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#1 |
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Zerzy
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Pyroclasm (1.01)
Channels a stream of fiery, exploding tendrils that curve towards a target point. Channeling lasts until all of the tendrils have been created. Level 1 - 10 tendrils, 50 damage per explosion. Level 2 - 15 tendrils, 75 damage per explosion. Level 2 - 20 tendrils, 100 damage per explosion. This is a spell I've been working on recently - it is in essence a total revamp of the spell I submitted to the 15th spell making session. As a side note, it was inspired by spells written by Vexorian (Stormy Dreams) and Anitarf (Spirit Helix) - they both use helical motion on the x/y axes. The spell requires:
v1.0 code:I hope you enjoy it. EDIT: I am a little confused as to how the bullet points work - would someone mind telling me how to do it? D1000's snake spell has it perfectly. EDIT2: Thanks Vexorian. EDIT3: 1.01 is up - an icon change, more specific research and use tooltips, changed the on damage effect to something a little more spicy - it looks much more natural now. Last edited by Zerzax : 09-27-2009 at 02:42 PM. |
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#2 |
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Free Software Terrorist
Technical Director
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whenever are interested on bbcode plagiarism, use the quote button.
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#3 |
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Zerzy
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Is this plagiarism? Or are you saying I should quote d1000's post? I get a little antsy when I see the word :P.
__________________EDIT: I'm assuming its the bullet point thing... EDIT2: Got the bullet points like I want them now, thanks. Last edited by Zerzax : 09-27-2009 at 01:21 AM. |
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#4 |
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Zerzy
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Please tell me the status of the submission - I know at least Vexorian has seen the thread. If all of the mods are busy, I understand, and I'd like to know what I can do. If it's totally an issue of no free time for the mods, it would be great to know at least that.
__________________Last edited by Zerzax : 09-30-2009 at 01:59 AM. |
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#6 |
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Zerzy
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That's what I wanted to know, thank you. Anybody have some feedback on the spell? I personally like the effect patterns and alternating, though there isn't much to the damage mechanism.
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#7 |
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Zerzy
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Just realized I could fix some stuff up for multi-instanceability - I will address it in a day or two.
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#8 |
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Obscurity, the Art
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Last edited by Rising_Dusk : 10-17-2009 at 03:53 PM. |
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#9 | |
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Zerzy
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Well thanks a bunch Dusk, very much appreciated.
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I've had tepid feedback from others and no feedback from people here, so I figured pretty quickly that the spell was lacking something. I'll go back to the drawing board and see if I can make it more interesting - most of the components will probably stay the same though. In that train of thought, what do you guys think I could do to make this more interesting? Add a DoT mechanism? change the effects? make the pattern random/different? Even change casting mechanism (not channeling)? I'd appreciate any feedback, because I think it has potential to have that "wow" factor. Last edited by Zerzax : 10-17-2009 at 07:34 PM. |
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#10 |
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Zerzy
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I have two requests to do - after that, this will see a really cool revamp that involves 3d projectiles and delayed explosions. I promise it will be nice.
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#11 |
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Zerzy
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Now that the hero contest is out of the way, I will devote some time to the proposed update.
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