![]() |
#31 | ||||||
Obscurity, the Art
|
![]() Quote:
Anyways, still am not convinced that a timed Disable is useful, but I will add it because it's not like it is hard or a problem to do so. We will see if anyone actually uses it. (I really think they won't) Quote:
Quote:
Quote:
Quote:
Quote:
Last edited by Rising_Dusk : 11-21-2009 at 01:42 PM. |
||||||
![]() |
![]() |
Sponsored Links - Login to hide this ad! |
|
![]() |
#32 |
Obscurity, the Art
|
![]() Updated.
__________________
Last edited by Rising_Dusk : 11-21-2009 at 01:59 PM. |
![]() |
![]() |
![]() |
#33 | |
requires vJass
Code Moderator
|
![]() Quote:
I'll check this again tonight and approve it if it looks good. |
|
![]() |
![]() |
![]() |
#35 |
requires vJass
Code Moderator
|
![]() Well I was planning to approve this tonight, but I started messing around with LUA object merging instead, using this library as an example. I wrote this code that you could use to generate all of the 5 abilities and 5 buffs in about 1/10th of a second. It will extend the length of the code quite a bit, but it looks really organized, and it will serve as an example/template on how to use LUA object merging for future submissions.
(I filled out the first ability for you, you'll have to do the rest :P) ![]() Last edited by grim001 : 11-23-2009 at 11:03 AM. |
![]() |
![]() |
![]() |
#36 |
Two Blue
|
![]() Don't use //! lines for things that are not preprocessor commands, such as //! =============================. Just add an extra space instead of a ! and accept slightly different colouring.
__________________ |
![]() |
![]() |
![]() |
#37 |
Obscurity, the Art
|
![]() I just want to let you know that I hate you. It is now updated to use this silly lua script to generate abilities. The lamest part is that it isn't even any faster on my computer.
__________________ |
![]() |
![]() |
![]() |
#38 |
requires vJass
Code Moderator
|
![]() OK, I'm approving this now, I'm just going to put these reminders here so you can update it when you feel like it:
|
![]() |
![]() |
![]() |
#39 |
Obscurity, the Art
|
![]() Updated.
__________________
|
![]() |
![]() |
![]() |
#40 |
User
Join Date: Apr 2009
Posts: 173
![]() |
![]() why does object merger doesn't work for me? I already uncommented the line in which it creates the abilities, when saved, jasshelper executes the external commands bla bla thingy, and still doesn't create the abilities in my map?
__________________The same with ArmorUtils, where you need to uncomment a line to create the max life bonus. Need some help here. Last edited by Sinnergy : 11-25-2009 at 02:04 PM. |
![]() |
![]() |
![]() |
#41 |
requires vJass
Code Moderator
|
![]() You need to close and re-open the map after running it, as the documentation says.
|
![]() |
![]() |
![]() |
#42 | |
†6†
Join Date: Oct 2008
Posts: 841
![]() ![]() |
![]() Quote:
Last edited by Tot : 11-30-2009 at 04:45 PM. |
|
![]() |
![]() |
![]() |
#44 |
User
Join Date: Mar 2009
Posts: 195
![]() ![]() |
![]() By using Drunken Haze (I think that's what its called) you can disable both melee or ranged (or both) attacks. You should add the option to disarm these specific types of attacks.
I just read through some of the external block stuff that is at the top, and while I don't really understand the syntax involved in that it is quite clear what certain fields do, such as "anam, 'Some Name'" sets the created object's name to "Some Name". Anyways, as I was reading through it I noticed that you already use Drunken Haze for the Disarm status, so I'm sure you already know that it can be set for melee attacks only, ranged attacks only, or neither. Last edited by TheKid : 12-09-2009 at 03:35 AM. |
![]() |
![]() |
![]() |
#45 |
Zerzy
|
![]() My disarmed units aren't disarmed - they receive the buff just as planned, but can run around and chop enemies merrily as usual. Could this be a bug or is perhaps a conflict with my triggers?
__________________I'm going to update my version of the script to make sure there's still an issue. Last edited by Zerzax : 12-12-2009 at 02:56 AM. |
![]() |
![]() |
![]() |
Thread Tools | Search this Thread |
|
|