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Old 08-23-2009, 12:19 AM   #1
Av3n
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Hero #4 extra-official winner2008 Spell olympics - Fire - BronzeHero Contest #3 - 3rd Place

Default TBR 2.0.9c Release + Changelog

Foreword
I'm sincerely sorry that we couldn't fix all of the bugs reported, however I hope that you (players) will still enjoy the map regardless.
In this version all of the spells were given a complete makeover, which includes formatted tooltips for every spell (including Favor spells).
Unfortunately (to what I stated before) no item or boss bugs have been addressed or they have been skimmed "checked".

Changelog
Here is the complete changelog which I have separated into sections (Since it is so long).

General

- Tomes no longer gives 1 extra stat point when used on a wisp
- All autocast spells and spells that couldn't be cast on training dummies should now work
- Changed the entry level for the Harpy area to 35
- All favor spells are checked and fixed
- Item Acquisition is now fixed
- Restriction on items is re-done (Thanks to NG_Absalon)
Item types include: Gear/Equipment, Relics, Dragon, Oly Components, Oly Regalias, Lion, God, Gear Components (includes gems)
And all of the item restrictions are double checked and updated
- Serius now only has Holy Light, Drunken Brawler and Devotion Aura as abilities
- Towering Shield of Athens can no longer be equipped by the Backpack
- Correct values are inputted for all Forge refunds now
- Level 50 healing pots should now work
- Odysseus Armor now forges properly with the correct materials
- Light of Athens doesn't trigger chaos for Olympian armors from saving now (Credits to No_Exit)
- Atlas Boss Fight: Damage from quake is equal to 10% of your max health
- Stat retraining now works
- Scroll of Healing heals for 200 instead of nothing
- Pack Horses can no longer be pathing blockers
- Quest: Spartan Captains now instantly return to athens
- When duels end anyone in arena teleports back to arena lobby
- If Maximus dies after completing Heart Blade quest it no longer triggers another quest completion
- Fixed: Killing the Minotaur building EAST of Uranus causes the game to crash.
(this was a map hack visibility protection trigger too close to real vis)
- Repeatable quests limited to 50 units
- All Athenian Militia healed before wave
- Athenian Militia bunch up less in Hall of Heros area
- -kill command only works on alive heros
- Blessed Seed Quest has been fixed
- The caravan for the escort quest following the satyr no longer returns to it's starting point
- 2x the favor for level 75+
- Titan kills give 20 favor to each (was bugged and only gave 1)
- Harpy Hive Mother level 40 not 35
- Quests: Moved Snatching the Claws to before Harpy Hive Mother
- Quest items acquired shouldn't go over the goal now.
- Find host trigger to fix dynamic hosting
- Recipe's cooldowns are reduced to 2 seconds from 60 seconds
- Fingerbone and Spell Blade Regalia brilliance auras no longer stacks with each other.
- Javalineer now has an attack range of 500 instead of 400
- Once you save, you can't load something else
- Save/Load Code Cipher changed a.k.a Code Reset
- Pack Animal has 'wander' and can move some
- Chillhand ice slip trigger fires every .02 instead of .03 - smoother but still less than .01 laggy standard
- On -repick, remove all items owned by player on map
- On -load, set favor=HeroLevel/2
- minor quest adjustments
- Lower favor costs on teleports



Character Spells Changelog:
Temple Guardian

Holy Light
- Damage dealt is 50% of the heal instead of 25%
- Intelligence bonus is now x1 instead of x2

Pyromancer

Firebomb
- Is now known as Firedrop

"Marks the target with flames dealing X damage and burns the target dealing Y damage over time. Enemies burned this way take Z% more damage from the Pyromancer spells.
Lasts for 7 seconds.

Non-stackable."


Scald
- Instant activation unlike the old one which travels in a line
- Damage over time instead of instant damage

Meteor
- Splash damage is now 50%
- Damage improved to scale with mana cost

Firestorm
- Damage improved to scale with mana cost
- Cooldown is now 60 seconds

Hydromancer

Aqua Spike
- Now has a slow effect
- Rescaled mana cost

Frostbite
- No longer deals Damage over Time
- Increased Explosion AoE to 300 from 200

Ice Shackles
- Remade into Ice Prison

"Sends orbs of ice which are created 600 units away the targeted area towards the targeted area encasing enemies caught by it immobilizing them for 3 seconds. After 1.5 seconds it deals X damage in a 600 AoE, dealing 20% more damage if enemies are slowed by other Hydromancer spells."

Freezing Field
- Remade into Blizzard

"Calls down a blizzard in the target area, unleashing blizzard shards which upon impact deal 250 + (Spell Damage/15) damage and slows enemies within a 225 AoE.
Lasts 30 shards.

Channeling"

Bokor

Voodoo
- No longer costs life to cast
- Voodoo now deals full spell damage per iteration

Mojo
- Redesigned

"Deals X damage to the target, which then heals the Bokor for Y of that damage dealt.
Costs Z life to cast, if you do not have enough life the spell will be canceled."


Grave Dance
- Redesigned

"Summons 3 ghosts which follow the Bokor seeking enemies to attack. One of their attacks equal X current health damage.
Ghosts last for 4 attacks or 15 seconds.

Costs Y life to cast, if you do not have enough life the spell will be canceled."


Wail of the Banshee
- Redesigined

"Fires a disturbing cry towards the target point dealing X current life (of the Bokor) damage and reduces their attack damage by Y to enemies hit by it.
Lasts for Z seconds.

Costs 75 life to cast, if you do not have enough life the spell will be canceled."

