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#1 |
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Imperial Cock Stout
Respected User
Join Date: Aug 2002
Posts: 1,001
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The 3.1 patch for New Race Mod is released. Get it here: New Race Mod 3.1 Patch
__________________EDIT: There was a bug in the first version of this patch i uploaded so it didn't work. I recommend that everybody redownload it and run it again! New in 3.1: - New Models! And "alot" of them too: NEW LIZARDMEN MODEL: - Lizardmen Defender - New Skins! NEW CHAOS SKINS: - FelHound - Bugfixing WOOD ELF - Build menu button A is no longer used for more than one building - Lady of the Wood's Power of Nature bug fixed - Impailing Bolt icon no longer appears for ballistas TROLL - Now most of the troll units get their attack upgrades - Build manu key S is no longer used for more than one building - Highlights were added for Ice Troll and Braincrusher as well as the high priest - Overall unit price is much cheaper for trolls now - Added hotkey to Sentry Ward LIZARDMEN - Chameleon Kroxigors abilites like Metamorphosis and Sphere of Invurnability was replaced by mirror image and mass teleport - Description corrected on Priest of Old Ones - Markmanship for skinks can now be researched on the training camp - Strenght of old ones now summons 12 posion elementals instead of 8 - Slann Kings health increased - Cold one rider is no longer mechanical and the impailing bolt icon does no longer appear - Lizardmen defender hotkey fixed CHAOS - Corrected Flehounds attack animation - Demon, Chaos Warrior and Felhound made smaller - C is no longer used for more than one action in the Demon Gate/Hell Gate - Slannesh's description corrected OTHER - Healing Wards now heal units - All divine units' build time was decreased to the half and price was increased to the double - Some lizardmen creeps was replaced with weaker ones so you no longer encounter Kroxigors or Sauruses as a creeps. |
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#2 |
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User
Join Date: Oct 2002
Posts: 395
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Awwwww DAMN! thats just the installation program my computer can't undergo! just have to wait for 4.0...:(
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#3 |
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User
Join Date: Sep 2002
Posts: 419
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Great! :infth:
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#4 |
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Posts: n/a
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What about the uproot by goldmine bug? That one lets you get gold really fast with only 2 miners.
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#5 |
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User
Join Date: Dec 2002
Posts: 66
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crap, u guys are shooting out new versions like <insert appropriate similie here>
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#6 |
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User
Join Date: Sep 2002
Posts: 511
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Is anyone aware that the snotlings pickpocket ability works even if your attacking your own units? It's a little cheap since you can have 12 snotlings beating on your own or your allies divine and get rich very quickly... and you can't have others mining at the same time, or if all the mines on the map have run out and you still need gold! :D
Oh yeah I also think you guys should make a New Race campaign because I can't seem to get online Race Mod to work and playing normal melee games gets kinda boring. If you don't release a campaign could you at least make some new custom maps to use with Race Mod like RPGs or something? |
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#7 |
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Posts: n/a
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they have a battle net server where you can play the new race mod on
also it would be great if you can use old races... 8 RACES DROOL! |
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#8 |
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User
Join Date: Aug 2002
Posts: 239
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hey RightField!
Just to say that your mod is truly G R E A T!!!!!! |
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#9 |
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User
Join Date: Dec 2002
Posts: 132
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In case you haven't fixed it, Chameleon Skinks don't have Shadowmeld, at least not in 3.0
By the way, really great mod |
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#10 |
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User
Join Date: Nov 2002
Posts: 213
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Kick *** guys, GJ!
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#11 |
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Posts: n/a
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I'm not quite sure how i can apply that patch on a mac. For the rest of them, it's just been a case of replacing the mpq, but .dat files? not a clue. Could you give some quick instructions on what to do with these? Or are you by any chance posting a full 60+MB version of 3.1?
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