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#166 |
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Moderator
RP Section Moderator
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Hey, Dusk. You're... still... alive... right...?
__________________I have a few questions. I noticed that the base ability you used for your auras in IBS is Tornado. Was this something you did by default just because, or was it because you need Tornado's "disappears when on command card" scheme? Unless IBS is already using the spellbook trick? Also, IBS does use levels, doesn't it? I noticed that IBS doesn't have a GetUnitBuffLevel function. At the same time, I noticed that buffs handled by IBS don't seem to have an assigned level on the buff. I can understand why since the base ID of the buff doesn't have levels, but wouldn't this affect how GetUnitAbilityLevel detects buff levels? I'm concerned because I need buffs with levels on them. Last edited by Ignitedstar : 09-29-2011 at 05:17 AM. |
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#167 | ||||||
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Procrastination Incarnate
Development Director
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Last edited by Anitarf : 09-29-2011 at 09:19 AM. |
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#168 | ||
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Moderator
RP Section Moderator
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Last edited by Ignitedstar : 09-29-2011 at 04:18 PM. |
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#169 | ||
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Procrastination Incarnate
Development Director
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#170 |
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Moderator
RP Section Moderator
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LOL I don't know how exactly, but I got buff levels to work. I also got the most important function I needed to work:
__________________GetUnitBuffLevel takes unit target, integer whichType returns integer A slight "issue": it takes about 5 seconds for the buffs to hit the proper level number. The buffs stay at level 1 for ~5 seconds and then goes to its proper level, but I tested whether or not this would affect their effectiveness. It doesn't; it's just warcraft's engine "catching up" with itself or something, which is great news for me. But I honestly don't care about that. I saved myself a week's worth of writing, testing, and debugging. I'm happy. Last edited by Ignitedstar : 09-29-2011 at 08:37 PM. |
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#171 | ||
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default string
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#172 |
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Moderator
RP Section Moderator
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From what you posted to Ani, that's what I figured that I was supposed to do if I wanted to get away from all buff names being red.
__________________Yes, first part is right. As for the second part; I was thinking about it. I was afraid of what would happen to buffs if I put SetUnitAbilityLevel in an either/or case, so I decided to put it right before the if statement. Last edited by Ignitedstar : 09-30-2011 at 06:34 PM. |
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