Assassin

Shuriken Throw
- Remade into Kunai Screen

"Throws a set of kunai towards the target point, which explodes when it reaches it setting off a smokescreen dealing X + x2 Strength damage in a 300 AoE. If a enemy fights within the smokescreen it's is reduced attack speed by X% and has a Y% chance to miss on attack.
Lasts for 11 seconds."


Shadow Image
- Redesigned

"For each successful attack the Assassin lands, he has a X% chance to create an image, confusing his enemy. The image then attacks the enemy dealing the amount of damage dealt.

3 second cooldown."


Wounding
- Fixed a bug where it will not work at all
- Bonus damage dealt per X% health missing now scales each level instead of every two levels

Priestess

Heal
- Cooldown reduced to 5 secs from 8 secs
- Increased mana cost per level by 10

Give and Take
- Increased the healing percentage by 7% per level

Sanctuary
- Resistance now increases with the level
- If a higher level Priestess casts Sanctuary on a target with a lower level of Sanctuary, it will take priority. Vice Versa

Rebirth
- Closes the Rebirth menu straight after cast

Dyrad

Rejuvenation
- Stackable/Dispellable
- Starts at 400 health over 8 seconds, increasing by 200 per level
- Reworked the way Rejuvenation restores health

Spartan Warrior

Taunt
- If a unit is already taunted, the unit will focus on the unit that taunted it first.
- The effect of Taunt starts at the end of the cast rather than the beginning of cast.
- Non-dispellable (Caster Effect)

Blood Drunk
- Damage type is now Pure, previously it used to be Physical
- A non-dispellable buff appears when Blood Drunk is healing the Spartan Warrior
- Floating text displaying the multiplied damage is only shown to the Spartan Warrior now

Charge
- AoE scales now. Starts at Level 1
200 -> 225 -> 250 -> 275 -> 300 -> 325
- Stun scales now. Starts at Level 1
1 sec -> 1.5 sec -> 2 -> 2 -> 2.5 -> 3
- Strength bonus scales nows. Starts at Level 1
x1 -> x1 -> x2 -> x2 -> x3 -> x3

Amazon

Kudzu
- The Slow Poison increases 1 second per level from 3 seconds at level 1 (8 seconds at level 6)
- Kudzu's Level 1 mana cost is now 75 reduced from 85

Ares Warcry
- No longer autocastable

Spell Blade

Energize
- Damage Type is Magical

Mark of the Magus
- Is now a passive

Mental Barrier
- Mana per hit point of damage now like this starting from Level 1.
3 -> 2.5 -> 2 -> 1.5 -> 1 -> 0.5
- Only absorbs 50% of the damage

Javalineer

Spear Impetus
- Damage type is now magical
- Damage bonus from distance scales differently starting from 17% at Level 1 (52% at Level 6)

Frenzy
- Frenzy adds the correct bonuses
- If the "Miss" buff is dispelled then the spell will end

Puncture
- Has been reworked

"Each attack has a 17% chance to stun the target for X (Y for Titans) seconds and knocks them back.

3 second cooldown.
If Spear Impetus is activated (not cast) and if Puncture procs it triggers before Spear Impetus.
Cannot knockback Titans or Supreme Creeps."

Arcane Ranger

Soul-Piercing Shot
- Damage Type is Magical
- Scales from 50% of your Intelligence increasing by 30% per level (200% at level 6)

Mark of the Moon
- Removed 1 second casting time, however there is now a 0.7 second damage delay instead

Stardust
- No longer benefits from Spell Healing
- 200 AoE from 300 AoE (In-game for 2.0.0 it displays a 400 AoE circle)
- x2 Intelligence bonus from x3 Intelligence
- Stackable

Selene's Blessing
- If you happen to level up the ability and have the buff from the previous level, it will automactically adjust it to the right level.


Map
You can download 2.0.9c from either:
Warcraft 3 Campaigns
The Black Road

-Av3n
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Last edited by Av3n : 09-26-2009 at 12:23 AM.
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Old 08-23-2009, 08:15 AM   #3
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LOOOOOOOOL YEAHHHHHHHH
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Old 08-23-2009, 04:14 PM   #4
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umm still buggy stuff all over:

blood drunk is still greatly reduced by titans (168! on troll creep (10 armor); 28! on themus (1 amror)) even tho its supposed to be pure dmg (unless this is how pure dmg is? i though it deals all of it);

kudzu is whack;

AR and Bokor dont heal i was told.
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Old 08-24-2009, 04:20 AM   #5
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Hero #4 extra-official winner2008 Spell olympics - Fire - BronzeHero Contest #3 - 3rd Place

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Blood Drunk deals pure damage. This is because the calculation is calculated via a normal attack and GetEventDamage() gets the damage dealt after all the reductions etc.

Bokor no longer heals allies anymore
AR I know of the bug
Kudzu I definitely know

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Old 08-24-2009, 06:50 AM   #6
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So long as you guys fixed the Priestess' bug where her initial Spell Healing wasn't added, I'm fine with this.
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Old 08-24-2009, 08:43 AM   #7
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bokor's Mojo doesnt heal him. difficult to spam spells.
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Old 08-24-2009, 09:51 AM   #8
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Av3n is a jewel in the rough (240)Av3n is a jewel in the rough (240)Av3n is a jewel in the rough (240)Av3n is a jewel in the rough (240)Av3n is a jewel in the rough (240)

Hero #4 extra-official winner2008 Spell olympics - Fire - BronzeHero Contest #3 - 3rd Place

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Hmm.. I added that to my check list anyways. Going to get all these bugs knocked down somehow

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