?action=view&id=140954
(take a look at the APM of ya-prosto @second link, second link also contains the "manual" and description of the hack ...some posts below)
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Old 01-24-2010, 04:31 PM   #22
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nearly useless patch...fixes some strange and rarely bug...

blizz should release some new and useful funcs


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Old 01-25-2010, 08:21 AM   #23
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Hmm, did they fixed the orderqeue or the maximum actions that can be runned within a thread? I am not sure I understood this correctly..
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