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Old 10-23-2009, 04:05 PM   #16
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Heighlights everything except array and agent.

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Old 10-23-2009, 04:21 PM   #17
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I noticed that the vJass highlighter doesn't highlight then, scope, initializer, endscope.
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Old 10-23-2009, 04:24 PM   #18
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I wish this could tell the difference between BJs, declares functions, and natives. Also, as Anachron mentioned, agent and array apparently aren't highlighted and it'd be nice if BJ and common.j constants were highlighted somehow.
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Old 10-23-2009, 04:42 PM   #19
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v3:
added agent, array, library_once, //! textmacro_once, //! runtextmacro optional, all common.j natives and all common.j constants.

I won't add blizzard.j stuff because... I hate them, but most importantly because there aren't enough keyword slots.
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Old 10-23-2009, 06:05 PM   #20
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Yes, I hate them too, but it's incredibly useful to be able to distinguish BJs from natives. I highly suggest italicizing BJs, since that's what JSP does and that's the reason that I still use it instead of any other syntax highlighter. (JSP doesn't even support vJass, but this italicizing is that important)
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Old 10-23-2009, 06:36 PM   #21
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Well, you can already distinguish between natives and BJs, what's left is to distinguish between BJs and other functions. But without keyword slots, that seems hard to happen.

I'll take a look at something to do though.
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Old 10-23-2009, 06:59 PM   #22
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I don't understand why people prefer this kind of thing to TESH and editing inside the world editor...
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Old 10-23-2009, 07:37 PM   #23
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Because some people like to save all of their files externally (and have them subsequently backed up) and then either import them with //! import or copy and pasting them in. I find that working outside the WE makes my personal organization much cleaner.
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I'll take a look at something to do though.
That'd be great. The worst part about this so far is that even if a function isn't declared, it highlights it as if it is. I am not sure if that can ever be fixed, though.
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Old 10-23-2009, 07:50 PM   #24
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most likely only a plugin can do that.

Quote:
I don't understand why people prefer this kind of thing to TESH and editing inside the world editor...
It is far more effective, and some people, like me, cannot run newgen pack.

Dusk: The function highlighting is so lame (it highlights anything before () ) that I'll remove it and make it highlight BJ functions using that one instead.
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Old 10-23-2009, 07:55 PM   #25
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Dusk: The function highlighting is so lame (it highlights anything before () ) that I'll remove it and make it highlight BJ functions using that one instead.
Superb! This thing just became my editor of choice! <3
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Old 10-23-2009, 08:45 PM   #26
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v4: No more highlighting of everything that comes before (.
Added bj functions and constants, bj variables will need further convincing as there is seriously no space left for them...
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Old 10-23-2009, 09:01 PM   #27
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The only BJ constants anyone actually uses are bj_PI, bj_E, bj_DEGTORAD, and bj_RADTODEG. Everything else is entirely useless and I can live without them.
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Old 10-23-2009, 09:58 PM   #28
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Well, whatever, I added bj variables as "literal3", we sometimes use bj_mapInitialPlayableArea and stuff like that...
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Old 10-23-2009, 10:14 PM   #29
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Oh right, that one. So you worked it in? Sweet. We can change the syntax highlighting colors on our own if we want, right?
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Old 10-23-2009, 10:27 PM   #30
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Utilities\Quick settings\Edit syntax style of token under caret.

I actually added that command to the popup menu, makes tweaking colors much easier.

There is also Utilities\Global options\Syntax Highlighting

Finally a plugin called "Editor scheme selector" which allows to save schemes and use some pre-made ones.
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